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100 Commits

Author SHA1 Message Date
YL
346c5383c7 ios打包修改了部分文件内容 2025-04-28 17:28:21 +08:00
YL
7fcf9a3727 同步打包数据 2025-04-27 14:25:00 +08:00
YL
e8e14b3049 Merge branch 'main' into develop 2025-04-23 14:20:20 +08:00
YL
f2d308aae4 恢复贪吃蛇和ARGame游戏脚本,之前远程仓库硬盘出问题导致版本回退了。 2025-04-23 14:15:45 +08:00
YL
1627aa10d9 Merge branch 'main' of https://gitea.lovetingting.com/EintooAR/Eintoo
# Conflicts:
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_Common.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_004_02.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_004_Delete.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_PetRecognition.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_PetRecognition_SelectUI.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_Preview_Pet.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_Preview_Phone.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_Snack_Food.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetArt/Atlas/UIRaw_Atlas_YL_Snack_SnakeBody.spriteatlas   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/GameBase.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/GameLogic.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/GameProto.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/System.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/TEngine.Runtime.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/UnityEngine.CoreModule.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/DLL/mscorlib.dll.bytes   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/Fonts/优设标题黑 SDF.asset   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/Scenes/RPG/scene_gameHall.unity   resolved by origin/main(远端) version
#	EintooAR/Assets/AssetRaw/ScriptableObject/AR/Track/ARTrackReferenceImageLibrary.asset   resolved by origin/main(远端) version
#	EintooAR/Assets/GameScripts/HotFix/GameLogic/AR Brochure/Core/System/ARBrochureHomeSystem.cs   resolved by origin/main(远端) version
#	EintooAR/Assets/Plugins/Android/mainTemplate.gradle   resolved by origin/main(远端) version
#	EintooAR/Assets/Plugins/HighlightPlus/Demo/Materials/Wall.mat   resolved by origin/main(远端) version
#	EintooAR/Assets/Scenes/main.unity   resolved by origin/main(远端) version
#	EintooAR/ProjectSettings/ProjectSettings.asset   resolved by origin/main(远端) version
#	EintooAR/UserSettings/EditorUserSettings.asset   resolved by origin/main(远端) version
#	EintooAR/UserSettings/Layouts/default-6000.dwlt   resolved by origin/main(远端) version
2025-04-23 11:05:49 +08:00
353e53d997 创建开发分支 2025-04-22 16:42:07 +08:00
YL
efe450658b 删除测试内容 2025-04-16 17:51:50 +08:00
YL
d5efd6aa98 同步一下本地数据 2025-04-16 17:48:51 +08:00
YL
1e182b7d89 删除 2025-04-16 17:44:16 +08:00
YL
caad9f803c 完成AR游戏到贪吃蛇UI得脚本切换功能以及UI预制体 2025-04-16 17:39:18 +08:00
YL
2933623b72 Merge branch 'YKing' of https://www.wangwei.today/Eintooar/EintooAR into YKing
# Conflicts:
#	EintooAR/Assets/GameScripts/HotFix/GameLogic/YL/UI/UIPetInfoWindow/UIPetInfoWindow.cs   resolved by YKing version
2025-04-16 17:33:53 +08:00
YL
02c73c3cc8 删除未使用的引用 2025-04-16 13:21:48 +08:00
3db55540ae 添加聊天频道假如 聊天频道退出 2025-04-16 11:53:56 +08:00
5d0f1791a5 1。添加 频道 中心组件 (增加 申请, 移除 等 功能) 2025-04-16 11:32:16 +08:00
fe97e4ee3f 添加chat组件 管理 当前chat服务器中运行的 chatUnit 2025-04-16 11:11:08 +08:00
YL
c4a02eace6 新增贪吃蛇游戏UI 2025-04-16 10:28:32 +08:00
YL
057e3e6b6d 新增贪吃蛇关卡,新增贪吃蛇蛇头、蛇身、食物预制体和脚本 2025-04-16 08:34:15 +08:00
YL
40d05af4c7 Merge branch 'main' into YKing
This merge is to incorporate the latest bug fixes and performance improvements from the main branch. The main branch has been updated with security patches that are essential for the overall stability and security of the project. Additionally, some new utility functions have been added in the main branch which will enhance the functionality of the YKing branch..
2025-04-16 08:17:23 +08:00
93d69c1ff6 apk打包参数修复 2025-04-15 17:47:33 +08:00
513a2ee94b 更新安卓配置打包参数 2025-04-15 16:45:25 +08:00
7b57b715d7 1. 添加数值系统 2. 战斗系统 2025-04-15 15:30:07 +08:00
985d01173b 1. 修改首页界面 增加 AR寻宝 界面入口 2. 修改 界面 ui 2025-04-15 09:40:01 +08:00
56099b48c6 Merge branch 'main' of ssh://www.wangwei.today:2222/Eintooar/EintooAR 2025-04-15 09:02:47 +08:00
75748bc81e 1. 添加聊天管理组件 2025-04-14 17:55:55 +08:00
YL
a21ccfa23c Merge branch 'main' into YKing 2025-04-14 14:44:23 +08:00
YL
55506d88a1 更改UI预制体宠物主人信息输入提示 2025-04-14 14:35:52 +08:00
YL
6a11ab63b6 修改编码 2025-04-14 14:20:13 +08:00
YL
3c8dda6ebf 修改AR游戏接口使用sg自动生成,修改AR宠物信息录入脚本编码 2025-04-14 14:13:15 +08:00
c3ad3113cf 1.完成收藏界面数据处理 2. 替换 收藏 按钮 ui 2025-04-14 11:14:26 +08:00
a51e633949 Merge branch 'YKing'
# Conflicts:
#	EintooAR/Assets/AssetRaw/Fonts/优设标题黑 SDF.asset   resolved by main version
#	EintooAR/UserSettings/Layouts/default-6000.dwlt   resolved by main version
2025-04-14 09:03:15 +08:00
36aa972e20 Merge branch 'SnowShow' 2025-04-14 09:02:38 +08:00
7f2f16a6d5 移除收藏数据 不对情况 2025-04-11 18:03:58 +08:00
YL
7620e157c8 完成游戏UI界面数据配置及其UI脚本互传参数使用的是事件回调 2025-04-11 16:42:44 +08:00
3748d3e689 解决全服广播协议出错的问题 2025-04-11 16:12:53 +08:00
YL
4973722652 新增AR游戏配置数据,以及AR游戏UI及脚本 2025-04-11 10:37:52 +08:00
00a6e36d35 提交测试 2025-04-11 09:53:14 +08:00
2500d8e5f9 1.服务器广播功能修改成自动转发功能 2025-04-10 18:06:52 +08:00
2db89cc688 1.修正AR远程调用包 2. 添加AR放置指导界面 3.添加放置指导界面动画 2025-04-10 15:48:17 +08:00
fea01c01b7 Merge branch 'YKing'
