1. 重置 搜索 请求 接口 和数据 2. 修复 搜索界面UI显示的问题 3. 修改 ui搜索界面 返回按钮的ui美术
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m_Maskable: 1
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@ -932,7 +1008,7 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_DrawShape: 0
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m_DrawShape: 1
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m_ImageType: 0
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m_MaterialMode: 0
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m_StrokeWidth: 0
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@ -950,8 +1026,8 @@ MonoBehaviour:
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m_CornerRadius: {x: 0, y: 0, z: 0, w: 0}
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m_UniformCornerRadius: 0
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m_Circle:
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m_FitRadius: 0
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m_Radius: 29.95
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m_FitRadius: 1
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m_Pentagon:
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m_CornerRadius: {x: 0, y: 0, z: 0, w: 0}
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m_UniformCornerRadius: 0
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@ -13,7 +13,7 @@ namespace GameLogic
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public async UniTask<ProjectData> GetSingleProjectAllData(string page, string userCode)
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{
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if (m_dictallProject.TryGetValue(userCode,out var projectData))
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if (m_dictallProject.TryGetValue(userCode, out var projectData))
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{
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return projectData;
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}
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@ -21,12 +21,17 @@ namespace GameLogic
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var jsonData = await JsonHttpUtility.UnityWebRequestPostJsonByUserCode(page, jsonParm);
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var projectConfigRoot = JsonUtility.FromJson<ProjectConfigRoot>(jsonData);
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return GetProjectData(projectConfigRoot.data,userCode);
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var projectDataist = GetProjectData(projectConfigRoot.data, userCode);
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if (projectDataist.Count > 0)
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{
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return projectDataist[0];
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}
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return null;
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}
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public async UniTask<ProjectData> GetSingleCompanyAllData(string page, string userCode)
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{
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if (m_dictallProject.TryGetValue(userCode,out var projectData))
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if (m_dictallProject.TryGetValue(userCode, out var projectData))
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{
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return projectData;
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}
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@ -34,9 +39,22 @@ namespace GameLogic
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var jsonData = await JsonHttpUtility.UnityWebRequestPostJsonByUserCode(page, jsonParm);
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var projectConfigRoot = JsonUtility.FromJson<ProjectConfigRoot>(jsonData);
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return GetProjectData(projectConfigRoot.data,userCode);
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var projectDataist = GetProjectData(projectConfigRoot.data, userCode);
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if (projectDataist.Count > 0)
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{
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return projectDataist[0];
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}
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return null;
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}
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public async UniTask<List<ProjectData>> GetSearchCompanyAllData(string page, string companyName)
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{
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string jsonParm = $"{{\"companyName\":\"{companyName}\"}}";
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var jsonData = await JsonHttpUtility.UnityWebRequestPostJsonByUserCode(page, jsonParm);
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Log.Info("jsonData"+jsonData);
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var projectConfigRoot = JsonUtility.FromJson<ProjectConfigRoot>(jsonData);
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return GetProjectData(projectConfigRoot.data, companyName);
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}
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#region 场景数据
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@ -47,35 +65,35 @@ namespace GameLogic
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}
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public ProjectData GetProjectData(ProjectConfigData projectConfigData,string userCode)
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public List<ProjectData> GetProjectData(ProjectConfigData projectConfigData, string userCode)
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{
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if (projectConfigData.list == null || projectConfigData.list.Count <= 0)
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{
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return null;
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}
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var companyUnitData = projectConfigData.list[0];
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var projectListVo = companyUnitData.projectListVo;
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var projectData = new ProjectData();
