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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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namespace GameLogic
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{
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[Window(UILayer.UI)]
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class UISnackWindow : UIWindow
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{
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#region 脚本工具生成的代码
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private GameObject m_goSocre_01;
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private GameObject m_goSocre_02;
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private GameObject m_goSocre_03;
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private GameObject m_goSocre_04;
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private GameObject m_goSocre_05;
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private GameObject m_goSocre_06;
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private GameObject m_goSocre_07;
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private GameObject m_goSocre_08;
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private GameObject m_goSocre_09;
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private GameObject m_goSocre_10;
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private Button m_btnPlay;
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private Text m_textStart;
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private Text m_textLeft;
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private Text m_textRight;
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private Button m_btnLeft;
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private Button m_btnRight;
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protected override void ScriptGenerator()
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{
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m_goSocre_01 = FindChild("Parent/Top/Score/Group/m_goSocre_01").gameObject;
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m_goSocre_02 = FindChild("Parent/Top/Score/Group/m_goSocre_02").gameObject;
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m_goSocre_03 = FindChild("Parent/Top/Score/Group/m_goSocre_03").gameObject;
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m_goSocre_04 = FindChild("Parent/Top/Score/Group/m_goSocre_04").gameObject;
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m_goSocre_05 = FindChild("Parent/Top/Score/Group/m_goSocre_05").gameObject;
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m_goSocre_06 = FindChild("Parent/Top/Score/Group/m_goSocre_06").gameObject;
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m_goSocre_07 = FindChild("Parent/Top/Score/Group/m_goSocre_07").gameObject;
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m_goSocre_08 = FindChild("Parent/Top/Score/Group/m_goSocre_08").gameObject;
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m_goSocre_09 = FindChild("Parent/Top/Score/Group/m_goSocre_09").gameObject;
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m_goSocre_10 = FindChild("Parent/Top/Score/Group/m_goSocre_10").gameObject;
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m_btnPlay = FindChildComponent<Button>("Parent/GameControll/Center/m_btnPlay");
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m_textStart = FindChildComponent<Text>("Parent/GameControll/Center/Bottom/Tips/m_textStart");
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m_textLeft = FindChildComponent<Text>("Parent/GameControll/Center/Bottom/Tips/LeftAndRight/m_textLeft");
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m_textRight = FindChildComponent<Text>("Parent/GameControll/Center/Bottom/Tips/LeftAndRight/m_textRight");
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m_btnLeft = FindChildComponent<Button>("Parent/GameControll/Center/Bottom/RoleControl/m_btnLeft");
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m_btnRight = FindChildComponent<Button>("Parent/GameControll/Center/Bottom/RoleControl/m_btnRight");
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m_btnPlay.onClick.AddListener(UniTask.UnityAction(OnClickPlayBtn));
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m_btnLeft.onClick.AddListener(UniTask.UnityAction(OnClickLeftBtn));
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m_btnRight.onClick.AddListener(UniTask.UnityAction(OnClickRightBtn));
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}
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#endregion
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#region 事件
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private async UniTaskVoid OnClickPlayBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickLeftBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickRightBtn()
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{
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await UniTask.Yield();
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}
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#endregion
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 0206186d9c4d0ec4b852c5e6271c066b
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