# Conflicts:
#	EintooAR/Assets/AssetRaw/Fonts/优设标题黑 SDF.asset   resolved by main version
#	EintooAR/Assets/GameScripts/HotFix/GameLogic/GameApp.cs   resolved by main version
2025-04-10 09:05:45 +08:00
YL
e6868e54f4 更新AR宠物信息UI布局,新增宠物新增功能按钮,修改对应功能脚本 2025-04-09 17:12:32 +08:00
YL
6fc123fd82 完成预览确认后宠物数据存储 2025-04-09 15:12:37 +08:00
YL
4bb91f4082 更新AR宠物信息录入UI以及完成预览UI对接 2025-04-09 14:41:31 +08:00
f9557fbc40 1. 修复More 更多 数据加载 不对情况 改成实时加载 2025-04-09 14:06:46 +08:00
0679235d10 Merge branch 'YKing'
# Conflicts:
#	EintooAR/UserSettings/Layouts/default-6000.dwlt   resolved by main version
2025-04-09 09:03:50 +08:00
1d9993a1f0 添加广播协议 2025-04-08 18:02:14 +08:00
YL
df82fc539c AR宠物信息本地数据模拟接口更新,更新GetImageNameFromUrl方法获取文件得接口方式 2025-04-08 15:08:13 +08:00
YL
beef2134b7 删除报错AR远程调试插件配置 2025-04-08 11:25:38 +08:00
YL
94b64b11f9 移除报错文件 2025-04-08 11:16:49 +08:00
44d9249c1b 1. 重置 搜索 请求 接口 和数据 2. 修复 搜索界面UI显示的问题 3. 修改 ui搜索界面 返回按钮的ui美术 2025-04-08 11:08:31 +08:00
468ba2b392 Merge branch 'YKing'
# Conflicts:
#	EintooAR/Assets/AssetArt/Toon Fantasy Nature 1.meta   resolved by main version
#	EintooAR/Assets/AssetRaw/Fonts/优设标题黑 SDF.asset   resolved by main version
#	EintooAR/UserSettings/Layouts/default-6000.dwlt   resolved by main version
2025-04-03 11:31:42 +08:00
bec7858e5c 修改json参数请求接口 删除冗余 2025-04-02 17:58:36 +08:00
YL
4423c7ccd9 修改AR宠物识别UI,完善对应脚本 2025-04-02 17:24:34 +08:00
79e190c58b 客户端玩家下线的时候通知gate网关 gateHelper函数通过offline下线函数 通知 各个服务器 2025-04-02 17:14:05 +08:00
YL
a759749bb8 完善宠物信息录入脚本以及UI结构优化2025/4/2/16:45 2025-04-02 16:52:10 +08:00
47894751e0 添加识别图的时候 手机震动 功能 和 松手不满足条件的时候为0 2025-04-02 14:43:15 +08:00
3e9e2bd8af 1.修改保证logintoken 之后 一直持有Session 2. 添加chatUnit 和 添加 聊天 邮件 地图 服务器登录 列表 添加上线成功之后 自动转发 路由 自动转发 必须要 session 添加上 RouteComponent 2025-04-02 14:10:38 +08:00
YL
47c6f649e5 完善AR宠物信息脚本2025/4/2 2025-04-02 13:51:59 +08:00
f380af99fa 1. 完成 全部相册 的 UI拼 2 . 完成 完成 全部相册 所有逻辑编写 2025-04-02 11:51:51 +08:00
YL
d12cd08cf4 2025/4/2/9:41,修改AR宠物信息UI新增Tips背景层遮罩隔离穿透点击 2025-04-02 09:45:58 +08:00
0f67b97285 Merge branch 'SnowShow'
# Conflicts:
#	EintooAR/Assets/AssetRaw/UI/YL/UIPetInfoWindow/UIPetInfoWindow.prefab   resolved by main version
#	EintooAR/Assets/Editor/I2Localization/I2Languages.asset   resolved by main version
2025-04-02 08:58:52 +08:00
6c73e4b211 Merge branch 'YKing'
# Conflicts:
#	EintooAR/UserSettings/Layouts/default-6000.dwlt   resolved by main version
2025-04-02 08:58:01 +08:00
YL
686ee472de 完善UIPetInfoWindow脚本创建宠物信息预制体方法已经tips方法 2025-04-01 18:29:22 +08:00
5347569248 添加Gas 添加RoleUnit 角色 实体表 添加 属性组件等等 2025-04-01 18:02:16 +08:00
YL
37d5309c0a 修改了一下AR宠物信息UI预制体,新增自定义脚本用来替代ContentSizeFitter组件调整父对象得大小 2025-04-01 18:01:03 +08:00
YL
02c861d255 AR宠物信息UI完成 2025-04-01 13:05:55 +08:00
cbb6f04283 完成识别图 逻辑修改 和 物体模型大小位置信息 等 修正到 Unity 坐标 2025-04-01 10:39:32 +08:00
YL
8ef3f50d28 提交个人本地设置到分支 2025-04-01 09:46:14 +08:00
c9ad06afbd 从Plugins移除 GAS 从 Package 添加GAS 2025-04-01 09:10:45 +08:00
96de9b45ea Merge branch 'SnowShow' 2025-04-01 09:01:04 +08:00
cfef4089a0 Merge branch 'YKing'
# Conflicts:
#	EintooAR/UserSettings/Layouts/default-6000.dwlt   resolved by main version
2025-04-01 09:00:42 +08:00
YL
9aae8edaf0 完成宠物信息UI面板,还差一个小弹窗(暂未拼成),修改了之前UIWindows脚本后缀(去掉了_Auto) 2025-03-31 18:52:40 +08:00
6642cfcda3 添加Gate登录聊天服务器逻辑 2025-03-31 17:03:12 +08:00
YL
f135605efd AR宠物预览UI完成 2025-03-31 15:45:25 +08:00
123743062e 1. 移除 冗余文件和代码, 2. 完善 物体识别所有子物体加载和识别等等 3.添加UIEffect 插件 4.添加 ARRemote插件 2025-03-31 15:35:11 +08:00
YL
9837a2a325 移除场景AR宠物识别UI预制体 2025-03-31 12:37:43 +08:00
YL
8a19f3284a 完成AR宠物识别UI,添加脚本注释 2025-03-31 12:35:06 +08:00
YL
35ab0ff63a 宠物信息录入UI完成并提交 2025-03-31 10:16:51 +08:00
b9fefdd525 Merge branch 'main' into SnowShow
# Conflicts:
#	EintooAR/ProjectSettings/GvhProjectSettings.xml   resolved by main version
2025-03-31 09:00:30 +08:00
1caf4f23b7 更新分支 2025-03-31 08:59:34 +08:00
707b530ead Merge branch 'YKing'
# Conflicts:
#	EintooAR/Assets/Resources/EssentialKitSettings.asset.meta   resolved by main version
#	EintooAR/ProjectSettings/ProjectSettings.asset   resolved by main version
2025-03-31 08:59:17 +08:00
YL
1e6e5b2fb4 !!UGit<YKing>切换分支储藏 2025-03-28 19:13:05 +08:00
90f48242bb 1. 配置完成Essientkit Kit 2. 增加 图片保存功能 2025-03-28 15:01:59 +08:00
76a2bc3d97 1. 删除不必要的冗余文件和代码 2. 使用OSA 重新制作识别卡片的 UI显示列表 2025-03-28 13:16:17 +08:00
8d9459c173 Utility 整和 工具 新增 工具 ImageUtil UnityWeb下载图片 支持Token取消 ,ArTrackManager 初始化 下载 和 加载 识别图 函数 2025-03-27 17:59:32 +08:00
3448c86bc2 添加 Essential Kit - Mobile (iOS & Android) 3.2.1 插件 文档地址:https://assetstore.essentialkit.voxelbusters.com/whats-new-in-v3/version-3-vs-version-2 2025-03-27 16:12:58 +08:00
4c6ce570c1 修复错误命名空间 2025-03-27 15:56:59 +08:00
48971a02e6 测试 2025-03-27 15:38:55 +08:00
ee9465b86b 底层数据获取修改完成 2025-03-27 15:19:21 +08:00
7d078a1adb 数据配置 逻辑底层部分 重构 2025-03-26 18:07:41 +08:00
d517dda6e2 更新Odin插件 更新到 3.3.1 版本 增加 EX- GAS 插件 2025-03-26 12:05:14 +08:00
525648b072 修复ARHome 项目 首页 案例项目 嵌套scrollView 滑动问题 2025-03-26 11:19:56 +08:00
e953fe7459 修复部分 添加 登录 反馈 界面 2025-03-26 10:19:44 +08:00
3a80fc0340 媳妇 登录 输入游戏名 session报空 问题 2025-03-25 17:56:51 +08:00
4710d1c9d4 完成 游戏名称 修改 协议 和 UI 就饿面 2025-03-25 14:36:49 +08:00
97396517dd 完成用户顶号 下线 断线重连 功能 增加 2025-03-24 18:00:40 +08:00
f92349a167 增加Gate网关 的 游戏账号 2025-03-21 18:03:47 +08:00
1d53e5bde7 添加Gate 登录请求协议 2025-03-20 17:53:19 +08:00
369883a6f5 添加语言切换界面 ,服务器 增加 Gate网关配置 2025-03-20 17:18:53 +08:00
b8e2d99dd7 项目迁移更新 2025-03-19 18:16:39 +08:00
e4f53b1dd4 Initial commit 2025-03-19 08:55:48 +00:00
2794 changed files with 6754 additions and 190862 deletions

