添加hlod插件 odin插件 primeTween插件 实体模块
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This asset contains 2 main packages. Please use the appropriate package according to the rendering pipeline of your project:
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** Built-in pipeline **
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- Import the package from the folder /Builtin.
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- Requires Unity 2021.3 or later.
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** Universal Rendering Pipeline **
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- Import the package from the folder /URP
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- Requires Unity 2021.3 or later. Setup video: https://youtu.be/wXNS3gaBxHE?si=QkPaidmBHrmSeeua
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Once imported, read the PDF documentation for additional details.
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Thanks for using Highlight Plus.
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Questions / Suggestions / Support
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---------------------------------
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* Support-Web: https://kronnect.com/support
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* Support-Discord: https://discord.gg/EH2GMaM
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* Email: contact@kronnect.com
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* Twitter: @Kronnect
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FactoryNumeric/Assets/Plugins/PrimeTween.meta
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FactoryNumeric/Assets/Plugins/PrimeTween/Demo/Demo.unity
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
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packageVersion: 1.2.2
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@ -0,0 +1,13 @@
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#if PRIME_TWEEN_INSTALLED
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using PrimeTween;
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using UnityEngine;
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namespace PrimeTweenDemo {
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public abstract class Animatable : MonoBehaviour {
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public virtual void OnClick() {
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}
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public abstract Sequence Animate(bool toEndValue);
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}
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}
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#endif
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
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packageVersion: 1.2.2
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assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/Animatable.cs
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uploadId: 745996
|
@ -0,0 +1,29 @@
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#if PRIME_TWEEN_INSTALLED
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using PrimeTween;
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using UnityEngine;
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namespace PrimeTweenDemo {
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public class Baggage : Animatable {
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[SerializeField] Transform animationAnchor;
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Sequence sequence;
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public override void OnClick() {
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PlayFlipAnimation();
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}
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public override Sequence Animate(bool _) {
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return PlayFlipAnimation();
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}
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Sequence PlayFlipAnimation() {
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if (!sequence.isAlive) {
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const float jumpDuration = 0.3f;
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sequence = Tween.LocalPositionZ(animationAnchor, 0.2f, jumpDuration)
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.Chain(Tween.LocalEulerAngles(animationAnchor, Vector3.zero, new Vector3(0, 360, 0), 0.9f, Ease.InOutBack))
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.Chain(Tween.LocalPositionZ(animationAnchor, 0, jumpDuration));
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}
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return sequence;
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}
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}
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}
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#endif
|
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packageVersion: 1.2.2
|
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assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/Baggage.cs
|
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uploadId: 745996
|
@ -0,0 +1,55 @@
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#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
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using PrimeTween;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace PrimeTweenDemo {
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public class CameraController : MonoBehaviour {
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[SerializeField] HighlightedElementController highlightedElementController;
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[SerializeField] SwipeTutorial swipeTutorial;
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[SerializeField] Camera mainCamera;
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[SerializeField, Range(0f, 1f)] float cameraShakeStrength = 0.4f;
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float currentAngle;
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Vector2? inputBeginPos;
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bool isAnimating;
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float curRotationSpeed;
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void OnEnable() {
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currentAngle = transform.localEulerAngles.y;
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isAnimating = true;
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Tween.Custom(this, 0, 5, 2, (target, val) => target.curRotationSpeed = val);
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}
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void Update() {
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if (isAnimating) {
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currentAngle += curRotationSpeed * Time.deltaTime;
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transform.localEulerAngles = new Vector3(0f, currentAngle);
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}
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if (highlightedElementController.current == null && InputController.GetDown() && !EventSystem.current.IsPointerOverGameObject()) {
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inputBeginPos = InputController.screenPosition;
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}
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if (InputController.GetUp()) {
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inputBeginPos = null;
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}
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if (inputBeginPos.HasValue) {
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var deltaMove = InputController.screenPosition - inputBeginPos.Value;
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if (Mathf.Abs(deltaMove.x) / Screen.width > 0.05f) {
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isAnimating = false;
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inputBeginPos = null;
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currentAngle += Mathf.Sign(deltaMove.x) * 45f;
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Tween.LocalRotation(transform, new Vector3(0f, currentAngle), 1.5f, Ease.OutCubic);
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swipeTutorial.Hide();
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}
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}
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}
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public void ShakeCamera() {
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Shake();
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}
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internal Sequence Shake(float startDelay = 0) {
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return Tween.ShakeCamera(mainCamera, cameraShakeStrength, startDelay: startDelay);
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}
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}
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}
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#endif
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timeCreated: 1682326446
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AssetOrigin:
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productId: 252960
