完善UIPetInfoWindow脚本创建宠物信息预制体方法已经tips方法
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@ -31,6 +31,7 @@ namespace GameLogic
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private async UniTaskVoid OnClickAddtionPetBtn() // 新增宠物
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{
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await UniTask.Yield();
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CreatePetInfoPrefab();
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}
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private async UniTaskVoid OnClickCancleBtn() // 取消删除
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{
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@ -43,10 +44,13 @@ namespace GameLogic
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}
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#endregion
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// 新增宠物信息
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private void UpdatePetData()
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// 创建宠物信息
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private void CreatePetInfoPrefab()
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{
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GameObject PetInfoPrefab = GameModule.Resource.LoadGameObject("UIPetinfoWidget");
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PetInfoPrefab.transform.SetParent(m_goParent.transform);
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PetInfoPrefab.transform.localPosition = Vector3.zero;
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PetInfoPrefab.transform.localScale = Vector3.one;
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}
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// 显示tip面板
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