View File

@ -0,0 +1,844 @@
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# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_C)
# define COMPILER_ID "SunPro"
# if __SUNPRO_C >= 0x5100
/* __SUNPRO_C = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
#elif defined(__HP_cc)
# define COMPILER_ID "HP"
/* __HP_cc = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
# define COMPILER_ID "XL"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

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@ -0,0 +1,791 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
# if defined(__INTEL_CXX11_MODE__)
# if defined(__cpp_aggregate_nsdmi)
# define CXX_STD 201402L
# else
# define CXX_STD 201103L
# endif
# else
# define CXX_STD 199711L
# endif
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
# define CXX_STD _MSVC_LANG
#else
# define CXX_STD __cplusplus
#endif
const char* info_language_standard_default = "INFO" ":" "standard_default["
#if CXX_STD > 202002L
"23"
#elif CXX_STD > 201703L
"20"
#elif CXX_STD >= 201703L
"17"
#elif CXX_STD >= 201402L
"14"
#elif CXX_STD >= 201103L
"11"
#else
"98"
#endif
"]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}

View File

@ -0,0 +1,324 @@
The target system is: Android - 26 - aarch64
The host system is: Windows - 10.0.26100 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
Build flags:
Id flags: -c;--target=aarch64-none-linux-android26
The output was:
0
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.o"
The C compiler identification is Clang, found in "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o"
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe
Build flags:
Id flags: -c;--target=aarch64-none-linux-android26
The output was:
0
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.o"
The CXX compiler identification is Clang, found in "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o"
Detecting C compiler ABI info compiled with the following output:
Change Dir: D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/CMakeTmp
Run Build Command(s):D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe cmTC_0bcb1 && [1/2] Building C object CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
(in-process)
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe" -cc1 -triple aarch64-none-linux-android26 -emit-obj --mrelax-relocations -mnoexecstack -disable-free -disable-llvm-verifier -discard-value-names -main-file-name CMakeCCompilerABI.c -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu generic -target-feature +neon -target-abi aapcs -mllvm -aarch64-fix-cortex-a53-835769=1 -fallow-half-arguments-and-returns -fno-split-dwarf-inlining -debug-info-kind=limited -dwarf-version=4 -debugger-tuning=gdb -v -ffunction-sections -fdata-sections -resource-dir "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8" -dependency-file "CMakeFiles\\cmTC_0bcb1.dir\\CMakeCCompilerABI.c.o.d" -MT CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -sys-header-deps -D ANDROID -D _FORTIFY_SOURCE=2 -D NDEBUG -isysroot D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include -internal-isystem "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\include" -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include -O2 -Wformat -fdebug-compilation-dir "D:\\UnityProject\\EintooAR\\EintooAR\\.utmp\\RelWithDebInfo\\4b2m5a6k\\arm64-v8a\\CMakeFiles\\CMakeTmp" -ferror-limit 19 -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fexceptions -vectorize-loops -vectorize-slp -o CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -x c D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c
clang -cc1 version 12.0.8 based upon LLVM 12.0.8git default target x86_64-w64-windows-gnu
ignoring nonexistent directory "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"
#include "..." search starts here:
#include <...> search starts here:
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include
D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\lib64\clang\12.0.8\include
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include
End of search list.
[2/2] Linking C executable cmTC_0bcb1
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\ld" --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -pie -z noexecstack -EL --fix-cortex-a53-843419 --warn-shared-textrel -z now -z relro -z max-page-size=4096 --hash-style=gnu --enable-new-dtags --eh-frame-hdr -m aarch64linux -dynamic-linker /system/bin/linker64 -o cmTC_0bcb1 "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x" -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26 -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib --build-id=sha1 --no-rosegment --fatal-warnings --no-undefined --gc-sections CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -latomic -lm "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl -lc "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o"
Parsed C implicit include dir info from above output: rv=done
found start of include info
found start of implicit include info
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
end of search list found
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
implicit include dirs: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
Parsed C implicit link information from above output:
link line regex: [^( *|.*[/\])(ld\.lld\.exe|CMAKE_LINK_STARTFILE-NOTFOUND|([^/\]+-)?ld|collect2)[^/\]*( |$)]
ignore line: [Change Dir: D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/CMakeTmp]
ignore line: []
ignore line: [Run Build Command(s):D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe cmTC_0bcb1 && [1/2] Building C object CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o]
ignore line: [Android (7714059 based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)]
ignore line: [Target: aarch64-none-linux-android26]
ignore line: [Thread model: posix]
ignore line: [InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin]
ignore line: [Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x]
ignore line: [Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x]
ignore line: [Candidate multilib: .]
ignore line: [@m64]
ignore line: [Selected multilib: .]
ignore line: [@m64]
ignore line: [ (in-process)]
ignore line: [ "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe" -cc1 -triple aarch64-none-linux-android26 -emit-obj --mrelax-relocations -mnoexecstack -disable-free -disable-llvm-verifier -discard-value-names -main-file-name CMakeCCompilerABI.c -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu generic -target-feature +neon -target-abi aapcs -mllvm -aarch64-fix-cortex-a53-835769=1 -fallow-half-arguments-and-returns -fno-split-dwarf-inlining -debug-info-kind=limited -dwarf-version=4 -debugger-tuning=gdb -v -ffunction-sections -fdata-sections -resource-dir "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8" -dependency-file "CMakeFiles\\cmTC_0bcb1.dir\\CMakeCCompilerABI.c.o.d" -MT CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -sys-header-deps -D ANDROID -D _FORTIFY_SOURCE=2 -D NDEBUG -isysroot D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include -internal-isystem "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\include" -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include -O2 -Wformat -fdebug-compilation-dir "D:\\UnityProject\\EintooAR\\EintooAR\\.utmp\\RelWithDebInfo\\4b2m5a6k\\arm64-v8a\\CMakeFiles\\CMakeTmp" -ferror-limit 19 -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fexceptions -vectorize-loops -vectorize-slp -o CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -x c D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c]
ignore line: [clang -cc1 version 12.0.8 based upon LLVM 12.0.8git default target x86_64-w64-windows-gnu]
ignore line: [ignoring nonexistent directory "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"]
ignore line: [#include "..." search starts here:]
ignore line: [#include <...> search starts here:]
ignore line: [ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
ignore line: [ D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\lib64\clang\12.0.8\include]
ignore line: [ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
ignore line: [ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
ignore line: [End of search list.]
ignore line: [[2/2] Linking C executable cmTC_0bcb1]
ignore line: [Android (7714059 based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)]
ignore line: [Target: aarch64-none-linux-android26]
ignore line: [Thread model: posix]
ignore line: [InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin]
ignore line: [Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x]
ignore line: [Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x]
ignore line: [Candidate multilib: .]
ignore line: [@m64]
ignore line: [Selected multilib: .]
ignore line: [@m64]
link line: [ "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\ld" --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -pie -z noexecstack -EL --fix-cortex-a53-843419 --warn-shared-textrel -z now -z relro -z max-page-size=4096 --hash-style=gnu --enable-new-dtags --eh-frame-hdr -m aarch64linux -dynamic-linker /system/bin/linker64 -o cmTC_0bcb1 "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x" -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26 -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib --build-id=sha1 --no-rosegment --fatal-warnings --no-undefined --gc-sections CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -latomic -lm "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl -lc "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o"]
arg [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\ld] ==> ignore
arg [--sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot] ==> ignore
arg [-pie] ==> ignore
arg [-znoexecstack] ==> ignore
arg [-EL] ==> ignore
arg [--fix-cortex-a53-843419] ==> ignore
arg [--warn-shared-textrel] ==> ignore
arg [-znow] ==> ignore
arg [-zrelro] ==> ignore
arg [-zmax-page-size=4096] ==> ignore
arg [--hash-style=gnu] ==> ignore
arg [--enable-new-dtags] ==> ignore
arg [--eh-frame-hdr] ==> ignore
arg [-m] ==> ignore
arg [aarch64linux] ==> ignore
arg [-dynamic-linker] ==> ignore
arg [/system/bin/linker64] ==> ignore
arg [-o] ==> ignore
arg [cmTC_0bcb1] ==> ignore
arg [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o] ==> obj [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o]
arg [-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64] ==> dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64]
arg [-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x] ==> dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x]
arg [-LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26] ==> dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26]
arg [-LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android] ==> dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android]
arg [-LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
arg [--build-id=sha1] ==> ignore
arg [--no-rosegment] ==> ignore
arg [--fatal-warnings] ==> ignore
arg [--no-undefined] ==> ignore
arg [--gc-sections] ==> ignore
arg [CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o] ==> ignore
arg [-latomic] ==> lib [atomic]
arg [-lm] ==> lib [m]
arg [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a] ==> lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
arg [-l:libunwind.a] ==> lib [-l:libunwind.a]
arg [-ldl] ==> lib [dl]
arg [-lc] ==> lib [c]
arg [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a] ==> lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
arg [-l:libunwind.a] ==> lib [-l:libunwind.a]
arg [-ldl] ==> lib [dl]
arg [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o] ==> obj [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o]
remove lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
remove lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
collapse obj [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtbegin_dynamic.o]
collapse obj [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtend_android.o]
collapse library dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/lib/linux/aarch64]
collapse library dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x]
collapse library dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26]
collapse library dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android]
collapse library dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
implicit libs: [atomic;m;-l:libunwind.a;dl;c;-l:libunwind.a;dl]
implicit objs: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtbegin_dynamic.o;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtend_android.o]
implicit dirs: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/lib/linux/aarch64;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
implicit fwks: []
Detecting CXX compiler ABI info compiled with the following output:
Change Dir: D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/CMakeTmp
Run Build Command(s):D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe cmTC_76ded && [1/2] Building CXX object CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
(in-process)
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe" -cc1 -triple aarch64-none-linux-android26 -emit-obj --mrelax-relocations -mnoexecstack -disable-free -disable-llvm-verifier -discard-value-names -main-file-name CMakeCXXCompilerABI.cpp -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu generic -target-feature +neon -target-abi aapcs -mllvm -aarch64-fix-cortex-a53-835769=1 -fallow-half-arguments-and-returns -fno-split-dwarf-inlining -debug-info-kind=limited -dwarf-version=4 -debugger-tuning=gdb -v -ffunction-sections -fdata-sections -resource-dir "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8" -dependency-file "CMakeFiles\\cmTC_76ded.dir\\CMakeCXXCompilerABI.cpp.o.d" -MT CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o -sys-header-deps -D ANDROID -D _FORTIFY_SOURCE=2 -D NDEBUG -isysroot D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1 -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include -internal-isystem "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\include" -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include -O2 -Wformat -fdeprecated-macro -fdebug-compilation-dir "D:\\UnityProject\\EintooAR\\EintooAR\\.utmp\\RelWithDebInfo\\4b2m5a6k\\arm64-v8a\\CMakeFiles\\CMakeTmp" -ferror-limit 19 -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fcxx-exceptions -fexceptions -vectorize-loops -vectorize-slp -o CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o -x c++ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp
clang -cc1 version 12.0.8 based upon LLVM 12.0.8git default target x86_64-w64-windows-gnu
ignoring nonexistent directory "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"
#include "..." search starts here:
#include <...> search starts here:
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include
D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\lib64\clang\12.0.8\include
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include
End of search list.
[2/2] Linking CXX executable cmTC_76ded
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\ld" --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -pie -z noexecstack -EL --fix-cortex-a53-843419 --warn-shared-textrel -z now -z relro -z max-page-size=4096 --hash-style=gnu --enable-new-dtags --eh-frame-hdr -m aarch64linux -dynamic-linker /system/bin/linker64 -o cmTC_76ded "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x" -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26 -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib --build-id=sha1 --no-rosegment --fatal-warnings --no-undefined --gc-sections CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o -latomic -lm -lc++ -lm "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl -lc "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o"
Parsed CXX implicit include dir info from above output: rv=done
found start of include info
found start of implicit include info
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
end of search list found
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
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description = Linking CXX shared library $TARGET_FILE
restat = $RESTAT
#############################################
# Rule for re-running cmake.
rule RERUN_CMAKE
command = D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe --regenerate-during-build -SD:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a
description = Re-running CMake...
generator = 1
#############################################
# Rule for cleaning all built files.
rule CLEAN
command = D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe $FILE_ARG -t clean $TARGETS
description = Cleaning all built files...
#############################################
# Rule for printing all primary targets available.
rule HELP
command = D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe -t targets
description = All primary targets available:

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@ -0,0 +1,44 @@
# Install script for directory: D:/UnityProject/EintooAR/EintooAR/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "TRUE")
endif()
# Set default install directory permissions.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
endif()

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@ -0,0 +1 @@
D:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\FramePacing\UnitySwappyWrapper.h

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@ -0,0 +1,39 @@
{
"buildFiles": [
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],
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"clean"
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"{LIST_OF_TARGETS_TO_BUILD}"
],
"libraries": {
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"runtimeFiles": []
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}
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"cFileExtensions": [],
"cppFileExtensions": [
"cpp"
]
}

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@ -0,0 +1,28 @@
{
"buildFiles": [
"D:\\UnityProject\\EintooAR\\EintooAR\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
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],
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],
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"abi": "arm64-v8a",
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"runtimeFiles": []
}
}
}

File diff suppressed because one or more lines are too long

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@ -0,0 +1,2 @@
D:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
D:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\FramePacing\CMakeLists.txt

View File

@ -0,0 +1,60 @@
# Install script for directory: D:/UnityProject/EintooAR/EintooAR/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "TRUE")
endif()
# Set default install directory permissions.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for each subdirectory.
include("D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/FramePacing/cmake_install.cmake")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

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@ -0,0 +1,7 @@
[
{
"directory": "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a",
"command": "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe --target=aarch64-none-linux-android26 --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -DEXTERNAL_FRAME_PACING_CODE -Dswappywrapper_EXPORTS -ID:/UnityProject/EintooAR/EintooAR/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing -isystem C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o FramePacing\\CMakeFiles\\swappywrapper.dir\\UnitySwappyWrapper.cpp.o -c D:\\UnityProject\\EintooAR\\EintooAR\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp",
"file": "D:\\UnityProject\\EintooAR\\EintooAR\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp"
}
]

View File

@ -0,0 +1,29 @@
C/C++ Structured Logj
h
fD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\additional_project_files.txtC
A
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint  “òµÅã2 ñµÅã2g
e
cD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\android_gradle_build.json  ”òµÅã2Ì £ñµÅã2l
j
hD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\android_gradle_build_mini.json  ”òµÅã2à ÕñµÅã2Y
W
UD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\build.ninja  ”òµÅã2ËÌ ÷ïµÅã2]
[
YD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\build.ninja.txt  ”òµÅã2b
`
^D:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\build_file_index.txt  ”òµÅã2î àñµÅã2c
a
_D:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\compile_commands.json  ”òµÅã2ù
ñïµÅã2g
e
cD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\compile_commands.json.bin  ”òµÅã2 Î ñïµÅã2m
k
iD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\metadata_generation_command.txt  ”òµÅã2
 ÝñµÅã2`
^
\D:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\prefab_config.json  ”òµÅã2 â ßñµÅã2e
c
aD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a\symbol_folder_index.txt  ”òµÅã2  àñµÅã2t
r
pD:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt  ”òµÅã2  V Ǻ˜Åã2

