新增贪吃蛇游戏UI
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EintooAR/Assets/AssetRaw/UI/YL/UISnackWindow/UISnackWindow.prefab
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@ -388,6 +388,43 @@ MonoBehaviour:
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-
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- Term: ar_ARSnack
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Description:
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- "AR\u8D2A\u5403\u86C7"
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- ARSnacks
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- "AR\u8CAA\u5403\u86C7"
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- Term: ar_ARSnackPlay
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- "\u2191\u70B9\u51FBPlay\u5F00\u59CB\u6E38\u620F\uFF0C\u63A7\u5236\u86C7\u5403\u968F\u673A\u51FA\u73B0\u7684\u98DF\u7269"
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- "\u2191 Click Play to start the game and control the snake to eat random
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food"
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- "\u2191\u9EDE\u64CAPlay\u958B\u59CB\u904A\u6232\uFF0C\u63A7\u5236\u86C7\u5403\u96A8\u6A5F\u51FA\u73FE\u7684\u98DF\u7269"
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- "\u86C7\u5934\u5DE6\u8F6C90\u5EA6"
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- The head of the snake turns 90 degrees to the left
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- "\u86C7\u982D\u5DE6\u8F4990\u5EA6"
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- "\u86C7\u5934\u53F3\u8F6C90\u5EA6"
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- The head of the snake turns 90 degrees to the right
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- "\u86C7\u982D\u53F3\u8F4990\u5EA6"
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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namespace GameLogic
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{
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[Window(UILayer.UI)]
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class UISnackWindow : UIWindow
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{
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#region 脚本工具生成的代码
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private GameObject m_goSocre_01;
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private GameObject m_goSocre_02;
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private GameObject m_goSocre_03;
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private GameObject m_goSocre_04;
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private GameObject m_goSocre_05;
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private GameObject m_goSocre_06;
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private GameObject m_goSocre_07;
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private GameObject m_goSocre_08;
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private GameObject m_goSocre_09;
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private GameObject m_goSocre_10;
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private Button m_btnPlay;
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private Text m_textStart;
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private Text m_textLeft;
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private Text m_textRight;
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private Button m_btnLeft;
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private Button m_btnRight;
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protected override void ScriptGenerator()
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{
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m_goSocre_01 = FindChild("Parent/Top/Score/Group/m_goSocre_01").gameObject;
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m_goSocre_02 = FindChild("Parent/Top/Score/Group/m_goSocre_02").gameObject;
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m_goSocre_03 = FindChild("Parent/Top/Score/Group/m_goSocre_03").gameObject;
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m_goSocre_04 = FindChild("Parent/Top/Score/Group/m_goSocre_04").gameObject;
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m_goSocre_05 = FindChild("Parent/Top/Score/Group/m_goSocre_05").gameObject;
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m_goSocre_06 = FindChild("Parent/Top/Score/Group/m_goSocre_06").gameObject;
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m_goSocre_07 = FindChild("Parent/Top/Score/Group/m_goSocre_07").gameObject;
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m_goSocre_08 = FindChild("Parent/Top/Score/Group/m_goSocre_08").gameObject;
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m_goSocre_09 = FindChild("Parent/Top/Score/Group/m_goSocre_09").gameObject;
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m_goSocre_10 = FindChild("Parent/Top/Score/Group/m_goSocre_10").gameObject;
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m_btnPlay = FindChildComponent<Button>("Parent/GameControll/Center/m_btnPlay");
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m_textStart = FindChildComponent<Text>("Parent/GameControll/Center/Bottom/Tips/m_textStart");
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m_textLeft = FindChildComponent<Text>("Parent/GameControll/Center/Bottom/Tips/LeftAndRight/m_textLeft");
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m_textRight = FindChildComponent<Text>("Parent/GameControll/Center/Bottom/Tips/LeftAndRight/m_textRight");
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m_btnLeft = FindChildComponent<Button>("Parent/GameControll/Center/Bottom/RoleControl/m_btnLeft");
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m_btnRight = FindChildComponent<Button>("Parent/GameControll/Center/Bottom/RoleControl/m_btnRight");
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m_btnPlay.onClick.AddListener(UniTask.UnityAction(OnClickPlayBtn));
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m_btnLeft.onClick.AddListener(UniTask.UnityAction(OnClickLeftBtn));
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m_btnRight.onClick.AddListener(UniTask.UnityAction(OnClickRightBtn));
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}
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#endregion
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#region 事件
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private async UniTaskVoid OnClickPlayBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickLeftBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickRightBtn()
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{
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await UniTask.Yield();
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}
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#endregion
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}
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}
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