1. 重置 搜索 请求 接口 和数据 2. 修复 搜索界面UI显示的问题 3. 修改 ui搜索界面 返回按钮的ui美术

This commit is contained in:
SnowShow 2025-04-08 11:08:31 +08:00
parent 468ba2b392
commit 44d9249c1b
8 changed files with 273 additions and 192 deletions

View File

@ -354,6 +354,81 @@ MonoBehaviour:
m_OnClick:
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m_Name:
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@ -950,8 +1026,8 @@ MonoBehaviour:
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m_Radius: 29.95
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m_Pentagon:
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m_UniformCornerRadius: 0

View File

@ -13,7 +13,7 @@ namespace GameLogic
public async UniTask<ProjectData> GetSingleProjectAllData(string page, string userCode)
{
if (m_dictallProject.TryGetValue(userCode,out var projectData))
if (m_dictallProject.TryGetValue(userCode, out var projectData))
{
return projectData;
}
@ -21,12 +21,17 @@ namespace GameLogic
var jsonData = await JsonHttpUtility.UnityWebRequestPostJsonByUserCode(page, jsonParm);
var projectConfigRoot = JsonUtility.FromJson<ProjectConfigRoot>(jsonData);
return GetProjectData(projectConfigRoot.data,userCode);
var projectDataist = GetProjectData(projectConfigRoot.data, userCode);
if (projectDataist.Count > 0)
{
return projectDataist[0];
}
return null;
}
public async UniTask<ProjectData> GetSingleCompanyAllData(string page, string userCode)
{
if (m_dictallProject.TryGetValue(userCode,out var projectData))
if (m_dictallProject.TryGetValue(userCode, out var projectData))
{
return projectData;
}
@ -34,9 +39,22 @@ namespace GameLogic
var jsonData = await JsonHttpUtility.UnityWebRequestPostJsonByUserCode(page, jsonParm);
var projectConfigRoot = JsonUtility.FromJson<ProjectConfigRoot>(jsonData);
return GetProjectData(projectConfigRoot.data,userCode);
var projectDataist = GetProjectData(projectConfigRoot.data, userCode);
if (projectDataist.Count > 0)
{
return projectDataist[0];
}
return null;
}
public async UniTask<List<ProjectData>> GetSearchCompanyAllData(string page, string companyName)
{
string jsonParm = $"{{\"companyName\":\"{companyName}\"}}";
var jsonData = await JsonHttpUtility.UnityWebRequestPostJsonByUserCode(page, jsonParm);
Log.Info("jsonData"+jsonData);
var projectConfigRoot = JsonUtility.FromJson<ProjectConfigRoot>(jsonData);
return GetProjectData(projectConfigRoot.data, companyName);
}
#region
@ -47,35 +65,35 @@ namespace GameLogic
}
public ProjectData GetProjectData(ProjectConfigData projectConfigData,string userCode)
public List<ProjectData> GetProjectData(ProjectConfigData projectConfigData, string userCode)
{
if (projectConfigData.list == null || projectConfigData.list.Count <= 0)
{
return null;
}
var companyUnitData = projectConfigData.list[0];
var projectListVo = companyUnitData.projectListVo;
var projectData = new ProjectData();
//projectData._currentProjectType = currentProjectType;
projectData._companyName = companyUnitData.userInfoVo.companyName;
projectData._coverAddressNameUrl = companyUnitData.userInfoVo.logoPath;
// 筛选出 wxProjectType 为 "wxVirtualHall" 的项目
SetVirtualSceneData(ProjectType.wxVirtualHall, projectListVo, ref projectData);
SetARData(ProjectType.wxPlane, projectListVo, ref projectData);
SetARTrackData(projectData._companyName,ProjectType.wxTrack, projectListVo, ref projectData);
SetARVirtualHumanData(ProjectType.wxVirtualHumans, projectListVo, ref projectData);
if (!m_dictallProject.ContainsKey(userCode))
List<ProjectData> projectDataList = new List<ProjectData>();
foreach (var companyUnitData in projectConfigData.list)
{
m_dictallProject.Add(userCode,projectData);
var projectListVo = companyUnitData.projectListVo;
var projectData = new ProjectData();
//projectData._currentProjectType = currentProjectType;
projectData._companyName = companyUnitData.userInfoVo.companyName;
projectData._coverAddressNameUrl = companyUnitData.userInfoVo.logoPath;
// 筛选出 wxProjectType 为 "wxVirtualHall" 的项目
SetVirtualSceneData(ProjectType.wxVirtualHall, projectListVo, ref projectData);
SetARData(ProjectType.wxPlane, projectListVo, ref projectData);
SetARTrackData(projectData._companyName, ProjectType.wxTrack, projectListVo, ref projectData);
SetARVirtualHumanData(ProjectType.wxVirtualHumans, projectListVo, ref projectData);
if (!m_dictallProject.ContainsKey(userCode))
{
m_dictallProject.Add(userCode, projectData);
}
projectDataList.Add(projectData);
}
return projectData;
return projectData;
return projectDataList;
}
private static void SetVirtualSceneData(ProjectType currentProjectType,
@ -104,10 +122,11 @@ namespace GameLogic
sceneData._sceneCoverhttpName = sceneChild.thumbnailUrl;
sceneData.list_players.Add(new PlayerData()
{
_playerAddressName = "Player_female", _playerCoverAddressName = "show_car_player_female"
_playerAddressName = "Player_female",
_playerCoverAddressName = "show_car_player_female"
});
sceneData.list_players.Add(new PlayerData()
{ _playerAddressName = "Player_man", _playerCoverAddressName = "show_car_player_man" });
{ _playerAddressName = "Player_man", _playerCoverAddressName = "show_car_player_man" });
sceneDataList.Add(sceneData);
}
}
@ -150,12 +169,12 @@ namespace GameLogic
}
}
private static void SetARTrackData(string userCode,ProjectType currentProjectType, List<ProjectConfigListVoItem> projectListVo,
private static void SetARTrackData(string userCode, ProjectType currentProjectType, List<ProjectConfigListVoItem> projectListVo,
ref ProjectData projectData)
{
var projects = projectListVo
.FindAll(p => p.wxProjectType == currentProjectType.ToString());
// Log.Warning($"userCode{userCode} type :{currentProjectType.ToString()} 数量 {projects.Count} ");
// Log.Warning($"userCode{userCode} type :{currentProjectType.ToString()} 数量 {projects.Count} ");
if (projects != null)
{
List<ARTrackData> arTrackList = new List<ARTrackData>();
@ -236,7 +255,7 @@ namespace GameLogic
#endregion
#region
#endregion
}