View File

@ -0,0 +1,20 @@
-HD:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp
-DCMAKE_SYSTEM_NAME=Android
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_SYSTEM_VERSION=26
-DANDROID_PLATFORM=android-26
-DANDROID_ABI=arm64-v8a
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
-DANDROID_NDK=D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
-DCMAKE_ANDROID_NDK=D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
-DCMAKE_TOOLCHAIN_FILE=D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\build\cmake\android.toolchain.cmake
-DCMAKE_MAKE_PROGRAM=D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\4b2m5a6k\obj\arm64-v8a
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=D:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\4b2m5a6k\obj\arm64-v8a
-DCMAKE_BUILD_TYPE=RelWithDebInfo
-DCMAKE_FIND_ROOT_PATH=D:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\prefab\arm64-v8a\prefab
-BD:\UnityProject\EintooAR\EintooAR\.utmp\RelWithDebInfo\4b2m5a6k\arm64-v8a
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Build command args: []
Version: 2

View File

@ -0,0 +1,7 @@
{
"enabled": true,
"prefabPath": "C:\\Users\\qq137\\.gradle\\caches\\modules-2\\files-2.1\\com.google.prefab\\cli\\2.0.0\\f2702b5ca13df54e3ca92f29d6b403fb6285d8df\\cli-2.0.0-all.jar",
"packages": [
"C:\\Users\\qq137\\.gradle\\caches\\transforms-3\\268849a49ea9eb2bba6f4e0ac95bfd63\\transformed\\jetified-games-frame-pacing-1.10.0\\prefab"
]
}

View File

@ -0,0 +1 @@
D:\UnityProject\EintooAR\EintooAR\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\4b2m5a6k\obj\arm64-v8a

View File

@ -0,0 +1,27 @@
# Values used to calculate the hash in this folder name.
# Should not depend on the absolute path of the project itself.
# - AGP: 8.3.0.
# - $NDK is the path to NDK 23.1.7779620.
# - $PROJECT is the path to the parent folder of the root Gradle build file.
# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash.
# - $HASH is the hash value computed from this text.
# - $CMAKE is the path to CMake 3.22.1.
# - $NINJA is the path to Ninja.
-H$PROJECT/unityLibrary/src/main/cpp
-DCMAKE_SYSTEM_NAME=Android
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_SYSTEM_VERSION=26
-DANDROID_PLATFORM=android-26
-DANDROID_ABI=$ABI
-DCMAKE_ANDROID_ARCH_ABI=$ABI
-DANDROID_NDK=$NDK
-DCMAKE_ANDROID_NDK=$NDK
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
-DCMAKE_MAKE_PROGRAM=$NINJA
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
-DCMAKE_BUILD_TYPE=RelWithDebInfo
-DCMAKE_FIND_ROOT_PATH=D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
-BD:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/$HASH/$ABI
-GNinja
-DANDROID_STL=c++_shared

View File

@ -0,0 +1,18 @@
if(NOT TARGET games-frame-pacing::swappy)
add_library(games-frame-pacing::swappy SHARED IMPORTED)
set_target_properties(games-frame-pacing::swappy PROPERTIES
IMPORTED_LOCATION "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy/libs/android.arm64-v8a_API26_NDK23_cpp_shared_Release/libswappy.so"
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()
if(NOT TARGET games-frame-pacing::swappy_static)
add_library(games-frame-pacing::swappy_static STATIC IMPORTED)
set_target_properties(games-frame-pacing::swappy_static PROPERTIES
IMPORTED_LOCATION "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.arm64-v8a_API26_NDK23_cpp_shared_Release/libswappy.a"
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()

View File

@ -0,0 +1,9 @@
set(PACKAGE_VERSION 1.10.0)
if("${PACKAGE_VERSION}" VERSION_LESS "${PACKAGE_FIND_VERSION}")
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if("${PACKAGE_VERSION}" VERSION_EQUAL "${PACKAGE_FIND_VERSION}")
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()

View File

@ -0,0 +1,7 @@
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"file": "D:\\UnityProject\\EintooAR\\EintooAR\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp"
}
]

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@ -72,6 +72,7 @@ SpriteAtlas:
variantMultiplier: 1
packables:
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- {fileID: 21300000, guid: 73934a3f9b0a04445a9721acc85643c5, type: 3}
@ -84,6 +85,7 @@ SpriteAtlas:
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
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- ddbb7899c426fdc4b93a4a43fe952dac: 21300000
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- 4834283cd094d8d41956efbfb0fa4183: 21300000
- dc58c79c70155bb42aa361976cdcd4b1: 21300000
@ -94,6 +96,7 @@ SpriteAtlas:
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
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- {fileID: 21300000, guid: ddbb7899c426fdc4b93a4a43fe952dac, type: 3}
- {fileID: 21300000, guid: d19a4f7a6fee3ab44abd9a2b780440b0, type: 3}
- {fileID: 21300000, guid: 4834283cd094d8d41956efbfb0fa4183, type: 3}
- {fileID: 21300000, guid: dc58c79c70155bb42aa361976cdcd4b1, type: 3}
@ -103,6 +106,7 @@ SpriteAtlas:
- {fileID: 21300000, guid: 73934a3f9b0a04445a9721acc85643c5, type: 3}
m_PackedSpriteNamesToIndex:
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@ -76,10 +76,16 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys: []
packedSpriteRenderDataKeys:
- ebbf2e87fa1b307438c0cfbdceb48026: 21300000
- 108763afa2f42e74c94a53bba164d00f: 21300000
m_MasterAtlas: {fileID: 0}
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_PackedSprites:
- {fileID: 21300000, guid: ebbf2e87fa1b307438c0cfbdceb48026, type: 3}
- {fileID: 21300000, guid: 108763afa2f42e74c94a53bba164d00f, type: 3}
m_PackedSpriteNamesToIndex:
- AddtionPetBackground_2x
- AddtionPetBackground
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_004_02
m_IsVariant: 0

View File

@ -76,10 +76,16 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys: []
packedSpriteRenderDataKeys:
- f19fd8c255683d5448967cb9e37f4e96: 21300000
- 4d0e2d1c6e4fd4e4aab3c6b7d3f70b10: 21300000
m_MasterAtlas: {fileID: 0}
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_PackedSprites:
- {fileID: 21300000, guid: f19fd8c255683d5448967cb9e37f4e96, type: 3}
- {fileID: 21300000, guid: 4d0e2d1c6e4fd4e4aab3c6b7d3f70b10, type: 3}
m_PackedSpriteNamesToIndex:
- Delete
- Delete_2x
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_004_Delete
m_IsVariant: 0

View File

@ -75,10 +75,13 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys: []
packedSpriteRenderDataKeys:
- ebff31ebf3689d94c975d7d9521d6905: 21300000
m_MasterAtlas: {fileID: 0}
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_PackedSprites:
- {fileID: 21300000, guid: ebff31ebf3689d94c975d7d9521d6905, type: 3}
m_PackedSpriteNamesToIndex:
- ARPetRecognition
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_PetRecognition
m_IsVariant: 0

View File

@ -76,10 +76,16 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys: []
packedSpriteRenderDataKeys:
- b12702142ab711744a4b0c7748a590eb: 21300000
- 49c33ff5fed24bf4295021e1a3636be4: 21300000
m_MasterAtlas: {fileID: 0}
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_PackedSprites:
- {fileID: 21300000, guid: b12702142ab711744a4b0c7748a590eb, type: 3}
- {fileID: 21300000, guid: 49c33ff5fed24bf4295021e1a3636be4, type: 3}
m_PackedSpriteNamesToIndex:
- Select_2x
- Select_Normal
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_PetRecognition_SelectUI
m_IsVariant: 0

View File

@ -76,10 +76,16 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys: []
packedSpriteRenderDataKeys:
- 0b2576f1ecd86934fa8da25d254660ee: 21300000
- d524938ec52b56c45a122fe40135b35c: 21300000
m_MasterAtlas: {fileID: 0}
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_PackedSprites:
- {fileID: 21300000, guid: 0b2576f1ecd86934fa8da25d254660ee, type: 3}
- {fileID: 21300000, guid: d524938ec52b56c45a122fe40135b35c, type: 3}
m_PackedSpriteNamesToIndex:
- "\u8D5B\u535A\u5BA0\u7269"
- "\u8D5B\u535A\u5BA0\u7269@2x"
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_Preview_Pet
m_IsVariant: 0

View File

@ -76,10 +76,16 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys: []
packedSpriteRenderDataKeys:
- 629eb45973eded04d9cf44bd316ae59c: 21300000
- 1cd50c894a72fb545beb7e107e67d60f: 21300000
m_MasterAtlas: {fileID: 0}
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_PackedSprites:
- {fileID: 21300000, guid: 629eb45973eded04d9cf44bd316ae59c, type: 3}
- {fileID: 21300000, guid: 1cd50c894a72fb545beb7e107e67d60f, type: 3}
m_PackedSpriteNamesToIndex:
- "\u624B\u673A@2x"
- "\u624B\u673A"
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_Preview_Phone
m_IsVariant: 0

View File

@ -85,7 +85,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
m_PresetInfoIsWorld: 1
--- !u!114 &2456285806372326511
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d715a94341ea2409e8dc90d116c23ded
guid: 0fa02d898f7e57d4f89aa30111b7b50f
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -108,5 +108,4 @@ MonoBehaviour:
m_RequiresSettingsUpdate: 0
m_AutomaticLoading: 0
m_AutomaticRunning: 0
m_Loaders:
- {fileID: 11400000, guid: 11927b8ffbeec3f46a3afd617773e3ae, type: 2}
m_Loaders: []

View File

@ -31,6 +31,8 @@ namespace GameLogic
[Title("Virtual Show Room in AssetBundle sceneName")]
public List<SceneData> list_virtualShowRoomScenesName = new List<SceneData>();
}
public enum ProjectType
{

