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# Streaming
This part is regarding how the HLOD mesh is loaded into the scene. The
HLOD streaming system creates a controller component on top of the
gameObject with the HLOD component. This controller is responsible for
the actual HLOD mesh loading behavior. There is a modes available:
- Unsupported
# Unsupported
![](.//media/image17.png)
Under this mode, we do not support streaming. We add HLOD meshes at
every detail level into the scene, and during gameplay we
enable/disable meshes the HLOD system wants to show/hide.
**OutputDirectory**: Specify where the resource file will be created.
The location must be under an Assets folder.
**Compress Format**: Specifies texture compression format by the
platform. Texture compression happens when resources are imported or
when the platform changes.