|
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
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||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/CameraController.cs
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||||
uploadId: 745996
|
@ -0,0 +1,40 @@
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#if PRIME_TWEEN_INSTALLED
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using PrimeTween;
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using UnityEngine;
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namespace PrimeTweenDemo {
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public class CameraProjectionMatrixAnimation : MonoBehaviour {
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[SerializeField] Camera mainCamera;
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float interpolationFactor;
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bool isOrthographic;
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Tween tween;
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public void AnimateCameraProjection() {
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isOrthographic = !isOrthographic;
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tween.Stop();
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tween = Tween.Custom(this, interpolationFactor, isOrthographic ? 1 : 0, 0.6f, ease: Ease.InOutSine, onValueChange: (target, t) => {
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target.InterpolateProjectionMatrix(t);
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})
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.OnComplete(this, target => {
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target.mainCamera.orthographic = target.isOrthographic;
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target.mainCamera.ResetProjectionMatrix();
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});
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}
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void InterpolateProjectionMatrix(float _interpolationFactor) {
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interpolationFactor = _interpolationFactor;
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float aspect = (float)Screen.width / Screen.height;
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var orthographicSize = mainCamera.orthographicSize;
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var perspectiveMatrix = Matrix4x4.Perspective(mainCamera.fieldOfView, aspect, mainCamera.nearClipPlane, mainCamera.farClipPlane);
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var orthoMatrix = Matrix4x4.Ortho(-orthographicSize * aspect, orthographicSize * aspect, -orthographicSize, orthographicSize, mainCamera.nearClipPlane, mainCamera.farClipPlane);
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Matrix4x4 projectionMatrix = default;
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for (int i = 0; i < 16; i++) {
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projectionMatrix[i] = Mathf.Lerp(perspectiveMatrix[i], orthoMatrix[i], _interpolationFactor);
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}
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mainCamera.projectionMatrix = projectionMatrix;
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}
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public bool IsAnimating => tween.isAlive;
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}
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}
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#endif
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productId: 252960
|
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
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||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/CameraProjectionMatrixAnimation.cs
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||||
uploadId: 745996
|
136
FactoryNumeric/Assets/Plugins/PrimeTween/Demo/Scripts/Demo.cs
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136
FactoryNumeric/Assets/Plugins/PrimeTween/Demo/Scripts/Demo.cs
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#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
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using PrimeTween;
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using UnityEngine.UI;
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#endif
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using UnityEngine;
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namespace PrimeTweenDemo {
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public class Demo : MonoBehaviour {
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#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
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[SerializeField] AnimateAllType animateAllType; enum AnimateAllType { Sequence, Async, Coroutine }
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[SerializeField] Slider sequenceTimelineSlider;
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[SerializeField] Text pausedLabel;
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[SerializeField] Button animateAllPartsButton;
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[SerializeField] TypewriterAnimatorExample typewriterAnimatorExample;
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[SerializeField] Animatable[] animatables;
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[SerializeField] Wheels wheels;
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[SerializeField, Range(0.5f, 5f)] float timeScale = 1;
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bool isAnimatingWithCoroutineOrAsync;
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public Sequence animateAllSequence;
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public static Demo instance { get; private set; }
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void Awake() {
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instance = this;
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PrimeTweenConfig.SetTweensCapacity(100);
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}
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void OnEnable() {
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sequenceTimelineSlider.fillRect.gameObject.SetActive(false);
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sequenceTimelineSlider.onValueChanged.AddListener(SequenceTimelineSliderChanged);
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}
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void OnDisable() => sequenceTimelineSlider.onValueChanged.RemoveListener(SequenceTimelineSliderChanged);
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void OnDestroy() => instance = null;
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void SequenceTimelineSliderChanged(float sliderValue) {
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if (!notifySliderChanged) {
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return;
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}
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if (!animateAllSequence.isAlive) {
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wheels.OnClick();
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}
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animateAllSequence.isPaused = true;
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animateAllSequence.progressTotal = sliderValue;
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}
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bool notifySliderChanged = true;
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void UpdateSlider() {
|
||||
var isSliderVisible = animateAllType == AnimateAllType.Sequence && !isAnimatingWithCoroutineOrAsync;
|
||||
sequenceTimelineSlider.gameObject.SetActive(isSliderVisible);
|
||||
if (!isSliderVisible) {
|
||||
return;
|
||||
}
|
||||
pausedLabel.gameObject.SetActive(animateAllSequence.isAlive && animateAllSequence.isPaused);
|
||||
var isSequenceAlive = animateAllSequence.isAlive;
|
||||
sequenceTimelineSlider.handleRect.gameObject.SetActive(isSequenceAlive);
|
||||
if (isSequenceAlive) {
|
||||
notifySliderChanged = false;
|
||||
sequenceTimelineSlider.value = animateAllSequence.progressTotal; // Unity 2018 doesn't have SetValueWithoutNotify(), so use notifySliderChanged instead
|
||||
notifySliderChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
Time.timeScale = timeScale;
|
||||
|
||||
animateAllPartsButton.GetComponent<Image>().enabled = !isAnimatingWithCoroutineOrAsync;
|
||||
animateAllPartsButton.GetComponentInChildren<Text>().enabled = !isAnimatingWithCoroutineOrAsync;
|
||||
|
||||
UpdateSlider();
|
||||
}
|
||||
|
||||
public void AnimateAll(bool toEndValue) {
|
||||
if (isAnimatingWithCoroutineOrAsync) {
|
||||
return;
|
||||
}
|
||||
switch (animateAllType) {
|
||||
case AnimateAllType.Sequence:
|
||||
AnimateAllSequence(toEndValue);
|
||||
break;
|
||||
case AnimateAllType.Async:
|
||||
AnimateAllAsync(toEndValue);
|
||||
break;
|
||||
case AnimateAllType.Coroutine:
|
||||
StartCoroutine(AnimateAllCoroutine(toEndValue));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// Tweens and sequences can be grouped with and chained to other tweens and sequences.
|
||||
/// The advantage of using this method instead of <see cref="AnimateAllAsync"/> and <see cref="AnimateAllCoroutine"/> is the ability to stop/complete/pause the combined sequence.
|
||||
/// Also, this method doesn't generate garbage related to starting a coroutine or awaiting an async method.