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@ -140,26 +141,34 @@ namespace GameLogic
private void AddTrackImagesToLibrary()
{
if (m_trackImages.Count == 0) return;
// 创建运行时识别库
var library = ScriptableObject.CreateInstance<XRReferenceImageLibrary>();
var runtimeLibrary = (MutableRuntimeReferenceImageLibrary)(m_arTrackedImageManager.CreateRuntimeLibrary(library));
// 添加所有识别图到识别库
foreach (var trackImage in m_trackImages.Values)
try
{
if (trackImage._texture == null) continue;
var library = ScriptableObject.CreateInstance<XRReferenceImageLibrary>();
var runtimeLibrary = (MutableRuntimeReferenceImageLibrary)(m_arTrackedImageManager.CreateRuntimeLibrary(library));
// 添加所有识别图到识别库
foreach (var trackImage in m_trackImages.Values)
{
if (trackImage._texture == null) continue;
//添加识别图到运行时库
runtimeLibrary.ScheduleAddImageWithValidationJob(
trackImage._texture,
trackImage._key,
0.1f); // 设置识别图实际物理尺寸(米)
}
// 创建运行时识别库
// 更新识别库
m_arTrackedImageManager.referenceLibrary = runtimeLibrary;
m_arTrackedImageManager.enabled = true;
}
catch
{
//添加识别图到运行时库
runtimeLibrary.ScheduleAddImageWithValidationJob(
trackImage._texture,
trackImage._key,
0.1f); // 设置识别图实际物理尺寸(米)
}
// 更新识别库
m_arTrackedImageManager.referenceLibrary = runtimeLibrary;
m_arTrackedImageManager.enabled = true;
}
/// <summary>

View File

@ -17,11 +17,15 @@ namespace GameLogic
GameModule.UI.ShowUI<UILoadInstallApkUpdate>();
await ApkInstallerSystem.Instance.CheckAndInstallApk();
GameModule.UI.CloseUI<UILoadInstallApkUpdate>();
await DataConfigSystem.Instance.Init();
await UniTask.Yield();
GameEvent.Send(LoadEventDefine.InitSceneAndData,"初始化完毕");
GameObject homeManager = new GameObject("HomeManager");
GameObjectFactory.CreateDeviceOrientationGo(homeManager.transform,OrientationState.Portrait);
await UniTask.WaitForSeconds(.5f);
await UniTask.Yield();
await ShowAsyncAllMainUI();

View File

@ -25,6 +25,7 @@ namespace GameLogic
GameObjectFactory.CreateDeviceOrientationGo( m_arTrackManager.transform,OrientationState.Portrait);
var glController = m_arTrackManager.gameObject.AddComponent<GltfImporterController>();
await m_arTrackManager.SetAndHandleTrack(_projectToSceneSavedData._projectData.List_arTrackData);
GameModule.UI.ShowUI<UIWindARTrace>();
GameEvent.Send<ProjectToSceneSavedData>(UIProjectEventDefined.SettingProject, _projectToSceneSavedData);

View File

@ -15,6 +15,7 @@ namespace GameLogic
/// </summary>
public async UniTask<ProjectData> GetSingleProjectData(string page, string userCode)
{
if (m_dictallProject.TryGetValue(userCode, out var projectData))
{
return projectData;

View File

@ -20,7 +20,6 @@ namespace GameLogic
public async UniTask Init()
{
await ConfigLanguage();
}
/// <summary>

View File

@ -11,7 +11,7 @@ namespace GameLogic
/// </summary>
public static void VibratePhone()
{
Handheld.Vibrate();
//Handheld.Vibrate();
}
}
}

View File

@ -2,8 +2,6 @@ using System;
using System.Collections.Generic;
using TEngine;
using UnityEngine;
using VoxelBusters.CoreLibrary;
using VoxelBusters.EssentialKit;
namespace GameLogic
{
@ -19,41 +17,41 @@ namespace GameLogic
/// </summary>
public static void SaveImageToGallery(string fileName,Texture2D imgTex2D)
{
MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{fileName}");
MediaServices.SaveMediaContent(imgTex2D.EncodeToPNG(), MimeType.kPNGImage, saveOptions,
(bool result, Error error) =>
{
if (error == null)
{
SHowDialog($"图片保存成功/EintooAR/{imgTex2D.name}");
}
else
{
SHowDialog($"图片保存失败/EintooAR/{imgTex2D.name}");
}
});
// MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{fileName}");
// MediaServices.SaveMediaContent(imgTex2D.EncodeToPNG(), MimeType.kPNGImage, saveOptions,
// (bool result, Error error) =>
// {
// if (error == null)
// {
// SHowDialog($"图片保存成功/EintooAR/{imgTex2D.name}");
// }
// else
// {
// SHowDialog($"图片保存失败/EintooAR/{imgTex2D.name}");
// }
// });
}
public static void SaveAllImageToGallery(List<Texture2D> texList)
{
foreach(var tex in texList)
{
MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{tex.name}");
MediaServices.SaveMediaContent(tex.EncodeToPNG(), MimeType.kPNGImage, saveOptions,null);
}
SHowDialog($"图片保存成功/EintooAR/{texList.Count}");
// foreach(var tex in texList)
// {
// MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{tex.name}");
// MediaServices.SaveMediaContent(tex.EncodeToPNG(), MimeType.kPNGImage, saveOptions,null);
// }
// SHowDialog($"图片保存成功/EintooAR/{texList.Count}");
}
private static void SHowDialog(string message)
{
AlertDialog dialog = AlertDialog.CreateInstance();
dialog.Message = message;
dialog.Show();
GameModule.Timer.AddTimer((te)=>
{
dialog.Dismiss();
},1f);
// AlertDialog dialog = AlertDialog.CreateInstance();
// dialog.Message = message;
//
// dialog.Show();
// GameModule.Timer.AddTimer((te)=>
// {
// dialog.Dismiss();
// },1f);
}
}
}

View File

@ -61,6 +61,8 @@ public partial class GameApp : Singleton<GameApp>
GameManager.Instance.Init();
GameEvent.Send(LoadEventDefine.InitSceneAndData, "场景加载完毕");
ARBrochureHomeSystem.Instance.LoadHomeRoom().Forget();
}

View File

@ -0,0 +1,14 @@
using TEngine;
namespace GameLogic
{
[EventInterface(EEventGroup.GroupUI)]
public interface ARGameSnackInterface
{
public void IsStart(bool isStarted);
public void IsGrow(bool isGrowing);
public void ControlRotion(float angle);
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 879c707e916669849b13c71a20459f7e

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using TEngine;
using UnityEngine;
namespace GameLogic
@ -25,29 +26,29 @@ namespace GameLogic
{
rb = GetComponent<Rigidbody>();
InvokeRepeating("Move", 0.0f, 1f);
GameEvent.AddEventListener<bool>(ARGameSnackInterface_Event.IsStart,IsStart);
SpawnFood();
GameEvent.AddEventListener<float>(ARGameSnackInterface_Event.ControlRotion,ControlRotion);
}
// Update is called once per frame
void Update()
public void IsStart(bool isStarted)
{
if (Input.GetKeyDown(KeyCode.Alpha1))
if (isStarted)
{
RotationCube(90);
InvokeRepeating("Move", 0.0f, 1f);
SpawnFood();
}
if (Input.GetKeyDown(KeyCode.Alpha2))
else
{
RotationCube(-90);
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
Grow();
CancelInvoke("Move");
// 清空食物list
FoodList.Clear();
}
}
private void RotationCube(float angle)
public void ControlRotion(float angle)
{
transform.Rotate(Vector3.up, angle);
@ -87,6 +88,8 @@ namespace GameLogic
}
BodyList.Add(body.transform);
GameEvent.Get<ARGameSnackInterface>().IsGrow(true);
}
private void SpawnFood()

View File

@ -2,10 +2,7 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using TEngine;
using static PetResponseScriptableObject;
using System.Threading.Tasks;
using System.Xml.Linq;
using VoxelBusters.CoreLibrary;
namespace GameLogic
{
@ -33,7 +30,7 @@ namespace GameLogic
{
await UniTask.Yield();
LoadGameScene(curgamename);
LoadGameScene(this.curgamename);
}
#endregion
@ -41,12 +38,7 @@ namespace GameLogic
{
base.RegisterEvent();
GameEvent.AddEventListener<string>(
"UIARGameInterface",
(gamename) =>
{
this.curgamename = gamename;
});
GameEvent.AddEventListener<string>(UIARGameInterface_Event.GetCurGameName, GetCurGameName);
}
protected override void OnCreate()
@ -54,10 +46,14 @@ namespace GameLogic
base.OnCreate();
LoadARGameData();
RegisterEvent();
}
public void GetCurGameName(string gameName)
{
this.curgamename = gameName;
}
private async void LoadARGameData()
{
aRGame = GameModule.Resource.LoadAsset<ARGameScriptableObject>(GAME_DATA_PATH);
@ -101,8 +97,12 @@ namespace GameLogic
{
case "贪吃蛇":
GameModule.UI.ShowUI<UISnackWindow>();
GameModule.Scene.LoadScene("Snack");
GameModule.UI.CloseUI<UIARGameWindow>();
break;
default:
Debug.Log("_curgamename为空");
break;
}
}

View File

@ -2,8 +2,6 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using TEngine;
using VoxelBusters.CoreLibrary;
using UnityEngine.SocialPlatforms.Impl;
namespace GameLogic
{
@ -40,7 +38,8 @@ namespace GameLogic
m_btnPlay.gameObject.SetActive(false);
m_textPlay.gameObject.SetActive(false);
Debug.Log("贪吃蛇游戏开始");
GameEvent.Get<ARGameSnackInterface>().IsStart(true);
}
private async UniTaskVoid OnClickLeftBtn()
{
@ -61,15 +60,34 @@ namespace GameLogic
base.OnCreate();
score = 0;
RegisterEvent();
}
protected override void RegisterEvent()
{
base.RegisterEvent();
GameEvent.AddEventListener<bool>(ARGameSnackInterface_Event.IsGrow,IsGrow);
}
public void IsGrow(bool isGrowing)
{
if (isGrowing)
{
CreateScoreWidget();
}
}
private void CreateScoreWidget()
{
if (score >= 10)
if (score >= 9)
{
m_textWin.gameObject.SetActive(true);
GameEvent.Get<ARGameSnackInterface>().IsStart(false);
return;
}
CreateWidgetByPath<UISnackWidget>(m_goScoreICon.transform, "UISnackWidget");
score++;
@ -77,11 +95,12 @@ namespace GameLogic
private void LeftFunc()
{
GameEvent.Get<ARGameSnackInterface>().ControlRotion(-90);
}
private void RightFunc()
{
GameEvent.Get<ARGameSnackInterface>().ControlRotion(90);
}
}
}

