808 B

Streaming

This part is regarding how the HLOD mesh is loaded into the scene. The HLOD streaming system creates a controller component on top of the gameObject with the HLOD component. This controller is responsible for the actual HLOD mesh loading behavior. There is a modes available:

  • Unsupported

Unsupported

Under this mode, we do not support streaming. We add HLOD meshes at every detail level into the scene, and during gameplay we enable/disable meshes the HLOD system wants to show/hide.

OutputDirectory: Specify where the resource file will be created. The location must be under an Assets folder.

Compress Format: Specifies texture compression format by the platform. Texture compression happens when resources are imported or when the platform changes.