Utility 整和 工具 新增 工具 ImageUtil UnityWeb下载图片 支持Token取消 ,ArTrackManager 初始化 下载 和 加载 识别图 函数
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@ -1,7 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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@ -11,12 +13,14 @@ namespace GameLogic
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public class ARTrackManager : MonoBehaviorSingleton<ARTrackManager>
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{
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[ShowInInspector, ReadOnly] private ARTrackedImageManager m_ImgTrackedManager;
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/// <summary>缓存模型库</summary>
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private Dictionary<string, GameObject> m_DicModels = new Dictionary<string, GameObject>();
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public List<Texture2D> images; // 识别图列表
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public List<GameObject> models; // 对应的模型列表
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[ShowInInspector]private List<Texture2D> m_trackImages = new List<Texture2D>(); // 识别图列表
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private Dictionary<string, GameObject> imageToModelMap = new Dictionary<string, GameObject>();
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private List<ARTrackData> m_arTrackDataList = new List<ARTrackData>();
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public override void Awake()
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{
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@ -24,6 +28,18 @@ namespace GameLogic
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m_ImgTrackedManager = FindAnyObjectByType<ARTrackedImageManager>();
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}
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public async UniTask SetAndHandleTrack(List<ARTrackData> ardata )
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{
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var token = this.GetCancellationTokenOnDestroy();
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m_arTrackDataList = ardata;
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foreach (var arTrackData in m_arTrackDataList)
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{
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var trackImg = await ImageUtility.UnityWebDownloadTexture2D(arTrackData.trackImageUrl, token);
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if (trackImg == null) continue;
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m_trackImages.Add(trackImg);
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}
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}
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public override void Start()
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{
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base.Start();
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@ -56,10 +72,9 @@ namespace GameLogic
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return;
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}
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foreach (var image in images)
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foreach (var image in m_trackImages)
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{
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var job = library.ScheduleAddImageWithValidationJob(image, image.name, 0.1f); // 0.1f为物理尺寸,需根据实际情况调整
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job.jobHandle.Complete(); // Use jobHandle to complete the job
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}
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}
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@ -28,15 +28,7 @@ namespace GameLogic
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GameObjectFactory.CreateDeviceOrientationGo( m_arTrackManager.transform,OrientationState.Portrait);
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var glController = m_arTrackManager.gameObject.AddComponent<GltfImporterController>();
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Log.Info(_projectToSceneSavedData._projectData.List_arTrackData.Count);
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foreach (var arModelData in _projectToSceneSavedData._projectData.List_arTrackData)
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{
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Log.Debug($"{arModelData.trackImageUrl}");
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//Log.Debug($"{arModelData._trackImageUrl}");
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//await m_arTrackImageLibraryManager.AddTrackImage(arModelData);
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}
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await m_arTrackManager.SetAndHandleTrack(_projectToSceneSavedData._projectData.List_arTrackData);
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GameModule.UI.ShowUI<UIWindARTrace>();
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GameEvent.Send<ProjectToSceneSavedData>(UIProjectEventDefined.SettingProject, _projectToSceneSavedData);
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GameModule.UI.CloseUI<UITransitionLoad>();
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 4049f9d0ea2109d4697f1e25d06dfa1b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -86,7 +86,9 @@ namespace GameLogic
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private void SetUpComponentByData(ProjectData projectData)
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{
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// m_trackScrollerView.SetUp();
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// var arlibrary = ARTrackImageLibraryManager.Instance;
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// if (arlibrary != null)
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// {
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@ -34,6 +34,7 @@ using frame8.Logic.Misc.Other.Extensions;
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using Com.ForbiddenByte.OSA.Core;
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using Com.ForbiddenByte.OSA.CustomParams;
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using Com.ForbiddenByte.OSA.DataHelpers;
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using GameLogic;
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// You should modify the namespace to your own or - if you're sure there won't ever be conflicts - remove it altogether
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namespace Your.Namespace.Here.UniqueStringHereToAvoidNamespaceConflicts.Lists
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@ -201,6 +202,17 @@ namespace Your.Namespace.Here.UniqueStringHereToAvoidNamespaceConflicts.Lists
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{
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Data.InsertItemsAtEnd(newItems);
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}
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public void SetUp(List<ARTrackData> arTrackAllData)
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{
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List<UICardModel> newItems = new List<UICardModel>();
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foreach (var arTrackData in arTrackAllData)
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{
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}
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}
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}
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// Class containing the data associated with an item