View File

@ -73,15 +73,6 @@ MonoBehaviour:
- UniTask.DOTween
- UniTask.Linq
- UniTask.TextMeshPro
- VoxelBusters.CoreLibrary
- VoxelBusters.CoreLibrary.NativePlugins
- VoxelBusters.CoreLibrary.NativePlugins.AndroidModule
- VoxelBusters.CoreLibrary.NativePlugins.iOSModule
- VoxelBusters.CoreLibrary.Parser
- VoxelBusters.EssentialKit
- VoxelBusters.EssentialKit.AndroidModule
- VoxelBusters.EssentialKit.Demo
- VoxelBusters.EssentialKit.iOSModule
- YooAsset
showAdvancedSettings: 0
addMgrToSceneAutomatically: 0

View File

@ -1,12 +1,15 @@
fileFormatVersion: 2
guid: 5651992cdad94894a3af7dc3f1da9170
timeCreated: 1488828285
PluginImporter:
serializedVersion: 1
externalObjects: {}
serializedVersion: 3
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
Any:
enabled: 0
@ -37,30 +40,12 @@ PluginImporter:
enabled: 0
settings:
DefaultValueInitialized: true
N3DS:
enabled: 1
settings: {}
PS4:
enabled: 1
settings: {}
PSM:
enabled: 1
settings: {}
PSP2:
enabled: 1
settings: {}
SamsungTV:
enabled: 1
settings: {}
Tizen:
enabled: 1
settings: {}
WebGL:
enabled: 1
settings: {}
WiiU:
enabled: 1
settings: {}
WindowsStoreApps:
enabled: 1
settings:
@ -69,7 +54,7 @@ PluginImporter:
enabled: 1
settings: {}
iOS:
enabled: 1
enabled: 0
settings: {}
tvOS:
enabled: 1

View File

@ -1,12 +1,15 @@
fileFormatVersion: 2
guid: 5978f8f3dd274e848fbb7a123bde1fb9
timeCreated: 1488828285
PluginImporter:
serializedVersion: 1
externalObjects: {}
serializedVersion: 3
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
Any:
enabled: 0
@ -37,30 +40,12 @@ PluginImporter:
enabled: 0
settings:
DefaultValueInitialized: true
N3DS:
enabled: 1
settings: {}
PS4:
enabled: 1
settings: {}
PSM:
enabled: 1
settings: {}
PSP2:
enabled: 1
settings: {}
SamsungTV:
enabled: 1
settings: {}
Tizen:
enabled: 1
settings: {}
WebGL:
enabled: 1
settings: {}
WiiU:
enabled: 1
settings: {}
WindowsStoreApps:
enabled: 1
settings:
@ -69,7 +54,7 @@ PluginImporter:
enabled: 1
settings: {}
iOS:
enabled: 1
enabled: 0
settings: {}
tvOS:
enabled: 1

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@ -1,12 +1,15 @@
fileFormatVersion: 2
guid: d2a8f0021d6b47c5923d8972dfb81ef1
timeCreated: 1488828285
PluginImporter:
serializedVersion: 1
externalObjects: {}
serializedVersion: 3
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
Android:
enabled: 1
@ -40,37 +43,29 @@ PluginImporter:
enabled: 0
settings:
DefaultValueInitialized: true
Linux:
enabled: 1
settings: {}
Linux64:
enabled: 1
settings: {}
LinuxUniversal:
enabled: 1
settings: {}
OSXIntel:
enabled: 1
settings: {}
OSXIntel64:
enabled: 1
settings: {}
settings:
CPU:
OSXUniversal:
enabled: 1
settings: {}
PSM:
enabled: 0
settings: {}
settings:
CPU:
Win:
enabled: 1
settings: {}
settings:
CPU:
Win64:
enabled: 1
settings: {}
settings:
CPU:
WindowsStoreApps:
enabled: 0
settings:
CPU: AnyCPU
iOS:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,12 +1,15 @@
fileFormatVersion: 2
guid: 1e0a9643dc0d4b46bf2321f72c4e503e
timeCreated: 1488828285
PluginImporter:
serializedVersion: 1
externalObjects: {}
serializedVersion: 3
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
Android:
enabled: 1
@ -40,37 +43,29 @@ PluginImporter:
enabled: 0
settings:
DefaultValueInitialized: true
Linux:
enabled: 1
settings: {}
Linux64:
enabled: 1
settings: {}
LinuxUniversal:
enabled: 1
settings: {}
OSXIntel:
enabled: 1
settings: {}
OSXIntel64:
enabled: 1
settings: {}
settings:
CPU:
OSXUniversal:
enabled: 1
settings: {}
PSM:
enabled: 0
settings: {}
settings:
CPU:
Win:
enabled: 1
settings: {}
settings:
CPU:
Win64:
enabled: 1
settings: {}
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CPU:
WindowsStoreApps:
enabled: 0
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CPU: AnyCPU
iOS:
enabled: 1
settings: {}
userData:
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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b00880799a9f24f7b8a4c2e44c84138e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 36aa8feca9d884ed09e68d46a2a8a7b0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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View File

@ -1,136 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
// Credits: https://github.com/joshcamas/unity-domain-reload-helper
namespace VoxelBusters.CoreLibrary.Editor
{
public static class DomainReloadManager
{
#region Static fields
private const BindingFlags kDefaultBindingAttr = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
#endregion
#region Static methods
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeLoad()
{
TypeCache.Rebuild();
SendReloadMessageToMembers();
SendReloadMessageToMethods();
}
private static void SendReloadMessageToMembers()
{
var members = TypeCache.GetMembersWithAttribute<ClearOnReloadAttribute>(
memberTypes: MemberTypes.Field | MemberTypes.Property | MemberTypes.Event,
bindingAttr: kDefaultBindingAttr);
foreach (var item in members)
{
var member = item.Key;
var attribute = item.Value;
if (member is FieldInfo)
{
ClearField(member as FieldInfo, attribute);
}
else if (member is PropertyInfo)
{
ClearProperty(member as PropertyInfo, attribute);
}
else if (member is EventInfo)
{
ClearEvent(member as EventInfo, attribute);
}
}
}
private static void SendReloadMessageToMethods()
{
foreach (var item in TypeCache.GetMethodsWithAttribute<ExecuteOnReloadAttribute>(kDefaultBindingAttr))
{
var methodInfo = item.Key;
if (methodInfo.IsGenericMethod) continue;
DebugLogger.Log(CoreLibraryDomain.Default, $"Invoking reload method: {methodInfo.Name}.");
methodInfo.Invoke(null, new object[] { });
}
}
private static void ClearField(FieldInfo fieldInfo, ClearOnReloadAttribute clearAttribute)
{
var fieldType = fieldInfo.FieldType;
if (fieldType.IsGenericParameter || fieldInfo.DeclaringType.ContainsGenericParameters)
{
return;
}
// Access attribute parameters
object resetValue = FindMemberResetValue(fieldType, clearAttribute);
try
{
DebugLogger.Log(CoreLibraryDomain.Default, $"Clearing field {fieldInfo.Name} to value {resetValue} for type {fieldType}.");
fieldInfo.SetValue(null, resetValue);
}
catch(Exception e)
{
DebugLogger.LogWarning(CoreLibraryDomain.Default, $"Unable to clear field {fieldInfo.Name}." + e);
}
}
private static void ClearProperty(PropertyInfo propertyInfo, ClearOnReloadAttribute clearAttribute)
{
if (!propertyInfo.CanWrite) return;
// Access attribute parameters
var propertyType = propertyInfo.PropertyType;
object resetValue = FindMemberResetValue(propertyType, clearAttribute);
try
{
DebugLogger.Log(CoreLibraryDomain.Default, $"Clearing property {propertyInfo.Name} to value {resetValue}.");
propertyInfo.SetValue(null, resetValue);
}
catch
{
DebugLogger.LogWarning(CoreLibraryDomain.Default, $"Unable to clear property {propertyInfo.Name}.");
}
}
private static void ClearEvent(EventInfo eventInfo, ClearOnReloadAttribute clearAttribute)
{
var fieldInfo = eventInfo.DeclaringType.GetField(eventInfo.Name, kDefaultBindingAttr);
if ((fieldInfo == null) || fieldInfo.FieldType.IsGenericParameter) return;
DebugLogger.Log(CoreLibraryDomain.Default, $"Clearing event {eventInfo.Name}.");
fieldInfo.SetValue(null, null);
}
private static object FindMemberResetValue(Type target, ClearOnReloadAttribute clearAttribute)
{
object finalValue = null;
if (ClearOnReloadOption.Custom == clearAttribute.Option)
{
finalValue = Convert.ChangeType(clearAttribute.CustomValue, target);
if (finalValue == null)
{
Debug.LogWarning("Unable to assign value of type {valueToAssign.GetType()} to field {field.Name} of type {fieldType}.");
}
}
else if (target.IsValueType || (ClearOnReloadOption.Default == clearAttribute.Option))
{
finalValue = Activator.CreateInstance(target);
}
return finalValue;
}
#endregion
}
}

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@ -1,11 +0,0 @@
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace VoxelBusters.CoreLibrary.Editor
{
public class SettingsObjectEditorManager
{
[InitializeOnLoadMethod]
private static void OnEditorReload()
{
var settingsObjects = AssetDatabaseUtility.FindAssetObjects<SettingsObject>();
foreach (var obj in settingsObjects)
{
if(obj != null)
{
obj.OnEditorReload();
}
}
}
}
}