|
||||
void AnimateAllSequence(bool toEndValue) {
|
||||
if (animateAllSequence.isAlive) {
|
||||
animateAllSequence.isPaused = !animateAllSequence.isPaused;
|
||||
return;
|
||||
}
|
||||
animateAllSequence = Sequence.Create();
|
||||
#if TEXT_MESH_PRO_INSTALLED
|
||||
animateAllSequence.Group(typewriterAnimatorExample.Animate());
|
||||
#endif
|
||||
float delay = 0f;
|
||||
foreach (var animatable in animatables) {
|
||||
animateAllSequence.Insert(delay, animatable.Animate(toEndValue));
|
||||
delay += 0.6f;
|
||||
}
|
||||
}
|
||||
|
||||
/// Tweens and sequences can be awaited in async methods.
|
||||
async void AnimateAllAsync(bool toEndValue) {
|
||||
isAnimatingWithCoroutineOrAsync = true;
|
||||
foreach (var animatable in animatables) {
|
||||
await animatable.Animate(toEndValue);
|
||||
}
|
||||
isAnimatingWithCoroutineOrAsync = false;
|
||||
}
|
||||
|
||||
/// Tweens and sequences can also be used in coroutines with the help of ToYieldInstruction() method.
|
||||
System.Collections.IEnumerator AnimateAllCoroutine(bool toEndValue) {
|
||||
isAnimatingWithCoroutineOrAsync = true;
|
||||
foreach (var animatable in animatables) {
|
||||
yield return animatable.Animate(toEndValue).ToYieldInstruction();
|
||||
}
|
||||
isAnimatingWithCoroutineOrAsync = false;
|
||||
}
|
||||
#else // PRIME_TWEEN_INSTALLED
|
||||
void Awake() {
|
||||
Debug.LogError("Please install PrimeTween via 'Assets/Plugins/PrimeTween/PrimeTweenInstaller'.");
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
Debug.LogError("And add the 'PRIME_TWEEN_INSTALLED' define to the 'Project Settings/Player/Scripting Define Symbols' to run the Demo in Unity 2018.");
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 945298e218f9841b08c8270c494cb200
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/Demo.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,35 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class DirectionalLightController : MonoBehaviour {
|
||||
[SerializeField] Light directionalLight;
|
||||
[SerializeField] Camera mainCamera;
|
||||
[SerializeField] Color startColor;
|
||||
[SerializeField] Color endColor;
|
||||
float angleX;
|
||||
float angleY;
|
||||
|
||||
void OnEnable() {
|
||||
// This overload is simpler, but allocates small amount of garbage because 'this' reference is captured in a closure.
|
||||
// It ok to use it once in a while but for hot code paths consider using the overload that accepts 'target' as first parameter.
|
||||
var xRotationSettings = new TweenSettings<float>(45, 10, 10, Ease.Linear, -1, CycleMode.Yoyo);
|
||||
Tween.Custom(xRotationSettings, newX => angleX = newX);
|
||||
|
||||
// This overload is more verbose, but doesn't allocate garbage.
|
||||
var yRotationSettings = new TweenSettings<float>(45, 405, 20, Ease.Linear, -1);
|
||||
Tween.Custom(this, yRotationSettings, (target, newY) => target.angleY = newY);
|
||||
|
||||
var colorSettings = new TweenSettings<Color>(startColor, endColor, 10, Ease.InCirc, -1, CycleMode.Rewind);
|
||||
Tween.LightColor(directionalLight, colorSettings);
|
||||
Tween.CameraBackgroundColor(mainCamera, colorSettings);
|
||||
Tween.Custom(colorSettings, color => RenderSettings.fogColor = color);
|
||||
}
|
||||
|
||||
void Update() {
|
||||
transform.localEulerAngles = new Vector3(angleX, angleY);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db622a6d0e0fa4b68852ef1a7fc60dba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/DirectionalLightController.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,29 @@
|
||||
#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class Door : Animatable {
|
||||
[SerializeField] CameraController cameraController;
|
||||
[SerializeField] Transform animationAnchor;
|
||||
bool isClosed;
|
||||
|
||||
public override void OnClick() {
|
||||
Animate(!isClosed);
|
||||
}
|
||||
|
||||
public override Sequence Animate(bool _isClosed) {
|
||||
if (isClosed == _isClosed) {
|
||||
return Sequence.Create();
|
||||
}
|
||||
isClosed = _isClosed;
|
||||
var rotationTween = Tween.LocalRotation(animationAnchor, _isClosed ? new Vector3(0, -90) : Vector3.zero, 0.7f, Ease.InOutElastic);
|
||||
var sequence = Sequence.Create(rotationTween);
|
||||
if (_isClosed) {
|
||||
sequence.Group(cameraController.Shake(0.5f));
|
||||
}
|
||||
return sequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4efa7d4d94464bb0b3e6ea597eb13637
|
||||
timeCreated: 1682159642
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/Door.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,25 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class Headlights : Animatable {
|
||||
[SerializeField] AnimationCurve ease;
|
||||
[SerializeField] Light[] lights;
|
||||
bool isOn;
|
||||
|
||||
public override void OnClick() {
|
||||
Animate(!isOn);
|
||||
}
|
||||
|
||||
public override Sequence Animate(bool _isOn) {
|
||||
isOn = _isOn;
|
||||
var sequence = Sequence.Create();
|
||||
foreach (var _light in lights) {
|
||||
sequence.Group(Tween.LightIntensity(_light, _isOn ? 0.7f : 0, 0.8f, ease));
|
||||
}
|
||||
return sequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bc81275df8d244a1a7568f9443b5e93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/Headlights.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,17 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class HighlightableElement : MonoBehaviour {