View File

@ -7,6 +7,8 @@ using UnityEngine;
using UnityEngine.UI;
using TEngine;
using TMPro;
using System;
using GameConfig.item;
namespace GameLogic
{
@ -21,7 +23,9 @@ namespace GameLogic
private MPImage m_mpimg;
private TextMeshProUGUI m_tmptext;
private LoopListView m_loopListView;
public List<JsonData.QueryCompanyData> m_datalllist = new List<JsonData.QueryCompanyData>();
public List<ProjectData> m_datalllist = new List<ProjectData>();
public List<UIWidget> m_widgetList = new List<UIWidget>();
protected override void ScriptGenerator()
{
m_btnReturn = FindChildComponent<Button>("UIComSceneTitle/m_btnReturn");
@ -53,7 +57,7 @@ namespace GameLogic
{
return;
}
InputSearchResult(inputStr);
await InputSearchResult(inputStr);
if (!SaveDataSystem.Instance.IsContainsThisText(inputStr))
{
SaveDataSystem.Instance.SaveSearchTextToSaveFile(inputStr);
@ -65,33 +69,63 @@ namespace GameLogic
protected override void RegisterEvent()
{
AddUIEvent<string>(UISearchEventDefined.SearchResult,InputSearchResult);
AddUIEvent<string>(UISearchEventDefined.SearchResult,InputSearch);
base.RegisterEvent();
}
private void InputSearch(string input)
{
InputSearchResult(input).Forget();
}
protected override void OnCreate()
{
base.OnCreate();
}
private void InputSearchResult(string input)
{
private async UniTask InputSearchResult(string input)
{
m_tmpinput.text = input;
m_datalllist = DataConfigSystem.Instance.GetAllCompanyListDataContain(input);
if(m_loopListView == null ) return;
m_loopListView.InitListView(m_datalllist.Count,OnGetItemByIndex);
m_datalllist = await DataConfigSystem.Instance.GetSearchCompanyAllData("1/100",input);
if(m_loopListView == null && m_datalllist == null && m_datalllist.Count <= 0 ) {
return;
};
Log.Info("m_datalllist"+m_datalllist?.Count);
if(m_loopListView.ItemTotalCount > 0)
{
}
m_loopListView.SetListItemCount(0);
//m_loopListView.
if(m_datalllist == null)
{
Log.Warning("m_datalllist == null");
return;
}
else{
m_widgetList.Clear();
//m_loopListView.AllocOrNewListViewItem("UIWidgetSearchItem");
m_loopListView?.InitListView(m_datalllist.Count,OnGetItemByIndex);
}
}
LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
{
LoopListViewItem item = listView.AllocOrNewListViewItem("UIWidgetSearchItem");
item.name = "UIWidgetSearchItem"+index;
var widget = CreateWidget<UIWidgetSearchItem>(item.gameObject);
if (m_datalllist.Count > index)
{
widget.Init(m_datalllist[index],index,m_tmpinput.text);
m_widgetList.Add(widget);
}

