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- {r: 0, g: 0, b: 0, a: 0}
|
||||
- {r: 0, g: 0, b: 0, a: 0}
|
||||
- {r: 0, g: 0, b: 0, a: 0}
|
||||
m_Rotation: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ed2e7ebc07a3ba4595dd742b352f65b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,13 +2,14 @@
|
||||
using GameBase;
|
||||
using GameLogic.Data.Luban;
|
||||
using GameLogic.Data.So;
|
||||
using TMPro;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class DataSystem : BaseSystem<DataSystem>
|
||||
{
|
||||
private List<ISingleton> _datas;
|
||||
|
||||
|
||||
public RuntimeDataMgr RunTimeData => RuntimeDataMgr.Instance;
|
||||
public override bool OnInit()
|
||||
{
|
||||
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 674ace7cbe6946f4e8607fbcf8de8c83
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,62 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using MPUIKIT;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TEngine;
|
||||
using TMPro;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[Window(UILayer.UI)]
|
||||
class UIWidget_NetLoad : UIWidget
|
||||
{
|
||||
#region 脚本工具生成的代码
|
||||
private MPImage m_mpimgProgress;
|
||||
private TextMeshProUGUI m_tmptext;
|
||||
protected override void ScriptGenerator()
|
||||
{
|
||||
m_mpimgProgress = FindChildComponent<MPImage>("m_mpimgProgress");
|
||||
m_tmptext = FindChildComponent<TextMeshProUGUI>("m_mpimgProgress/m_tmptext");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
|
||||
protected override void OnCreate()
|
||||
{
|
||||
base.OnCreate();
|
||||
PlayProgressAnimation();
|
||||
}
|
||||
|
||||
private void PlayProgressAnimation()
|
||||
{
|
||||
// 重置进度条
|
||||
m_mpimgProgress.fillAmount = 0;
|
||||
|
||||
// 创建循环动画,使用SetLoops实现无限循环
|
||||
m_mpimgProgress.DOFillAmount(1, 2)
|
||||
.SetEase(Ease.Linear)
|
||||
.SetLoops(-1, LoopType.Restart);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void SetUp(string text)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
m_mpimgProgress.DOKill();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 844e2934a3a5f26498278503920f1332
|
@ -18,6 +18,9 @@ namespace GameLogic
|
||||
private Button m_btnRegister;
|
||||
private Button m_btnLogin;
|
||||
private Button m_btnReturn;
|
||||
|
||||
|
||||
public UIWidget_NetLoad m_loadWidget;
|
||||
protected override void ScriptGenerator()
|
||||
{
|
||||
m_tmpinputAccount = FindChildComponent<TMP_InputField>("InputGroup/m_tmpinputAccount");
|
||||
@ -36,6 +39,7 @@ namespace GameLogic
|
||||
{
|
||||
await UniTask.Yield();
|
||||
|
||||
CreateLoadWidget();
|
||||
var username = m_tmpinputAccount.text;
|
||||
var password = m_tmpinputPwd.text;
|
||||
var serverip = ServerAddressDataConfig.GetAuthenticationServer(username);
|
||||
@ -47,6 +51,7 @@ namespace GameLogic
|
||||
username = string.Empty;
|
||||
password = string.Empty;
|
||||
Log.Warning($"注册失败,错误码:{errorMessage}");
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
var code = await GameNetSystem.Instance.SendCommand(serverip,ECommandType.Register,new object[]{username,password});
|
||||
@ -56,16 +61,19 @@ namespace GameLogic
|
||||
username = string.Empty;
|
||||
password = string.Empty;
|
||||
Log.Warning($"注册失败,错误码:{errorMessage}");
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
username = string.Empty;
|
||||
password = string.Empty;
|
||||
CloseLoadWidget();
|
||||
Log.Warning("注册成功");
|
||||
|
||||
}
|
||||
private async UniTaskVoid OnClickLoginBtn()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
CreateLoadWidget();
|
||||
|
||||
var username = m_tmpinputAccount.text;
|
||||
var password = m_tmpinputPwd.text;
|
||||
@ -77,6 +85,7 @@ namespace GameLogic
|
||||
username = string.Empty;
|
||||
password = string.Empty;
|
||||
Log.Warning($"登录失败,错误码:{errorMessage}");
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
var result = await GameNetSystem.Instance.SendRequestMultipleDataCommand(serverip,ECommandType.Login,new object[]{username,password});
|
||||
@ -86,6 +95,7 @@ namespace GameLogic
|
||||
username = string.Empty;
|
||||
password = string.Empty;
|
||||
Log.Warning($"登录失败,错误码:{errorMessage}");
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
if(result.data==null && result.data.Length == 0) return;
|
||||
@ -99,6 +109,7 @@ namespace GameLogic
|
||||
{
|
||||
errorMessage = GameErrorCode.GetErrorMessage(code);
|
||||
Log.Warning($"登录码:{errorMessage}");
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
var accountInfo = await GameNetSystem.Instance.SendRequestMultipleDataCommand(jwtPayload.gateAddress,ECommandType.GetGameAccountInfo,new object[]
|
||||
@ -115,6 +126,8 @@ namespace GameLogic
|
||||
/*username = string.Empty;
|
||||
password = string.Empty;*/
|
||||
DataSystem.Instance.RunTimeData.Login._jwtPayload = jwtPayload;
|
||||
CloseLoadWidget();
|
||||
|
||||
Log.Warning("登录成功");
|
||||
}
|
||||
private async UniTaskVoid OnClickReturnBtn()
|
||||
@ -123,6 +136,19 @@ namespace GameLogic
|
||||
GameEvent.Get<IEventMode>().ChangeMode(EPlayMode.Default);
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void CreateLoadWidget()
|
||||
{
|
||||
m_loadWidget = CreateWidgetByType<UIWidget_NetLoad>(transform);
|
||||
}
|
||||
|
||||
private void CloseLoadWidget()
|
||||
{
|
||||
m_loadWidget?.Destroy();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ namespace GameLogic
|
||||
#region 脚本工具生成的代码
|
||||
private TMP_InputField m_tmpinputUpdateName;
|
||||
private Button m_btnConfirm;
|
||||
|
||||
private UIWidget m_loadWidget;
|
||||
protected override void ScriptGenerator()
|
||||
{
|
||||
m_tmpinputUpdateName = FindChildComponent<TMP_InputField>("InputGroup/m_tmpinputUpdateName");
|
||||
@ -28,10 +30,12 @@ namespace GameLogic
|
||||
private async UniTaskVoid OnClickConfirmBtn()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
CreateLoadWidget();
|
||||
if (string.IsNullOrEmpty(m_tmpinputUpdateName.text) || m_tmpinputUpdateName.text.Length < 6)
|
||||
{
|
||||
Log.Info("输入的名称不能为空,且长度不能小于6个字符");
|
||||
m_tmpinputUpdateName.text = "";
|
||||
CloseLoadWidget();
|
||||
return; // 输入为空或长度小于6时返回
|
||||
}
|
||||
|
||||
@ -41,6 +45,7 @@ namespace GameLogic
|
||||
{
|
||||
Log.Info("输入的名称不能包含特殊字符");
|
||||
m_tmpinputUpdateName.text = "";
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -56,6 +61,8 @@ namespace GameLogic
|
||||
if (result != GameErrorCode.GateUpdateGameNameSuccess)
|
||||
{
|
||||
Log.Info("修改用户名失败");
|
||||
CloseLoadWidget();
|
||||
return;
|
||||
}
|
||||
|
||||
var accountInfo = await GameNetSystem.Instance.SendRequestMultipleDataCommand(gateAddress,
|
||||
@ -69,10 +76,22 @@ namespace GameLogic
|
||||
GameEvent.Get<IEventUpdateGameUserInfo>().GetAndUpdateUserInfo(gameAccountInfo.GameName);
|
||||
}
|
||||
|
||||
CloseLoadWidget();
|
||||
Close();
|
||||
// 输入有效,执行其他逻辑
|
||||
Log.Info("输入有效");
