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System.Collections.Generic; +using UnityEngine; + +namespace GameLogic +{ + public class Snack : MonoBehaviour + { + private Rigidbody rb; + + public GameObject bodyList; + public GameObject foodList; + public GameObject foodperfab; + public GameObject snackbodypre; + + public float step = 1; + public float Speed = 10f; + public float spawnrange = 5f; + + private Vector3 currentDirection = Vector3.forward; + + List BodyList = new List(); + List FoodList = new List(); + + void Start() + { + rb = GetComponent(); + + InvokeRepeating("Move", 0.0f, 1f); + + SpawnFood(); + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(KeyCode.Alpha1)) + { + RotationCube(90); + } + if (Input.GetKeyDown(KeyCode.Alpha2)) + { + RotationCube(-90); + } + if (Input.GetKeyDown(KeyCode.Alpha3)) + { + Grow(); + } + } + + private void RotationCube(float angle) + { + transform.Rotate(Vector3.up, angle); + + currentDirection = transform.forward; + } + + private void Move() + { + Vector3 previousHeadPosition = rb.position; + Vector3 movement = currentDirection * Speed * step * Time.fixedDeltaTime; + + rb.MovePosition(rb.position + movement); + for (int i = BodyList.Count - 1; i > 0; i--) + { + BodyList[i].position = BodyList[i - 1].position; + } + + if (BodyList.Count > 0) + { + BodyList[0].position = previousHeadPosition; + } + } + + private void Grow() + { + GameObject body = GameObject.Instantiate(snackbodypre); + body.transform.parent = bodyList.transform; + + if (BodyList.Count == 0) + { + body.transform.position = transform.position - currentDirection; + } + else + { + Transform lastBody = BodyList[BodyList.Count - 1]; + body.transform.position = lastBody.position - lastBody.forward; + } + + BodyList.Add(body.transform); + } + + private void SpawnFood() + { + for (int i = FoodList.Count - 1; i >= 0; i--) + { + if (FoodList[i] == null) + { + FoodList.RemoveAt(i); + } + } + + if (FoodList.Count == 0) + { + Vector3 randomPosition = new Vector3( + 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