View File

@ -18,6 +18,8 @@ namespace GameLogic
private Button m_btnClickProject;
public string m_searchText;
public ProjectData m_data;
protected override void ScriptGenerator()
{
m_mpimg = FindChildComponent<MPImage>("m_mpimg");
@ -33,14 +35,11 @@ namespace GameLogic
private async UniTaskVoid OnClickClickProjectBtn()
{
var companyName = m_tmptext.text;
var project = DataConfigSystem.Instance.GetProjectData(companyName);
if (project != null)
if (m_data != null)
{
GameModule.UI.CloseUI<UIARBrochureHome>();
StageSystem.Instance.LoadProject(typeof(UISearchScrollView), project, typeof(UISearchScrollView),m_searchText);
StageSystem.Instance.LoadProject(typeof(UISearchScrollView), m_data, typeof(UISearchScrollView),m_searchText);
}
await UniTask.Yield();
}
@ -52,64 +51,20 @@ namespace GameLogic
m_tmptext.text = "";
}
public void Init(JsonData.QueryCompanyData data, int index,string search)
public async UniTask Init(ProjectData data, int index,string search)
{
ClearData();
if (data.logoPath != null && data.logoPath.Length > 0)
if (data._coverAddressNameUrl != null && data._coverAddressNameUrl.Length > 0)
{
if (!SaveDataSystem.Instance.IsContainUrlInMemory(data.logoPath))
{
Log.Debug("下载加载");
DownloadAndSaveTextureToLocal(data.logoPath).Forget();
}
else
{
Log.Debug("从内存加载");
var texture2D = SaveDataSystem.Instance.m_texture2Ddict[data.logoPath];
Sprite sprite = CreateSpriteByTex(texture2D);
m_mpimg.sprite = sprite;
}
m_tmptext.text = data.companyName;
m_data = data;
var tex = await ImageUtility.UnityWebDownloadTexture2D(data._coverAddressNameUrl,this.gameObject.GetCancellationTokenOnDestroy());
var sprite = CreateSpriteByTex(tex);
m_tmptext.text = data._companyName;
m_mpimg.sprite = sprite;
m_searchText = search;
}
}
public async UniTaskVoid DownloadAndSaveTextureToLocal(string url)
{
var request = HTTPRequest.CreateGet(url, OnRequestFinishedCallback);
//Debug.Log("开始下载:" + url);
request.DownloadSettings.ContentStreamMaxBuffered = 100 * 1024 * 1024;
request.Send();
await request;
await UniTask.CompletedTask;
}
private void OnRequestFinishedCallback(HTTPRequest req, HTTPResponse resp)
{
switch (req.State)
{
case HTTPRequestStates.Finished:
if (resp.IsSuccess)
{
var texture2D = resp.DataAsTexture2D;
string url = req.Uri.AbsoluteUri;
Sprite sprite = CreateSpriteByTex(texture2D);
m_mpimg.sprite = sprite;
SaveDataSystem.Instance.AddTextureToMemory(url, texture2D);
}
else
Debug.LogWarning($"Server error({resp.StatusCode} - {resp.Message})!");
break;
default:
// Debug.LogError(req.State.ToString());
break;
}
}
private static Sprite CreateSpriteByTex(Texture2D texture2D)
{
return Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));

View File

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