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 996ed2fb1621472f91f4c041cda54f6a
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timeCreated: 1743068291
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d2db364ea81243099100bed84db21319
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timeCreated: 1743068240
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@ -0,0 +1,24 @@
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using System;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace GameLogic
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{
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public static class ImageUtility
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{
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public static async UniTask<Texture2D> UnityWebDownloadTexture2D(string url,CancellationToken token)
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{
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UnityWebRequest request = UnityWebRequestTexture.GetTexture(url);
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var operation = await request.SendWebRequest().ToUniTask(cancellationToken: token);
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if (operation.result != UnityWebRequest.Result.Success)
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{
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Debug.LogWarning($"Error downloading image: {operation.error}");
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return null;
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}
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Texture2D tex2D = DownloadHandlerTexture.GetContent(request);
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return tex2D;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 654046ef054044b8b52bbae2a9bf3c92
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timeCreated: 1743068259
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 52303a77d3e64d23a413f93626ba6f02
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timeCreated: 1743068274
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@ -68,6 +68,15 @@ MonoBehaviour:
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- UniTask.DOTween
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- UniTask.Linq
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- UniTask.TextMeshPro
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- VoxelBusters.CoreLibrary
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- VoxelBusters.CoreLibrary.NativePlugins
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- VoxelBusters.CoreLibrary.NativePlugins.AndroidModule
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- VoxelBusters.CoreLibrary.NativePlugins.iOSModule
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- VoxelBusters.CoreLibrary.Parser
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- VoxelBusters.EssentialKit
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- VoxelBusters.EssentialKit.AndroidModule
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- VoxelBusters.EssentialKit.Demo
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- VoxelBusters.EssentialKit.iOSModule
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- YooAsset
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showAdvancedSettings: 0
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addMgrToSceneAutomatically: 0
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@ -1,3 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<projectSettings>
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<projectSetting name="com.google.external-dependency-managerAnalyticsCookie" value="a7d83c3a40764383a2ef6a99caee1414" />
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<projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />
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</projectSettings>
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@ -783,7 +783,7 @@ PlayerSettings:
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webGLCloseOnQuit: 0
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webWasm2023: 0
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scriptingDefineSymbols:
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Android: ENABLE_LOG;TextMeshPro;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;SLATE;ES3_TMPRO;ES3_UGUI;ATMOSPHERIC_HEIGHT_FOG;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2;NODECANVAS;ENABLE_HYBRIDCLR
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Android: ENABLE_LOG;TextMeshPro;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;SLATE;ES3_TMPRO;ES3_UGUI;ATMOSPHERIC_HEIGHT_FOG;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2;NODECANVAS;ENABLE_HYBRIDCLR;ENABLE_VOXELBUSTERS_ESSENTIAL_KIT
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EmbeddedLinux: TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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GameCoreScarlett: DOTWEEN
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GameCoreXboxOne: TextMeshPro;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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@ -794,12 +794,12 @@ PlayerSettings:
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QNX: TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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ReservedCFE: TextMeshPro;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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Server: ES3_TMPRO;ES3_UGUI
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Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ENABLE_LOG;TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2;SLATE;NODECANVAS;ODIN_VALIDATOR_3_2;ODIN_VALIDATOR_3_3;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ENABLE_HYBRIDCLR
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Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ENABLE_LOG;TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2;SLATE;NODECANVAS;ODIN_VALIDATOR_3_2;ODIN_VALIDATOR_3_3;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ENABLE_HYBRIDCLR;ENABLE_VOXELBUSTERS_ESSENTIAL_KIT
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VisionOS: TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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WebGL: ENABLE_LOG;TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2;ENABLE_HYBRIDCLR
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WebGL: ENABLE_LOG;TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2;ENABLE_HYBRIDCLR;ENABLE_VOXELBUSTERS_ESSENTIAL_KIT
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Windows Store Apps: ENABLE_LOG;ES3_TMPRO;ES3_UGUI;DOTWEEN;ENABLE_HYBRIDCLR
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XboxOne: TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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iPhone: ENABLE_LOG;TextMeshPro;UNITY_XR_ARKIT_LOADER_ENABLED;ES3_TMPRO;ES3_UGUI;DOTWEEN;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;SLATE;NODECANVAS;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ODIN_VALIDATOR_3_2;ODIN_VALIDATOR_3_3;ENABLE_HYBRIDCLR
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iPhone: ENABLE_LOG;TextMeshPro;UNITY_XR_ARKIT_LOADER_ENABLED;ES3_TMPRO;ES3_UGUI;DOTWEEN;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;SLATE;NODECANVAS;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ODIN_VALIDATOR_3_2;ODIN_VALIDATOR_3_3;ENABLE_HYBRIDCLR;ENABLE_VOXELBUSTERS_ESSENTIAL_KIT
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tvOS: TextMeshPro;ES3_TMPRO;ES3_UGUI;ENVIRO_3;DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
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|
Loading…
x
Reference in New Issue
Block a user