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//projectData._currentProjectType = currentProjectType;
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projectData._companyName = companyUnitData.userInfoVo.companyName;
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projectData._coverAddressNameUrl = companyUnitData.userInfoVo.logoPath;
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// 筛选出 wxProjectType 为 "wxVirtualHall" 的项目
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SetVirtualSceneData(ProjectType.wxVirtualHall, projectListVo, ref projectData);
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SetARData(ProjectType.wxPlane, projectListVo, ref projectData);
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SetARTrackData(projectData._companyName,ProjectType.wxTrack, projectListVo, ref projectData);
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SetARVirtualHumanData(ProjectType.wxVirtualHumans, projectListVo, ref projectData);
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if (!m_dictallProject.ContainsKey(userCode))
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List<ProjectData> projectDataList = new List<ProjectData>();
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foreach (var companyUnitData in projectConfigData.list)
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{
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m_dictallProject.Add(userCode,projectData);
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var projectListVo = companyUnitData.projectListVo;
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var projectData = new ProjectData();
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//projectData._currentProjectType = currentProjectType;
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projectData._companyName = companyUnitData.userInfoVo.companyName;
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projectData._coverAddressNameUrl = companyUnitData.userInfoVo.logoPath;
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// 筛选出 wxProjectType 为 "wxVirtualHall" 的项目
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SetVirtualSceneData(ProjectType.wxVirtualHall, projectListVo, ref projectData);
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SetARData(ProjectType.wxPlane, projectListVo, ref projectData);
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SetARTrackData(projectData._companyName, ProjectType.wxTrack, projectListVo, ref projectData);
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SetARVirtualHumanData(ProjectType.wxVirtualHumans, projectListVo, ref projectData);
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if (!m_dictallProject.ContainsKey(userCode))
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{
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m_dictallProject.Add(userCode, projectData);
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}
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projectDataList.Add(projectData);
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}
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return projectData;
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return projectData;
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return projectDataList;
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}
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private static void SetVirtualSceneData(ProjectType currentProjectType,
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@ -104,10 +122,11 @@ namespace GameLogic
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sceneData._sceneCoverhttpName = sceneChild.thumbnailUrl;
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sceneData.list_players.Add(new PlayerData()
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{
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_playerAddressName = "Player_female", _playerCoverAddressName = "show_car_player_female"
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_playerAddressName = "Player_female",
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_playerCoverAddressName = "show_car_player_female"
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});
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sceneData.list_players.Add(new PlayerData()
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{ _playerAddressName = "Player_man", _playerCoverAddressName = "show_car_player_man" });
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{ _playerAddressName = "Player_man", _playerCoverAddressName = "show_car_player_man" });
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sceneDataList.Add(sceneData);
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}
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}
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@ -150,12 +169,12 @@ namespace GameLogic
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}
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}
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private static void SetARTrackData(string userCode,ProjectType currentProjectType, List<ProjectConfigListVoItem> projectListVo,
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private static void SetARTrackData(string userCode, ProjectType currentProjectType, List<ProjectConfigListVoItem> projectListVo,
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ref ProjectData projectData)
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{
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var projects = projectListVo
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.FindAll(p => p.wxProjectType == currentProjectType.ToString());
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// Log.Warning($"userCode{userCode} type :{currentProjectType.ToString()} 数量 {projects.Count} ");
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// Log.Warning($"userCode{userCode} type :{currentProjectType.ToString()} 数量 {projects.Count} ");
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if (projects != null)
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{
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List<ARTrackData> arTrackList = new List<ARTrackData>();
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@ -236,7 +255,7 @@ namespace GameLogic
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#endregion
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#region 私有方法
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#endregion
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}