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@ -1,11 +0,0 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -1,228 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace VoxelBusters.CoreLibrary.Editor
{
public static class CustomEditorStyles
{
#region Properties
public static Color BorderColor => new Color(0.15f, 0.15f, 0.15f, 1f);
#endregion
#region Label styles
public static GUIStyle Heading1Label()
{
return CreateLabel(baseStyle: EditorStyles.boldLabel,
fontSize: 18,
wordWrap: true,
richText: true,
alignment: TextAnchor.MiddleLeft);
}
public static GUIStyle Heading2Label()
{
return CreateLabel(baseStyle: EditorStyles.boldLabel,
fontSize: 16,
wordWrap: true,
richText: true,
alignment: TextAnchor.MiddleLeft);
}
public static GUIStyle Heading3Label()
{
return CreateLabel(baseStyle: EditorStyles.boldLabel,
fontSize: 14,
wordWrap: true,
richText: true,
alignment: TextAnchor.MiddleLeft);
}
public static GUIStyle NormalLabel()
{
return CreateLabel(baseStyle: EditorStyles.label,
fontSize: 14,
wordWrap: true,
richText: true);
}
public static GUIStyle OptionsLabel(bool wordWrap = true)
{
return CreateLabel(baseStyle: EditorStyles.label,
fontSize: 12,
wordWrap: wordWrap,
richText: true,
textClipping: TextClipping.Clip);
}
public static GUIStyle LinkLabel()
{
return CreateLabel(baseStyle: "LinkLabel",
fontSize: 12,
wordWrap: true,
richText: true);
}
public static GUIStyle MiniLabel(bool wordWrap = true)
{
return CreateLabel(baseStyle: EditorStyles.miniLabel,
fontSize: 12,
wordWrap: wordWrap,
richText: true);
}
public static GUIStyle SelectableLabel(FontStyle? fontStyle = null,
int? fontSize = null,
Color? textColor = null)
{
var normal = EditorStyles.label;
var baseStyle = new GUIStyle()
{
border = new RectOffset(0, 0, 0, 0),
font = normal.font,
alignment = normal.alignment,
active = normal.active,
onActive = normal.onActive,
focused = normal.focused,
onFocused = normal.onFocused,
normal = normal.normal,
onNormal = normal.onNormal,
hover = normal.hover,
onHover = normal.onHover,
};
return CreateLabel(baseStyle,
fontStyle: fontStyle,
fontSize: fontSize ?? 14,
textColor: textColor);
}
#endregion
#region Button styles
public static GUIStyle Button()
{
return CreateButton(baseStyle: "Button",
fontSize: 14);
}
public static GUIStyle InvisibleButton()
{
return CreateButton(baseStyle: "InvisibleButton");
}
#endregion
#region Background styles
public static GUIStyle ItemBackground()
{
return CreateBackground(baseStyle: "AnimItemBackground");
}
public static GUIStyle GroupBackground()
{
GUIStyle baseStyle = "FrameBox";
var baseMargin = baseStyle.margin;
return CreateBackground(baseStyle: baseStyle,
border: new RectOffset(0, 0, 0, 0),
margin: new RectOffset(baseMargin.left, baseMargin.right, baseMargin.top, 5));
}
#endregion
#region Static methods
public static GUIStyle CreateLabel(GUIStyle baseStyle,
FontStyle? fontStyle = null,
int? fontSize = null,
Color? textColor = null,
bool? wordWrap = null,
bool? richText = null,
TextAnchor? alignment = null,
TextClipping? textClipping = null)
{
var newStyle = new GUIStyle(baseStyle);
if (fontSize != null)
{
newStyle.fontSize = fontSize.Value;
}
if (fontStyle != null)
{
newStyle.fontStyle = fontStyle.Value;
}
if (textColor != null)
{
newStyle.normal.textColor = textColor.Value;
newStyle.onNormal.textColor = textColor.Value;
newStyle.active.textColor = textColor.Value;
newStyle.onActive.textColor = textColor.Value;
newStyle.focused.textColor = textColor.Value;
newStyle.onFocused.textColor = textColor.Value;
newStyle.hover.textColor = textColor.Value;
newStyle.onHover.textColor = textColor.Value;
}
if (wordWrap != null)
{
newStyle.wordWrap = wordWrap.Value;
}
if (richText != null)
{
newStyle.richText = richText.Value;
}
if (alignment != null)
{
newStyle.alignment = alignment.Value;
}
if (textClipping != null)
{
newStyle.clipping = textClipping.Value;
}
return newStyle;
}
public static GUIStyle CreateButton(GUIStyle baseStyle,
int? fontSize = null,
int? fixedHeight = null,
TextAnchor? alignment = null)
{
var newStyle = new GUIStyle(baseStyle);
if (fontSize != null)
{
newStyle.fontSize = fontSize.Value;
}
if (fixedHeight != null)
{
newStyle.fixedHeight = fixedHeight.Value;
}
if (alignment != null)
{
newStyle.alignment = alignment.Value;
}
return newStyle;
}
public static GUIStyle CreateBackground(GUIStyle baseStyle,
RectOffset border = null,
RectOffset margin = null)
{
var newStyle = new GUIStyle(baseStyle);
if (border != null)
{
newStyle.border = border;
}
if (margin != null)
{
newStyle.margin = margin;
}
return newStyle;
}
#endregion
}
}

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@ -1,52 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace VoxelBusters.CoreLibrary.Editor
{
public class CustomInspector : UnityEditor.Editor
{
#region Unity methods
protected virtual void OnEnable()
{ }
protected virtual void OnDisable()
{ }
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
DrawCustomInspector();
bool isDirty = EditorGUI.EndChangeCheck();
if (isDirty || UnityEditorUtility.GetIsEditorDirty())
{
serializedObject.ApplyModifiedProperties();
UnityEditorUtility.SetIsEditorDirty(false);
}
}
protected virtual void DrawCustomInspector()
{
var property = serializedObject.GetIterator();
if (property.NextVisible(true))
{
if (property.name == "m_Script")
{
GUI.enabled = false;
EditorGUILayout.PropertyField(property, true);
GUI.enabled = true;
}
while (property.NextVisible(false))
{
EditorGUILayout.PropertyField(property, true);
}
}
}
#endregion
}
}