|
||||
[SerializeField] public Transform highlightAnchor;
|
||||
public MeshRenderer[] models { get; private set; }
|
||||
|
||||
void OnEnable() {
|
||||
models = GetComponentsInChildren<MeshRenderer>();
|
||||
foreach (var mr in models) {
|
||||
_ = mr.material; // copy shared material
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fbd7d6a5982d440282a82998473a306
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/HighlightableElement.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,67 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using JetBrains.Annotations;
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class HighlightedElementController : MonoBehaviour {
|
||||
[SerializeField] Camera mainCamera;
|
||||
[SerializeField] CameraProjectionMatrixAnimation cameraProjectionMatrixAnimation;
|
||||
[CanBeNull] public HighlightableElement current { get; private set; }
|
||||
|
||||
void Awake() {
|
||||
#if UNITY_2019_1_OR_NEWER && !PHYSICS_MODULE_INSTALLED
|
||||
Debug.LogError("Please install the package needed for Physics.Raycast(): 'Package Manager/Packages/Built-in/Physics' (com.unity.modules.physics).");
|
||||
#endif
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (cameraProjectionMatrixAnimation.IsAnimating) {
|
||||
return;
|
||||
}
|
||||
if (InputController.touchSupported && !InputController.Get()) {
|
||||
SetCurrentHighlighted(null);
|
||||
return;
|
||||
}
|
||||
var ray = mainCamera.ScreenPointToRay(InputController.screenPosition);
|
||||
var highlightableElement = RaycastHighlightableElement(ray);
|
||||
SetCurrentHighlighted(highlightableElement);
|
||||
|
||||
if (current != null && InputController.GetDown()) {
|
||||
current.GetComponent<Animatable>().OnClick();
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
static HighlightableElement RaycastHighlightableElement(Ray ray) {
|
||||
#if !UNITY_2019_1_OR_NEWER || PHYSICS_MODULE_INSTALLED
|
||||
// If you're seeing a compilation error on the next line, please install the package needed for Physics.Raycast(): 'Package Manager/Packages/Built-in/Physics' (com.unity.modules.physics).
|
||||
return Physics.Raycast(ray, out var hit) ? hit.collider.GetComponentInParent<HighlightableElement>() : null;
|
||||
#else
|
||||
return null;
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetCurrentHighlighted([CanBeNull] HighlightableElement newHighlighted) {
|
||||
if (newHighlighted != current) {
|
||||
if (current != null) {
|
||||
AnimateHighlightedElement(current, false);
|
||||
}
|
||||
current = newHighlighted;
|
||||
if (newHighlighted != null) {
|
||||
AnimateHighlightedElement(newHighlighted, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int emissionColorPropId = Shader.PropertyToID("_EmissionColor");
|
||||
|
||||
static void AnimateHighlightedElement([NotNull] HighlightableElement highlightable, bool isHighlighted) {
|
||||
Tween.LocalPositionZ(highlightable.highlightAnchor, isHighlighted ? 0.08f : 0, 0.3f);
|
||||
foreach (var model in highlightable.models) {
|
||||
Tween.MaterialColor(model.material, emissionColorPropId, isHighlighted ? Color.white * 0.25f : Color.black, 0.2f, Ease.OutQuad);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e831710f8fb47e4a09c640d573d1358
|
||||
timeCreated: 1682327543
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/HighlightedElementController.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,114 @@
|
||||
using UnityEngine;
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.EnhancedTouch;
|
||||
using UnityEngine.InputSystem.UI;
|
||||
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
||||
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
|
||||
#endif
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class InputController : MonoBehaviour {
|
||||
void Awake() {
|
||||
if (isNewInputSystemEnabled && !isLegacyInputManagerEnabled) {
|
||||
gameObject.SetActive(false);
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
var inputModule = gameObject.AddComponent<InputSystemUIInputModule>();
|
||||
inputModule.pointerBehavior = UIPointerBehavior.AllPointersAsIs;
|
||||
EnhancedTouchSupport.Enable();
|
||||
#endif
|
||||
gameObject.SetActive(true);
|
||||
} else {
|
||||
#if UNITY_UGUI_INSTALLED
|
||||
gameObject.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static bool isNewInputSystemEnabled {
|
||||
get {
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static bool isLegacyInputManagerEnabled {
|
||||
get {
|
||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public static bool touchSupported {
|
||||
get {
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
if (isNewInputSystemEnabled) {
|
||||
return Touchscreen.current != null;
|
||||
}
|
||||
#endif
|
||||
return Input.touchSupported;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool GetDown() {
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
if (Mouse.current != null) {
|
||||
return Mouse.current.leftButton.wasPressedThisFrame;
|
||||
}
|
||||
if (isNewInputSystemEnabled) {
|
||||
return Touch.activeTouches.Count > 0 && Touch.activeTouches[0].phase == TouchPhase.Began;