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@ -7,6 +7,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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using TMPro;
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using System;
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using GameConfig.item;
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namespace GameLogic
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{
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@ -21,7 +23,9 @@ namespace GameLogic
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private MPImage m_mpimg;
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private TextMeshProUGUI m_tmptext;
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private LoopListView m_loopListView;
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public List<JsonData.QueryCompanyData> m_datalllist = new List<JsonData.QueryCompanyData>();
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public List<ProjectData> m_datalllist = new List<ProjectData>();
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public List<UIWidget> m_widgetList = new List<UIWidget>();
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protected override void ScriptGenerator()
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{
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m_btnReturn = FindChildComponent<Button>("UIComSceneTitle/m_btnReturn");
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@ -53,7 +57,7 @@ namespace GameLogic
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{
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return;
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}
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InputSearchResult(inputStr);
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await InputSearchResult(inputStr);
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if (!SaveDataSystem.Instance.IsContainsThisText(inputStr))
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{
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SaveDataSystem.Instance.SaveSearchTextToSaveFile(inputStr);
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@ -65,33 +69,63 @@ namespace GameLogic
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protected override void RegisterEvent()
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{
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AddUIEvent<string>(UISearchEventDefined.SearchResult,InputSearchResult);
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AddUIEvent<string>(UISearchEventDefined.SearchResult,InputSearch);
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base.RegisterEvent();
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}
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private void InputSearch(string input)
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{
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InputSearchResult(input).Forget();
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}
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protected override void OnCreate()
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{
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base.OnCreate();
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}
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private void InputSearchResult(string input)
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{
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private async UniTask InputSearchResult(string input)
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{
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m_tmpinput.text = input;
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m_datalllist = DataConfigSystem.Instance.GetAllCompanyListDataContain(input);
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if(m_loopListView == null ) return;
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m_loopListView.InitListView(m_datalllist.Count,OnGetItemByIndex);
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m_datalllist = await DataConfigSystem.Instance.GetSearchCompanyAllData("1/100",input);
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if(m_loopListView == null && m_datalllist == null && m_datalllist.Count <= 0 ) {
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return;
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};
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Log.Info("m_datalllist"+m_datalllist?.Count);
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if(m_loopListView.ItemTotalCount > 0)
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{
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}
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m_loopListView.SetListItemCount(0);
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//m_loopListView.
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if(m_datalllist == null)
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{
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Log.Warning("m_datalllist == null");
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return;
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}
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else{
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m_widgetList.Clear();
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//m_loopListView.AllocOrNewListViewItem("UIWidgetSearchItem");
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m_loopListView?.InitListView(m_datalllist.Count,OnGetItemByIndex);
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}
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}
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LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
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{
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LoopListViewItem item = listView.AllocOrNewListViewItem("UIWidgetSearchItem");
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item.name = "UIWidgetSearchItem"+index;
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var widget = CreateWidget<UIWidgetSearchItem>(item.gameObject);
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if (m_datalllist.Count > index)
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{
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widget.Init(m_datalllist[index],index,m_tmpinput.text);
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m_widgetList.Add(widget);
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}