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licenseType: Store
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@ -1,527 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace VoxelBusters.CoreLibrary.Editor
{
public class EditorLayoutBuilder
{
#region Fields
private SerializedObject m_serializedObject;
private string[] m_tabs;
private GetSectionsCallback m_getSectionsCallback;
private DrawCallback m_drawTopBarCallback;
private DrawTabViewCallback m_drawTabViewCallback;
private DrawCallback m_drawFooterCallback;
private string m_selectedTab;
private EditorSectionInfo[] m_selectedTabSections;
private EditorSectionInfo m_focusSection;
private Vector2 m_tabBarScrollPosition;
private Texture2D m_toggleOnIcon;
private Texture2D m_toggleOffIcon;
private GUIStyle m_backgroundStyle;
private GUIStyle m_titleLabelStyle;
private GUIStyle m_subtitleLabelStyle;
private GUIStyle m_tabBarLabelNormalStyle;
private GUIStyle m_tabBarLabelSelectedStyle;
private GUIStyle m_selectableLabelStyle;
private GUIStyle m_invisibleButtonStyle;
#endregion
#region Delegates
public delegate EditorSectionInfo[] GetSectionsCallback(string tab);
public delegate void DrawCallback(string tab);
public delegate bool DrawTabViewCallback(string tab);
#endregion
#region Events
public event Callback<EditorSectionInfo> OnSectionStatusChange;
public event Callback<EditorSectionInfo> OnFocusSectionValueChange;
#endregion
#region Constructors
public EditorLayoutBuilder(SerializedObject serializedObject,
string[] tabs,
GetSectionsCallback getSectionsCallback,
DrawCallback drawTopBarCallback,
DrawTabViewCallback drawTabViewCallback,
DrawCallback drawFooterCallback,
Texture2D toggleOnIcon,
Texture2D toggleOffIcon)
{
// Set properties
m_serializedObject = serializedObject;
m_tabs = tabs;
m_getSectionsCallback = getSectionsCallback;
m_drawTopBarCallback = drawTopBarCallback;
m_drawTabViewCallback = drawTabViewCallback;
m_drawFooterCallback = drawFooterCallback;
m_toggleOnIcon = toggleOnIcon;
m_toggleOffIcon = toggleOffIcon;
LoadStyles();
SetSelectedTab(m_tabs[0]);
}
#endregion
#region Static methods
public static void DrawChildProperties(SerializedProperty property,
string prefix = null,
bool indent = true,
params string[] ignoreProperties)
{
EditorGUILayout.BeginVertical(CustomEditorStyles.GroupBackground());
try
{
float maxWidth = 0;
//Calculate max label width first
IterateThroughValidChildren(property, ignoreProperties, (eachChildProperty) =>
{
var currentDisplayName = (prefix != null) ? $"{prefix} {eachChildProperty.displayName}" : eachChildProperty.displayName;
float currentLabelWidth = GUI.skin.label.CalcSize(new GUIContent(currentDisplayName)).x;
if(maxWidth < currentLabelWidth)
{
maxWidth = currentLabelWidth;
}
});
if (indent)
{
EditorGUI.indentLevel++;
}
var oldLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = ((maxWidth / 128) + 1) * 128; //Adding some extra 128 pixels buffer.
IterateThroughValidChildren(property, ignoreProperties, (eachChildProperty) =>
{
// Display the property
if (prefix != null)
{
EditorGUILayout.PropertyField(eachChildProperty, new GUIContent($"{prefix} {eachChildProperty.displayName}", eachChildProperty.tooltip), true);
}
else
{
EditorGUILayout.PropertyField(eachChildProperty, true);
}
});
EditorGUIUtility.labelWidth = oldLabelWidth;
}
finally
{
if (indent)
{
EditorGUI.indentLevel--;
}
}
EditorGUILayout.EndVertical();
}
private static void IterateThroughValidChildren(SerializedProperty property, string[] ignoreProperties, Action<SerializedProperty> callbackOnEachChild)
{
// Move pointer to first element
var currentProperty = property.Copy();
var endProperty = default(SerializedProperty);
// Start iterating through the properties
bool firstTime = true;
while (currentProperty.NextVisible(enterChildren: firstTime))
{
if (firstTime)
{
endProperty = property.GetEndProperty();
firstTime = false;
}
if (SerializedProperty.EqualContents(currentProperty, endProperty))
{
break;
}
// Exclude specified properties
if ((ignoreProperties != null) && System.Array.Exists(ignoreProperties, (item) => string.Equals(item, currentProperty.name)))
{
continue;
}
callbackOnEachChild(currentProperty);
}
}
#endregion
#region Public methods
public void DoLayout()
{
if (CanShowFocusSection())
{
DrawFocusSection();
}
else
{
m_drawTopBarCallback?.Invoke(m_selectedTab);
DrawTabBar();
DrawTabView();
m_drawFooterCallback?.Invoke(m_selectedTab);
}
m_serializedObject.ApplyModifiedProperties();
m_serializedObject.Update();
}
public void DrawSection(EditorSectionInfo section,
bool showDetails = true,
bool selectable = true)
{
EditorGUILayout.BeginVertical(m_backgroundStyle);
bool expanded = DrawSectionHeader(section,
selectable);
bool endGroup = true;
if (showDetails || expanded)
{
if (section.DrawStyle == EditorSectionDrawStyle.Default)
{
endGroup = false;
EditorGUILayout.EndVertical();
}
if (section.DrawDetailsCallback != null)
{
section.DrawDetailsCallback(section);
}
else
{
if (section.DrawStyle == EditorSectionDrawStyle.Default)
{
endGroup = true;
EditorGUILayout.BeginVertical(m_backgroundStyle);
}
DrawSectionDetails(section);
}
}
if (endGroup)
{
EditorGUILayout.EndVertical();
}
}
public void DrawSectionDetails(EditorSectionInfo section)
{
bool originalGUIState = GUI.enabled;
try
{
// Update edit capability
GUI.enabled = section.IsEnabled;
// Draw section properties
DrawChildProperties(property: section.Property,
ignoreProperties: section.IgnoreProperties);
}
finally
{
// Reset gui state
GUI.enabled = originalGUIState;
}
}
public void BeginVertical()
{
EditorGUILayout.BeginVertical(m_backgroundStyle);
}
public void EndVertical()
{
EditorGUILayout.EndVertical();
}
#endregion
#region Private methods
private void LoadStyles()
{
m_backgroundStyle = CustomEditorStyles.GroupBackground();
m_titleLabelStyle = CustomEditorStyles.Heading2Label();
m_subtitleLabelStyle = CustomEditorStyles.OptionsLabel(wordWrap: false);
m_tabBarLabelNormalStyle = CustomEditorStyles.SelectableLabel(fontSize: 16, textColor: Color.gray);
m_tabBarLabelSelectedStyle = CustomEditorStyles.SelectableLabel(fontSize: 16, fontStyle: FontStyle.Bold);
m_selectableLabelStyle = CustomEditorStyles.SelectableLabel();
m_invisibleButtonStyle = CustomEditorStyles.InvisibleButton();
}
private bool CanShowFocusSection()
{
return (m_focusSection != null) && (m_focusSection.DrawStyle == EditorSectionDrawStyle.Default);
}
private void DrawTabBar()
{
if (m_tabs.Length > 1)
{
m_tabBarScrollPosition = GUILayout.BeginScrollView(m_tabBarScrollPosition, m_backgroundStyle, GUILayout.Height(30f));
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
for (int iter = 0; iter < m_tabs.Length; iter++)
{
var current = m_tabs[iter];
var labelStyle = (current == m_selectedTab) ? m_tabBarLabelSelectedStyle : m_tabBarLabelNormalStyle;
if (GUILayout.Button(current, labelStyle, GUILayout.Width(80f)))
{
SetSelectedTab(current);
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.EndScrollView();
}
}
private void DrawTabView()
{
if ((m_drawTabViewCallback == null) || !m_drawTabViewCallback(m_selectedTab))
{
for (int iter = 0; iter < m_selectedTabSections.Length; iter++)
{
var current = m_selectedTabSections[iter];
DrawSection(section: current,
showDetails: (current.DrawStyle == EditorSectionDrawStyle.Expand) && (current == m_focusSection));
}
}
}
private bool DrawSectionHeader(EditorSectionInfo section,
bool selectable = true)
{
bool isSelected = (section == m_focusSection);
bool hasSubtitle = (section.Description != null);
float headerHeight = hasSubtitle ? 52f : 30f;
// Draw rect
var rect = EditorGUILayout.GetControlRect(false, headerHeight);
//GUI.Box(rect, GUIContent.none, HeaderButtonStyle);
/*
// Draw expand control
if (drawStyle == PropertyGroupDrawStyle.Expand)
{
var foldOutRect = new Rect(rect.x + 5f, rect.y, 50f, rect.height);
EditorGUI.LabelField(foldOutRect, isSelected ? "-" : "+", CustomEditorStyles.Heading3);
}
*/
// Draw text
var titleRect = new Rect(rect.x + 5f,
rect.y + 4f,
rect.width * 0.8f,
22f);
EditorGUI.LabelField(titleRect, section.DisplayName, m_titleLabelStyle);
if (hasSubtitle)
{
var subtitleRect = new Rect(rect.x + 5f,
rect.y + 25f,
rect.width * 0.8f,
18f);
EditorGUI.LabelField(subtitleRect, section.Description, m_subtitleLabelStyle);
}
// Draw selectable rect
var selectableRect = new Rect(rect.x,
rect.y,
rect.width * 0.8f,
rect.height);
if (selectable && EditorLayoutUtility.TransparentButton(selectableRect))
{
isSelected = SetFocusSection(section);
}
// Draw toggle button
var enabledProperty = section.EnabledProperty;
if (enabledProperty != null)
{
var toggleIcon = enabledProperty.boolValue ? m_toggleOnIcon : m_toggleOffIcon;
var iconSize = new Vector2(64f, 32f);
var toggleRect = new Rect(rect.xMax - (iconSize.x * 1.2f),
titleRect.yMin + ((titleRect.height - iconSize.y/2)),
iconSize.x,
iconSize.y);
if (GUI.Button(toggleRect, toggleIcon, m_invisibleButtonStyle))
{
enabledProperty.boolValue = !enabledProperty.boolValue;
// Raise an event to notify others, delay is added to ensure that modified properties are serialized
EditorApplication.delayCall += () => { OnSectionStatusChange?.Invoke(section); };
}
}
return isSelected;
}
private void DrawFocusSection()
{
var property = m_focusSection.Property;
EditorGUILayout.BeginHorizontal(m_backgroundStyle);
if (GUILayout.Button($"{'\u2190'} Back To Main Menu", m_titleLabelStyle))
{
SetFocusSection(null);
return;
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
property.isExpanded = true;
DrawSection(section: m_focusSection,
selectable: false);
}
#endregion
#region Getter methods
private EditorSectionInfo[] GetSections(string tab)
{
return m_getSectionsCallback(tab) ?? new EditorSectionInfo[0];
}
#endregion
#region Setter methods
private void SetSelectedTab(string tab)
{
// Update cached data
m_selectedTab = tab;
m_selectedTabSections = GetSections(tab);
}
private bool SetFocusSection(EditorSectionInfo section)
{
var oldFocusSection = m_focusSection;
// Set new value
m_focusSection = section;
// Update selection state
if ((section != null) && (section == oldFocusSection))
{
section.Property.isExpanded = !section.Property.isExpanded;
m_focusSection = null;
}
else
{
if (oldFocusSection != null)
{
oldFocusSection.Property.isExpanded = false;
}
if (section != null)
{
section.Property.isExpanded = true;
}
}
bool hasChanged = (oldFocusSection != m_focusSection);
if (hasChanged)
{
OnFocusSectionValueChange?.Invoke(m_focusSection);
}
return hasChanged;
}
#endregion
}
public class EditorSectionInfo
{
#region Properties
public string DisplayName { get; private set; }
public string Description { get; private set; }
public bool IsEnabled => (EnabledProperty == null) || EnabledProperty.boolValue;
public SerializedProperty Property { get; private set; }
public SerializedProperty EnabledProperty { get; private set; }
public EditorSectionDrawStyle DrawStyle { get; private set; }
public DrawCallback DrawDetailsCallback { get; private set; }
public string[] IgnoreProperties { get; private set; }
public object Tag { get; private set; }
#endregion
#region Delegates
public delegate void DrawCallback(EditorSectionInfo section);
#endregion
#region Constructors
public EditorSectionInfo(string displayName,
SerializedProperty property,
SerializedProperty enabledProperty = null,
string description = null,
EditorSectionDrawStyle drawStyle = EditorSectionDrawStyle.Default,
DrawCallback drawDetailsCallback = null,
object tag = null,
params string[] ignoreProperties)
{
Assert.IsArgNotNull(displayName, nameof(displayName));
Assert.IsArgNotNull(property, nameof(property));
// set properties
DisplayName = displayName;
Description = description;
Property = property;
EnabledProperty = enabledProperty ?? property.FindPropertyRelative("m_isEnabled");
DrawStyle = drawStyle;
DrawDetailsCallback = drawDetailsCallback;
IgnoreProperties = ignoreProperties ?? new string[] { "m_isEnabled" };
Tag = tag;
}
#endregion
}
public enum EditorSectionDrawStyle
{
Default,
Expand,
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace VoxelBusters.CoreLibrary.Editor
{
public static class EditorLayoutUtility
{
#region Static methods
public static void DisableGUI()
{
GUI.enabled = false;
}
public static void EnableGUI()
{
GUI.enabled = true;
}
public static bool TransparentButton(Rect rect,
string label = "")
{
var originalColor = GUI.color;
try
{
GUI.color = Color.clear;
return GUI.Button(rect, label);
}
finally
{
GUI.color = originalColor;
}
}
public static void StringPopup(int selectedIndex,
string[] options,
Callback<int> onValueChange,
params GUILayoutOption[] layoutOptions)
{
int newValue = EditorGUILayout.Popup(selectedIndex, options, layoutOptions);
if (newValue != selectedIndex)
{
onValueChange?.Invoke(newValue);
}
}
public static void StringPopup(SerializedProperty stringProperty,
ref int selectedIndex,
string[] displayedOptions,
Callback<int> onValueChange = null,
params GUILayoutOption[] layoutOptions)
{
int newValue = EditorGUILayout.Popup(new GUIContent(stringProperty.displayName, stringProperty.tooltip),
selectedIndex,
displayedOptions,
layoutOptions);
if (newValue != selectedIndex)
{
selectedIndex = newValue;
stringProperty.stringValue = displayedOptions[newValue];
onValueChange?.Invoke(newValue);
}
}
public static void Helpbox(string title,
string description,
System.Action drawFunc,
GUIStyle style)
{
GUILayout.BeginVertical(style);
GUILayout.Label(title, EditorStyles.boldLabel);
GUILayout.Label(description, EditorStyles.wordWrappedLabel);
drawFunc();
GUILayout.EndVertical();
}
public static void Helpbox(string title,
string description,
string actionLabel,
System.Action onClick,
GUIStyle style)
{
Helpbox(
title: title,
description: description,
drawFunc: () =>
{
if (GUILayout.Button(actionLabel))
{
onClick?.Invoke();
}
},
style: style);
}
public static void BeginBottomBar(Color? borderColor = null,
params GUILayoutOption[] options)
{
var bottomBarRect = EditorGUILayout.BeginHorizontal(options);
bottomBarRect.height = 1f;
if (borderColor != null)
{
EditorGUI.DrawRect(bottomBarRect, borderColor.Value);
}
}
public static void EndBottomBar()
{
EditorGUILayout.EndHorizontal();
}
#endregion
}
}

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assetBundleName:
assetBundleVariant:

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