|
||||
}
|
||||
#endif
|
||||
return Input.GetMouseButtonDown(0);
|
||||
}
|
||||
|
||||
public static bool Get() {
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
if (isNewInputSystemEnabled) {
|
||||
if (Mouse.current != null) {
|
||||
return Mouse.current.leftButton.isPressed;
|
||||
}
|
||||
if (Touch.activeTouches.Count == 0) {
|
||||
return false;
|
||||
}
|
||||
var phase = Touch.activeTouches[0].phase;
|
||||
return phase == TouchPhase.Stationary || phase == TouchPhase.Moved;
|
||||
}
|
||||
#endif
|
||||
return Input.GetMouseButtonDown(0);
|
||||
}
|
||||
|
||||
public static bool GetUp() {
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
if (isNewInputSystemEnabled) {
|
||||
if (Mouse.current != null) {
|
||||
return Mouse.current.leftButton.wasReleasedThisFrame;
|
||||
}
|
||||
return Touch.activeTouches.Count > 0 && Touch.activeTouches[0].phase == TouchPhase.Ended;
|
||||
}
|
||||
#endif
|
||||
return Input.GetMouseButtonUp(0);
|
||||
}
|
||||
|
||||
public static Vector2 screenPosition {
|
||||
get {
|
||||
#if INPUT_SYSTEM_INSTALLED && ENABLE_INPUT_SYSTEM
|
||||
if (isNewInputSystemEnabled) {
|
||||
if (Mouse.current != null) {
|
||||
return Mouse.current.position.ReadValue();
|
||||
}
|
||||
var activeTouches = Touch.activeTouches;
|
||||
return activeTouches.Count > 0 ? activeTouches[0].screenPosition : Vector2.zero;
|
||||
}
|
||||
#endif
|
||||
return Input.mousePosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea1502cb33ab4d4ca1fedbdde163c980
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/InputController.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,21 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class JumpAnimation : MonoBehaviour {
|
||||
[SerializeField] Transform target;
|
||||
Sequence sequence;
|
||||
|
||||
public void PlayAnimation() {
|
||||
if (!sequence.isAlive) {
|
||||
const float jumpDuration = 0.3f;
|
||||
sequence = Tween.Scale(target, new Vector3(1.1f, 0.8f, 1.1f), 0.15f, Ease.OutQuad, 2, CycleMode.Yoyo)
|
||||
.Chain(Tween.LocalPositionY(target, 1, jumpDuration))
|
||||
.Chain(Tween.LocalEulerAngles(target, Vector3.zero, new Vector3(0, 360), 1.5f, Ease.InOutBack))
|
||||
.Chain(Tween.LocalPositionY(target, 0, jumpDuration));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 453932c77a72487599d5103bcde610da
|
||||
timeCreated: 1685366944
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/JumpAnimation.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8add66110a942479c9b69ed4eb7e777e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,67 @@
|
||||
#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
|
||||
#if UNITY_EDITOR && UNITY_2019_1_OR_NEWER
|
||||
using UnityEngine.Profiling;
|
||||
#endif
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
/// <summary>
|
||||
/// PrimeTween uses static delegates (lambdas with no external captures) to play animations.
|
||||
/// The first time a particular animation is played, C# runtime caches the delegate for this animation, and the GC.Alloc is shown in Profiler.
|
||||
/// Such allocations are not technically 'garbage' because they are not subject to garbage collection.
|
||||
/// All subsequent calls will use the cached delegate and will never allocate again.
|
||||
///
|
||||
/// To replicate '0B' heap allocations shown in the promo video:
|
||||
/// Disable the 'Project Settings/Editor/Enter Play Mode Settings/Reload Domain' setting.
|
||||
/// Enable Profiler with Deep Profile.
|
||||
/// Run the Demo and play all animations at least once. This will cache the aforementioned static delegates.
|
||||
/// Restart the Demo scene and observe that PrimeTween doesn't allocate heap memory after static delegates warm-up.
|
||||
/// </summary>
|
||||
public class DebugInfo : MonoBehaviour {
|
||||
#pragma warning disable 0414
|
||||
[SerializeField] MeasureMemoryAllocations measureMemoryAllocations;
|
||||
[SerializeField] Text tweensCountText;
|
||||
[SerializeField] Text gcAllocText;
|
||||
#pragma warning restore 0414
|
||||
#if UNITY_EDITOR && UNITY_2019_1_OR_NEWER
|
||||
long curTweensCount = -1;
|
||||
int? curGCAlloc;
|
||||
|
||||
void Start() {
|
||||
gcAllocText.text = string.Empty;
|
||||
if (shouldDisable()) {
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
if (Profiler.enabled && !UnityEditorInternal.ProfilerDriver.deepProfiling) {
|
||||
Debug.LogWarning("Please enable 'Deep Profile' for more accurate memory allocation measurements.");
|
||||
}
|
||||
}
|
||||
|
||||
static bool shouldDisable() {
|
||||
if (!Application.isEditor) {
|
||||
return true;
|
||||
}
|
||||
if (UnityEditor.EditorApplication.isPaused) {
|
||||
return false; // Profiler.enabled returns false if scene is started paused in Unity 2021.3.26
|
||||
}
|
||||
return !Profiler.enabled;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
var newTweensCount = PrimeTweenManager.Instance.lastId;
|
||||
if (curTweensCount != newTweensCount) {
|
||||
curTweensCount = newTweensCount;
|
||||
tweensCountText.text = $"Animations: {newTweensCount}";
|
||||
}
|
||||
var newGCAlloc = measureMemoryAllocations.gcAllocTotal;
|
||||
if (newGCAlloc.HasValue && curGCAlloc != newGCAlloc.Value) {
|
||||
curGCAlloc = newGCAlloc.Value;