|
||||
}
|
||||
|
||||
|
||||
private void CreateLoadWidget()
|
||||
{
|
||||
m_loadWidget = CreateWidgetByType<UIWidget_NetLoad>(transform);
|
||||
}
|
||||
|
||||
private void CloseLoadWidget()
|
||||
{
|
||||
m_loadWidget?.Destroy();
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
@ -1361,6 +1361,10 @@ PrefabInstance:
|
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serializedVersion: 3
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m_TransformParent: {fileID: 553327091}
|
||||
m_Modifications:
|
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- target: {fileID: 418265914827938427, guid: c446e4b51cdbd1a46b0071665acb47fe, type: 3}
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propertyPath: m_AdditionalShaderChannelsFlag
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||||
value: 27
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objectReference: {fileID: 0}
|
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- target: {fileID: 4658664239749245639, guid: c446e4b51cdbd1a46b0071665acb47fe, type: 3}
|
||||
propertyPath: m_Pivot.x
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||||
value: 0.5
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@ -1447,7 +1451,11 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
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- target: {fileID: 6482597658666064390, guid: c446e4b51cdbd1a46b0071665acb47fe, type: 3}
|
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propertyPath: m_IsActive
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value: 0
|
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value: 1
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objectReference: {fileID: 0}
|
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- target: {fileID: 6898540637858333504, guid: c446e4b51cdbd1a46b0071665acb47fe, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: -45.75299
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objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
|
@ -82,6 +82,10 @@ MonoBehaviour:
|
||||
componentName: TMP_InputField
|
||||
- uiElementRegex: m_tmpDropdown
|
||||
componentName: TMP_Dropdown
|
||||
- uiElementRegex: m_tmptext
|
||||
componentName: TextMeshProUGUI
|
||||
- uiElementRegex: m_mpimg
|
||||
componentName: MPImage
|
||||
m_HybridCLRCustomGlobalSettings:
|
||||
HotUpdateAssemblies:
|
||||
- GameBase.dll
|
||||
|
@ -47,10 +47,10 @@ MonoBehaviour:
|
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m_TextWithWhitespace: "Game\u200B"
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m_Pos:
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serializedVersion: 2
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x: 531
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x: 1130
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y: 79
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width: 953
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height: 335
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width: 354
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height: 447
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m_SerializedDataModeController:
|
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m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
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@ -97,7 +97,7 @@ MonoBehaviour:
|
||||
m_HSlider: 0
|
||||
m_VSlider: 0
|
||||
m_IgnoreScrollWheelUntilClicked: 0
|
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m_EnableMouseInput: 0
|
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m_EnableMouseInput: 1
|
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m_EnableSliderZoomHorizontal: 0
|
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m_EnableSliderZoomVertical: 0
|
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m_UniformScale: 1
|
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@ -106,23 +106,23 @@ MonoBehaviour:
|
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serializedVersion: 2
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x: 0
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y: 21
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width: 953
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height: 314
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m_Scale: {x: 0.2353823, y: 0.2353823}
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m_Translation: {x: 476.5, y: 157}
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width: 354
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height: 426
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m_Scale: {x: 0.31934032, y: 0.31934032}
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m_Translation: {x: 177, y: 213}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -2024.3663
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x: -554.26764
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y: -667
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width: 4048.7327
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width: 1108.5353
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height: 1334
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m_MinimalGUI: 1
|
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m_defaultScale: 0.2353823
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m_LastWindowPixelSize: {x: 953, y: 335}
|
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m_defaultScale: 0.31934032
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m_LastWindowPixelSize: {x: 354, y: 447}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
|
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m_LowResolutionForAspectRatios: 01000101000000000000
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@ -175,7 +175,7 @@ MonoBehaviour:
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x: 0
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y: 0
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width: 1486
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height: 361
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height: 473
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m_MinSize: {x: 300, y: 50}
|
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m_MaxSize: {x: 24288, y: 8096}
|
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vertical: 0
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@ -198,8 +198,8 @@ MonoBehaviour:
|
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serializedVersion: 2
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x: 0
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y: 0
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width: 344
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height: 361
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width: 408
