更新AR宠物信息UI布局,新增宠物新增功能按钮,修改对应功能脚本
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@ -370,6 +370,15 @@ MonoBehaviour:
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- "AR\u5BA3\u50B3\u518A"
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Flags: 000000
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Languages_Touch: []
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- Term: ar_ARRecord
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TermType: 0
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Description:
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Languages:
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- "AR\u8BC6\u522B"
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- ARrecognition
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- "AR\u8B58\u5225"
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Flags: 000000
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Languages_Touch: []
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CaseInsensitiveTerms: 0
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OnMissingTranslation: 1
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mTerm_AppName:
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@ -15,37 +15,50 @@ namespace GameLogic
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private const string PET_DATA_PATH = "PetResponseData"; // 宠物数据本地配置路径
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#region 脚本工具生成的代码
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private Button m_btnAddtionPet;
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private Button m_btnARRec;
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private GameObject m_goParent;
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private Button m_btnAddPet;
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private GameObject m_goTips;
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private Button m_btnCancle;
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private Button m_btnSure;
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protected override void ScriptGenerator()
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{
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m_btnAddtionPet = FindChildComponent<Button>("ScrollView/Viewport/Content/AddtionPetGroup/AddtionPetBackImage/AddPetBottom/m_btnAddtionPet");
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m_btnARRec = FindChildComponent<Button>("ScrollView/Viewport/Content/AddtionPetGroup/AddtionPetBackImage/AddPetBottom/m_btnARRec");
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m_goParent = FindChild("ScrollView/Viewport/Content/m_goParent").gameObject;
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m_btnAddPet = FindChildComponent<Button>("ScrollView/Viewport/Content/m_goParent/BtnFunc/m_btnAddPet");
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m_goTips = FindChild("m_goTips").gameObject;
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m_btnCancle = FindChildComponent<Button>("m_goTips/MaskLayout/Parent/Bottom/m_btnCancle");
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m_btnSure = FindChildComponent<Button>("m_goTips/MaskLayout/Parent/Bottom/m_btnSure");
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m_btnAddtionPet.onClick.AddListener(UniTask.UnityAction(OnClickAddtionPetBtn));
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m_btnARRec.onClick.AddListener(UniTask.UnityAction(OnClickARRecBtn));
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m_btnAddPet.onClick.AddListener(UniTask.UnityAction(OnClickAddPetBtn));
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m_btnCancle.onClick.AddListener(UniTask.UnityAction(OnClickCancleBtn));
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m_btnSure.onClick.AddListener(UniTask.UnityAction(OnClickSureBtn));
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}
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#endregion
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#region 事件
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private async UniTaskVoid OnClickAddtionPetBtn() // 新增宠物
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private async UniTaskVoid OnClickARRecBtn() // 新增宠物
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{
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await UniTask.Yield();
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GameModule.UI.ShowUI<UIARPetRecognitionWindow>();
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GameModule.UI.CloseUI<UIPetInfoWindow>();
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}
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private async UniTaskVoid OnClickAddPetBtn()
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{
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await UniTask.Yield();
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GameModule.UI.ShowUI<UIARPetInfoRecWindow>();
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GameModule.UI.CloseUI<UIPetInfoWindow>();
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}
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private async UniTaskVoid OnClickCancleBtn() // 取消删除
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{
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await UniTask.Yield();
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ShowTipPanel();
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}
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private async UniTaskVoid OnClickSureBtn() // 确认删除
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{
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await UniTask.Yield();
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