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@ -18,6 +18,8 @@ namespace GameLogic
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private Button m_btnClickProject;
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public string m_searchText;
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public ProjectData m_data;
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protected override void ScriptGenerator()
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{
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m_mpimg = FindChildComponent<MPImage>("m_mpimg");
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@ -33,14 +35,11 @@ namespace GameLogic
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private async UniTaskVoid OnClickClickProjectBtn()
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{
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var companyName = m_tmptext.text;
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var project = DataConfigSystem.Instance.GetProjectData(companyName);
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if (project != null)
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if (m_data != null)
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{
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GameModule.UI.CloseUI<UIARBrochureHome>();
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StageSystem.Instance.LoadProject(typeof(UISearchScrollView), project, typeof(UISearchScrollView),m_searchText);
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StageSystem.Instance.LoadProject(typeof(UISearchScrollView), m_data, typeof(UISearchScrollView),m_searchText);
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}
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await UniTask.Yield();
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}
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@ -52,64 +51,20 @@ namespace GameLogic
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m_tmptext.text = "";
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}
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public void Init(JsonData.QueryCompanyData data, int index,string search)
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public async UniTask Init(ProjectData data, int index,string search)
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{
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ClearData();
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if (data.logoPath != null && data.logoPath.Length > 0)
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if (data._coverAddressNameUrl != null && data._coverAddressNameUrl.Length > 0)
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{
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if (!SaveDataSystem.Instance.IsContainUrlInMemory(data.logoPath))
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{
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Log.Debug("下载加载");
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DownloadAndSaveTextureToLocal(data.logoPath).Forget();
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}
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else
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{
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Log.Debug("从内存加载");
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var texture2D = SaveDataSystem.Instance.m_texture2Ddict[data.logoPath];
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Sprite sprite = CreateSpriteByTex(texture2D);
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m_mpimg.sprite = sprite;
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}
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m_tmptext.text = data.companyName;
|
||||
m_data = data;
|
||||
var tex = await ImageUtility.UnityWebDownloadTexture2D(data._coverAddressNameUrl,this.gameObject.GetCancellationTokenOnDestroy());
|
||||
var sprite = CreateSpriteByTex(tex);
|
||||
m_tmptext.text = data._companyName;
|
||||
m_mpimg.sprite = sprite;
|
||||
m_searchText = search;
|
||||
}
|
||||
}
|
||||
|
||||
public async UniTaskVoid DownloadAndSaveTextureToLocal(string url)
|
||||
{
|
||||
var request = HTTPRequest.CreateGet(url, OnRequestFinishedCallback);
|
||||
//Debug.Log("开始下载:" + url);
|
||||
request.DownloadSettings.ContentStreamMaxBuffered = 100 * 1024 * 1024;
|
||||
request.Send();
|
||||
await request;
|
||||
|
||||
await UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
private void OnRequestFinishedCallback(HTTPRequest req, HTTPResponse resp)
|
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{
|
||||
switch (req.State)
|
||||
{
|
||||
case HTTPRequestStates.Finished:
|
||||
if (resp.IsSuccess)
|
||||
{
|
||||
var texture2D = resp.DataAsTexture2D;
|
||||
string url = req.Uri.AbsoluteUri;
|
||||
Sprite sprite = CreateSpriteByTex(texture2D);
|
||||
m_mpimg.sprite = sprite;
|
||||
SaveDataSystem.Instance.AddTextureToMemory(url, texture2D);
|
||||
}
|
||||
else
|
||||
Debug.LogWarning($"Server error({resp.StatusCode} - {resp.Message})!");
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
// Debug.LogError(req.State.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static Sprite CreateSpriteByTex(Texture2D texture2D)
|
||||
{
|
||||
return Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));
|
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|
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@ -140,12 +140,12 @@ MonoBehaviour:
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draggingID: 0
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--- !u!114 &7
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MonoBehaviour:
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@ -167,12 +167,12 @@ MonoBehaviour:
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--- !u!114 &8
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@ -271,13 +271,13 @@ MonoBehaviour:
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--- !u!114 &12
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@ -346,10 +346,10 @@ MonoBehaviour:
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@ -372,9 +372,9 @@ MonoBehaviour:
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@ -424,7 +424,7 @@ MonoBehaviour:
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m_LastClickedID: 72342
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m_ExpandedIDs: 00000000821b0100241c01005c1c0100908d0100928d0100948d0100968d0100988d01009a8d01009c8d01009e8d0100a08d0100a28d0100a48d0100a68d0100a88d0100aa8d0100ac8d0100ae8d0100b08d0100b28d0100b48d0100b68d0100b88d0100ba8d0100bc8d0100be8d0100c08d0100c28d0100c48d0100c68d0100c88d0100ca8d0100cc8d0100ce8d0100