|
||||
gcAllocText.text = $"Heap allocations: {UnityEditor.EditorUtility.FormatBytes(newGCAlloc.Value)}";
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0ef97c778caf4b70aea23911ded98ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/MeasureAllocations/DebugInfo.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,152 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR && UNITY_2019_1_OR_NEWER
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Profiling;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine.Profiling;
|
||||
#endif
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class MeasureMemoryAllocations : MonoBehaviour {
|
||||
#pragma warning disable 0414
|
||||
[SerializeField] bool logAllocations;
|
||||
[SerializeField] bool logFiltered;
|
||||
[SerializeField] bool logIgnored;
|
||||
[SerializeField] List<string> filterAllocations = new List<string>();
|
||||
[SerializeField] List<string> ignoreAllocations = new List<string>();
|
||||
#pragma warning restore 0414
|
||||
#if UNITY_EDITOR && UNITY_2019_1_OR_NEWER
|
||||
public int? gcAllocTotal { get; private set; }
|
||||
readonly Stack<int> stack = new Stack<int>();
|
||||
readonly List<int> childrenBuffer = new List<int>();
|
||||
readonly List<int> fullIdPathBuffer = new List<int>();
|
||||
readonly List<int[]> ignoredPaths = new List<int[]>();
|
||||
readonly List<int[]> filteredPaths = new List<int[]>();
|
||||
int lastProcessedFrame = -1;
|
||||
|
||||
void Awake() {
|
||||
filterAllocations.Add("PrimeTween.Runtime");
|
||||
filterAllocations.Add("PrimeTweenDemo");
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
ProfilerDriver.ClearAllFrames();
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (!Profiler.enabled) {
|
||||
return;
|
||||
}
|
||||
var startFrame = Mathf.Max(lastProcessedFrame + 1, ProfilerDriver.firstFrameIndex);
|
||||
for (int i = startFrame; i <= ProfilerDriver.lastFrameIndex; i++) {
|
||||
var gcAlloc = calcGCAllocInFrame(i);
|
||||
if (!gcAlloc.HasValue) {
|
||||
break;
|
||||
}
|
||||
lastProcessedFrame = i;
|
||||
if (gcAllocTotal.HasValue) {
|
||||
gcAllocTotal += gcAlloc.Value;
|
||||
} else {
|
||||
gcAllocTotal = gcAlloc.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int? calcGCAllocInFrame(int frameIndex) {
|
||||
int result = 0;
|
||||
const HierarchyFrameDataView.ViewModes viewMode = HierarchyFrameDataView.ViewModes.MergeSamplesWithTheSameName | HierarchyFrameDataView.ViewModes.HideEditorOnlySamples;
|
||||
using (var data = ProfilerDriver.GetHierarchyFrameDataView(frameIndex, 0, viewMode, HierarchyFrameDataView.columnGcMemory, false)) {
|
||||
if (!data.valid) {
|
||||
return null;
|
||||
}
|
||||
stack.Clear();
|
||||
stack.Push(data.GetRootItemID());
|
||||
while (stack.Count > 0) {
|
||||
var current = stack.Pop();
|
||||
UnityEngine.Assertions.Assert.IsTrue(data.HasItemChildren(current));
|
||||
data.GetItemChildren(current, childrenBuffer);
|
||||
foreach (var childId in childrenBuffer) {
|
||||
var gcAlloc = (int)data.GetItemColumnDataAsSingle(childId, HierarchyFrameDataView.columnGcMemory);
|
||||
if (gcAlloc == 0) {
|
||||
continue;
|
||||
}
|
||||
if (data.HasItemChildren(childId)) {
|
||||
stack.Push(childId);
|
||||
continue;
|
||||
}
|
||||
data.GetItemMarkerIDPath(childId, fullIdPathBuffer);
|
||||
if (ContainsSequence(ignoredPaths, fullIdPathBuffer)) {
|
||||
continue;
|
||||
}
|
||||
if (!ContainsSequence(filteredPaths, fullIdPathBuffer)) {
|
||||
if (shouldFilter()) {
|
||||
filteredPaths.Add(fullIdPathBuffer.ToArray());
|
||||
} else {
|
||||
ignoredPaths.Add(fullIdPathBuffer.ToArray());
|
||||
continue;
|
||||
}
|
||||
bool shouldFilter() {
|
||||
if (filterAllocations.Count == 0) {
|
||||
return true;
|
||||
}
|
||||
var itemPath = data.GetItemPath(childId);
|
||||
foreach (var filter in filterAllocations) {
|
||||
if (itemPath.Contains(filter) && !ignoreAllocations.Any(itemPath.Contains)) {
|
||||
if (logFiltered) {
|
||||
print($"FILTER {itemPath}");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (logIgnored) {
|
||||
print($"IGNORE {itemPath}");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (logAllocations) {
|
||||
print($"GC Alloc in frame {frameIndex}: {EditorUtility.FormatBytes(gcAlloc)}\n" +
|
||||
$"Path: {data.GetItemPath(childId)}\n");
|
||||
}
|
||||
result += gcAlloc;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool ContainsSequence(List<int[]> arrays, List<int> list) {
|
||||
foreach (var arr in arrays) {
|
||||
if (SequenceEqual(arr, list)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
// Unity 2019.4.40 doesn't support static local methods
|
||||
// ReSharper disable once LocalFunctionCanBeMadeStatic
|
||||
bool SequenceEqual(int[] arr, List<int> _list) {
|
||||
if (arr.Length != _list.Count) {
|
||||
return false;
|
||||
}
|
||||
for (var i = 0; i < arr.Length; i++) {
|
||||
if (arr[i] != _list[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#else
|
||||
void Awake() {
|
||||
if (Application.isEditor) {
|
||||
Debug.LogWarning($"{nameof(MeasureMemoryAllocations)} is only supported in Unity 2019.1 or newer.", this);
|
||||
} else {
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6af581ca2a164600b2d47b0f7f7d5570
|
||||
timeCreated: 1686221280
