新增贪吃蛇关卡,新增贪吃蛇蛇头、蛇身、食物预制体和脚本
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameLogic
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{
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public class Snack : MonoBehaviour
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{
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private Rigidbody rb;
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public GameObject bodyList;
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public GameObject foodList;
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public GameObject foodperfab;
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public GameObject snackbodypre;
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List<Transform> BodyList = new List<Transform>();
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List<GameObject> FoodList = new List<GameObject>();
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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InvokeRepeating("Move", 0.0f, 1f);
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SpawnFood();
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}
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void Update()
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{
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{
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RotationCube(90);
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}
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{
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RotationCube(-90);
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}
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{
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Grow();
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}
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}
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private void RotationCube(float angle)
|
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{
|
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transform.Rotate(Vector3.up, angle);
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|
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currentDirection = transform.forward;
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}
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private void Move()
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{
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Vector3 previousHeadPosition = rb.position;
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Vector3 movement = currentDirection * Speed * step * Time.fixedDeltaTime;
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rb.MovePosition(rb.position + movement);
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for (int i = BodyList.Count - 1; i > 0; i--)
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{
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BodyList[i].position = BodyList[i - 1].position;
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}
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if (BodyList.Count > 0)
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{
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BodyList[0].position = previousHeadPosition;
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}
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}
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private void Grow()
|
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{
|
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GameObject body = GameObject.Instantiate(snackbodypre);
|
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body.transform.parent = bodyList.transform;
|
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|
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if (BodyList.Count == 0)
|
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{
|
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body.transform.position = transform.position - currentDirection;
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}
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else
|
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{
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Transform lastBody = BodyList[BodyList.Count - 1];
|
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body.transform.position = lastBody.position - lastBody.forward;
|
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}
|
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BodyList.Add(body.transform);
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}
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private void SpawnFood()
|
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{
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for (int i = FoodList.Count - 1; i >= 0; i--)
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{
|
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if (FoodList[i] == null)
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{
|
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FoodList.RemoveAt(i);
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}
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}
|
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if (FoodList.Count == 0)
|
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{
|
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Vector3 randomPosition = new Vector3(
|
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Random.Range(-spawnrange, spawnrange),
|
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0f,
|
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Random.Range(-spawnrange, spawnrange)
|
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);
|
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|
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GameObject food = Instantiate(foodperfab, randomPosition, Quaternion.identity);
|
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food.transform.parent = foodList.transform;
|
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FoodList.Add(food);
|
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}
|
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}
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private void OnTriggerEnter(Collider other)
|
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{
|
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if (other.CompareTag("Food"))
|
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{
|
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FoodList.Remove(other.gameObject);
|
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|
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Destroy(other.gameObject);
|
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|
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SpawnFood();
|
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|
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Grow();
|
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}
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}
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}
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}
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@ -2,8 +2,9 @@
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Loading…
x
Reference in New Issue
Block a user