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scrollPos: {x: 0, y: 175}
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m_SelectedIDs: 281e0100
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||||
m_LastClickedID: 73256
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||||
m_ExpandedIDs: 00000000e21d0100e41d0100e61d0100e81d0100ea1d0100ec1d0100ee1d0100f01d0100f21d0100f41d0100f61d0100f81d0100fa1d0100fc1d0100fe1d0100001e0100021e0100041e0100061e0100081e01000a1e01000c1e01000e1e0100101e0100121e0100141e0100161e0100181e01001a1e01001c1e01001e1e0100201e0100221e0100241e0100261e0100281e01002a1e01002c1e01002e1e0100301e0100321e0100341e0100361e0100381e01003a1e01003c1e01003e1e0100401e0100421e0100
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||||
m_RenameOverlay:
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||||
m_UserAcceptedRename: 0
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||||
m_Name:
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||||
@ -1397,7 +1397,7 @@ MonoBehaviour:
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||||
scrollPos: {x: 0, y: 0}
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||||
m_SelectedIDs:
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||||
m_LastClickedID: 0
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||||
m_ExpandedIDs: 00000000821b0100241c01005c1c0100908d0100928d0100948d0100968d0100988d01009a8d01009c8d01009e8d0100a08d0100a28d0100a48d0100a68d0100a88d0100aa8d0100ac8d0100ae8d0100b08d0100b28d0100b48d0100b68d0100b88d0100ba8d0100bc8d0100be8d0100c08d0100c28d0100c48d0100c68d0100c88d0100ca8d0100cc8d0100ce8d0100
|
||||
m_ExpandedIDs: 00000000e21d0100e41d0100e61d0100e81d0100ea1d0100ec1d0100ee1d0100f01d0100f21d0100f41d0100f61d0100f81d0100fa1d0100fc1d0100fe1d0100001e0100021e0100041e0100061e0100081e01000a1e01000c1e01000e1e0100101e0100121e0100141e0100161e0100181e01001a1e01001c1e01001e1e0100201e0100221e0100241e0100261e0100281e01002a1e01002c1e01002e1e0100301e0100321e0100341e0100361e0100381e01003a1e01003c1e01003e1e0100401e0100421e0100
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||||
m_RenameOverlay:
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||||
m_UserAcceptedRename: 0
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||||
m_Name:
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||||
@ -1454,7 +1454,7 @@ MonoBehaviour:
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||||
m_ScrollPosition: {x: 0, y: 0}
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||||
m_GridSize: 16
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m_SkipHiddenPackages: 0
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m_DirectoriesAreaWidth: 177
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||||
m_DirectoriesAreaWidth: 239
|
||||
--- !u!114 &21
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
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||||
@ -1476,9 +1476,9 @@ MonoBehaviour:
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m_TextWithWhitespace: "Inspector\u200B"
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m_Pos:
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||||
serializedVersion: 2
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x: 1471
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||||
x: 1472
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||||
y: 24
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||||
width: 449
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||||
width: 448
|
||||
height: 907
|
||||
m_SerializedDataModeController:
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||||
m_DataMode: 0
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@ -1525,10 +1525,10 @@ MonoBehaviour:
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||||
m_TextWithWhitespace: "Game\u200B"
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m_Pos:
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||||
serializedVersion: 2
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x: 889
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||||
x: 848
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||||
y: 24
|
||||
width: 580
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||||
height: 500
|
||||
width: 622
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||||
height: 421
|
||||
m_SerializedDataModeController:
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||||
m_DataMode: 0
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m_PreferredDataMode: 0
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@ -1584,23 +1584,23 @@ MonoBehaviour:
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||||
serializedVersion: 2
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x: 0
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y: 21
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||||
width: 580
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||||
height: 479
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||||
m_Scale: {x: 0.35907045, y: 0.35907045}
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m_Translation: {x: 290, y: 239.49998}
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width: 622
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height: 400
|
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m_Scale: {x: 0.2998501, y: 0.29985008}
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m_Translation: {x: 311, y: 200}
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m_MarginLeft: 0
|
||||
m_MarginRight: 0
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||||
m_MarginTop: 0
|
||||
m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -807.6409
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x: -1037.1849
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||||
y: -667
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||||
width: 1615.2819
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||||
width: 2074.3699
|
||||
height: 1334
|
||||
m_MinimalGUI: 1
|
||||
m_defaultScale: 0.35907045
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||||
m_LastWindowPixelSize: {x: 580, y: 500}
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||||
m_defaultScale: 0.29985008
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||||
m_LastWindowPixelSize: {x: 622, y: 421}
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||||
m_ClearInEditMode: 1
|
||||
m_NoCameraWarning: 1
|
||||
m_LowResolutionForAspectRatios: 01000101000000000000
|
||||
|
Loading…
x
Reference in New Issue
Block a user