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/MeasureAllocations/MeasureMemoryAllocations.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,27 @@
|
||||
{
|
||||
"name": "PrimeTween.Debug",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"PrimeTween.Runtime"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.kyrylokuzyk.primetween",
|
||||
"expression": "1.0.0",
|
||||
"define": "PRIME_TWEEN_INSTALLED"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "1.0.0",
|
||||
"define": "UNITY_UGUI_INSTALLED"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd26724a735bb4282b7fbdef4681eb5f
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/MeasureAllocations/PrimeTween.Debug.asmdef
|
||||
uploadId: 745996
|
@ -0,0 +1,49 @@
|
||||
{
|
||||
"name": "PrimeTween.Demo",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"PrimeTween.Runtime",
|
||||
"Unity.TextMeshPro",
|
||||
"Unity.InputSystem"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.modules.physics",
|
||||
"expression": "1.0.0",
|
||||
"define": "PHYSICS_MODULE_INSTALLED"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "1.0.0",
|
||||
"define": "UNITY_UGUI_INSTALLED"
|
||||
},
|
||||
{
|
||||
"name": "com.kyrylokuzyk.primetween",
|
||||
"expression": "1.0.0",
|
||||
"define": "PRIME_TWEEN_INSTALLED"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "1.0.0",
|
||||
"define": "TEXT_MESH_PRO_INSTALLED"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.inputsystem",
|
||||
"expression": "1.0.0",
|
||||
"define": "INPUT_SYSTEM_INSTALLED"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "2.0.0",
|
||||
"define": "TEXT_MESH_PRO_INSTALLED"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 85ffa6ed6408b405d94d60bf1dce1057
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/PrimeTween.Demo.asmdef
|
||||
uploadId: 745996
|
@ -0,0 +1,29 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class Road : Animatable {
|
||||
[SerializeField] MeshRenderer roadModel;
|
||||
[SerializeField] AnimationCurve ease;
|
||||
float currentSpeed;
|
||||
|
||||
void Awake() {
|
||||
_ = roadModel.material; // copy shared material
|
||||
}
|
||||
|
||||
public override Sequence Animate(bool isAnimating) {
|
||||
var currentSpeedTween = Tween.Custom(this, currentSpeed, isAnimating ? 0.3f : 0, 1, (_this, val) => _this.currentSpeed = val);
|
||||
var sequence = Sequence.Create(currentSpeedTween);
|
||||
if (isAnimating) {
|
||||
sequence.Group(Tween.LocalPositionY(transform, 0, -0.5f, 0.7f, ease));
|
||||
}
|
||||
return sequence;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
roadModel.material.mainTextureOffset += new Vector2(-1f, 1f) * currentSpeed * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4e192d6601c4753961099a3db72b66f
|
||||
timeCreated: 1682262719
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 252960
|
||||
packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/Road.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,33 @@
|
||||
#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class SlidingDoor : Animatable {
|
||||
[SerializeField] Transform animationAnchor;
|
||||
[SerializeField] Vector3 openedPos, midPos, closedPos;
|
||||
bool isClosed;
|
||||
Sequence sequence;
|
||||
|
||||
public override void OnClick() {
|
||||
if (!Demo.instance.animateAllSequence.isAlive) {
|
||||
Animate(!isClosed);
|
||||
}
|
||||
}
|
||||
|
||||
public override Sequence Animate(bool _isClosed) {
|
||||
if (isClosed == _isClosed) {
|
||||
return Sequence.Create();
|
||||
}
|
||||
isClosed = _isClosed;
|
||||
if (sequence.isAlive) {
|
||||
sequence.Stop();
|
||||
}
|
||||
var tweenSettings = new TweenSettings(0.4f, Ease.OutBack, endDelay: 0.1f);
|
||||
sequence = Tween.LocalPosition(animationAnchor, midPos, tweenSettings)
|
||||
.Chain(Tween.LocalPosition(animationAnchor, _isClosed ? closedPos : openedPos, tweenSettings));
|
||||
return sequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
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fileFormatVersion: 2
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productId: 252960
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
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||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/SlidingDoor.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,17 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class SqueezeAnimation : MonoBehaviour {
|
||||
[SerializeField] Transform target;
|
||||
Tween tween;
|
||||
|
||||
public void PlayAnimation() {
|
||||
if (!tween.isAlive) {
|
||||
tween = Tween.Scale(target, new Vector3(1.15f, 0.9f, 1.15f), 0.2f, Ease.OutSine, 2, CycleMode.Yoyo);
|
||||
}
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}
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}
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}
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#endif
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productId: 252960
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
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packageVersion: 1.2.2
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||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/SqueezeAnimation.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,25 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class SwipeTutorial : MonoBehaviour {