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height: 473
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m_MinSize: {x: 201, y: 226}
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m_MaxSize: {x: 4001, y: 4026}
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m_ActualView: {fileID: 6}
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@ -230,8 +230,8 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 79
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width: 343
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height: 335
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width: 407
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height: 447
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m_SerializedDataModeController:
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -246,9 +246,9 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: faefffff
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m_SelectedIDs: f6deffff
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m_LastClickedID: -8458
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m_ExpandedIDs: a6e1ffffeeeaffffecefffffeeefffffbe0801001209010016090100
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
|
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@ -288,12 +288,12 @@ MonoBehaviour:
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m_Children: []
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m_Position:
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serializedVersion: 2
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x: 344
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x: 408
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y: 0
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width: 187
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height: 361
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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width: 722
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height: 473
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m_MinSize: {x: 202, y: 226}
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m_MaxSize: {x: 4002, y: 4026}
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m_ActualView: {fileID: 8}
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m_Panes:
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- {fileID: 8}
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@ -320,10 +320,10 @@ MonoBehaviour:
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m_TextWithWhitespace: "Scene\u200B"
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m_Pos:
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serializedVersion: 2
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x: 344
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x: 408
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y: 79
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width: 185
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height: 335
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width: 720
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height: 447
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m_SerializedDataModeController:
|
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -436,12 +436,12 @@ MonoBehaviour:
|
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displayed: 1
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id: Orientation
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index: 0
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":108.0,"y":-24.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":2,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
|
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":-80.0,"y":-24.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":3,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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collapsed: 0
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snapOffset: {x: 108, y: -24}
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snapOffset: {x: -80, y: -24}
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snapOffsetDelta: {x: 0, y: 0}
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snapCorner: 2
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snapCorner: 3
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layout: 4
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size: {x: 0, y: 0}
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sizeOverridden: 0
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@ -878,9 +878,9 @@ MonoBehaviour:
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m_AudioPlay: 0
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m_DebugDrawModesUseInteractiveLightBakingData: 0
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m_Position:
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m_Target: {x: 0, y: 0.54797614, z: 100}
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m_Target: {x: 0.13187283, y: -1.1337487, z: 51.39766}
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speed: 2
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m_Value: {x: 0, y: 0.54797614, z: 100}
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m_Value: {x: 0.10237071, y: -1.1307037, z: 58.472385}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@ -930,9 +930,9 @@ MonoBehaviour:
|
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speed: 2
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m_Value: {x: 0, y: 0, z: 0, w: 1}
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m_Size:
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m_Target: 1.416929
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m_Target: 0.6045612
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speed: 2
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m_Value: 1.416929
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m_Value: 0.63304836
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m_Ortho:
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m_Target: 1
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speed: 2
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@ -978,10 +978,10 @@ MonoBehaviour:
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m_Children: []
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m_Position:
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serializedVersion: 2
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x: 531
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x: 1130
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height: 473
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m_MinSize: {x: 52, y: 76}
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Loading…
x
Reference in New Issue
Block a user