|
||||
Tween tween;
|
||||
|
||||
void OnEnable() {
|
||||
#if !UNITY_2019_1_OR_NEWER || UNITY_UGUI_INSTALLED
|
||||
tween = Tween.Alpha(GetComponent<UnityEngine.UI.Text>(), 1, 0, 1, Ease.InOutSine, -1, CycleMode.Yoyo);
|
||||
#else
|
||||
Debug.LogError("Please install the package and re-open the Demo scene: 'Package Manager/Packages/Unity Registry/Unity UI' (com.unity.ugui).");
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Hide() {
|
||||
if (tween.isAlive) {
|
||||
// Stop cycling the animation when it reaches the 'endValue' (0)
|
||||
tween.SetRemainingCycles(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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#endif
|
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fileFormatVersion: 2
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guid: d20b7aac1e6a4f1dbdbe52c7ca1ad4b4
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timeCreated: 1685344395
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serializedVersion: 1
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productId: 252960
|
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/SwipeTutorial.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,148 @@
|
||||
#if PRIME_TWEEN_INSTALLED
|
||||
#if TEXT_MESH_PRO_INSTALLED
|
||||
using TMPro;
|
||||
#endif
|
||||
using JetBrains.Annotations;
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
[PublicAPI]
|
||||
public class TypewriterAnimatorExample : MonoBehaviour {
|
||||
enum AnimationType { Simple, WithPunctuations, ByWords }
|
||||
[SerializeField] AnimationType animationType = AnimationType.WithPunctuations;
|
||||
[SerializeField] float charsPerSecond = 40f;
|
||||
[SerializeField] int pauseAfterPunctuation = 20;
|
||||
#if TEXT_MESH_PRO_INSTALLED
|
||||
TextMeshProUGUI text;
|
||||
|
||||
void Awake() {
|
||||
text = gameObject.AddComponent<TextMeshProUGUI>();
|
||||
text.maxVisibleCharacters = 0;
|
||||
text.alignment = TextAlignmentOptions.TopLeft;
|
||||
text.fontSize = 12;
|
||||
text.color = Color.black * 0.8f;
|
||||
text.text = "This text is <color=orange>animated</color> with <b>zero allocations</b>, see <i>'TypewriterAnimatorExample'</i> script for more details.\n\n" +
|
||||
"PrimeTween rocks!";
|
||||
}
|
||||
|
||||
public Tween Animate() {
|
||||
switch (animationType) {
|
||||
case AnimationType.Simple:
|
||||
return TypewriterAnimationSimple();
|
||||
case AnimationType.WithPunctuations:
|
||||
return TypewriterAnimationWithPunctuations();
|
||||
case AnimationType.ByWords:
|
||||
return TypewriterAnimationByWords();
|
||||
default:
|
||||
throw new System.Exception();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>A simple typewriter animation that uses built-in <see cref="Tween.TextMaxVisibleCharacters()"/> animation method.</summary>
|
||||
public Tween TypewriterAnimationSimple() {
|
||||
text.ForceMeshUpdate();
|
||||
int characterCount = text.textInfo.characterCount;
|
||||
float duration = characterCount / charsPerSecond;
|
||||
return Tween.TextMaxVisibleCharacters(text, 0, characterCount, duration, Ease.Linear);
|
||||
}
|
||||
|
||||
#region TypewriterAnimationWithPunctuations
|
||||
/// <summary>Typewriter animation which inserts pauses after punctuation marks.</summary>
|
||||
public Tween TypewriterAnimationWithPunctuations() {
|
||||
text.ForceMeshUpdate();
|
||||
RemapWithPunctuations(text, int.MaxValue, out int remappedCount, out _);
|
||||
float duration = remappedCount / charsPerSecond;
|
||||
return Tween.Custom(this, 0f, remappedCount, duration, (t, x) => t.UpdateMaxVisibleCharsWithPunctuation(x), Ease.Linear);
|
||||
}
|
||||
|
||||
void UpdateMaxVisibleCharsWithPunctuation(float progress) {
|
||||
int remappedEndIndex = Mathf.RoundToInt(progress);
|
||||
RemapWithPunctuations(text, remappedEndIndex, out _, out int visibleCharsCount);
|
||||
if (text.maxVisibleCharacters != visibleCharsCount) {
|
||||
text.maxVisibleCharacters = visibleCharsCount;
|
||||
// play keyboard typing sound here if needed
|
||||
}
|
||||
}
|
||||
|
||||
void RemapWithPunctuations([NotNull] TMP_Text text, int remappedEndIndex, out int remappedCount, out int visibleCharsCount) {
|
||||
remappedCount = 0;
|
||||
visibleCharsCount = 0;
|
||||
int count = text.textInfo.characterCount;
|
||||
var characterInfos = text.textInfo.characterInfo;
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (remappedCount >= remappedEndIndex) {
|
||||
break;
|
||||
}
|
||||
remappedCount++;
|
||||
visibleCharsCount++;
|
||||
if (IsPunctuationChar(characterInfos[i].character)) {
|
||||
int nextIndex = i + 1;
|
||||
if (nextIndex != count && !IsPunctuationChar(characterInfos[nextIndex].character)) {
|
||||
// add pause after the last subsequent punctuation character
|
||||
remappedCount += Mathf.Max(0, pauseAfterPunctuation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsPunctuationChar(char c) {
|
||||
return ".,:;!?".IndexOf(c) != -1;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region TypewriterAnimationByWords
|
||||
/// <summary>Typewriter animation that shows text word by word.</summary>
|
||||
public Tween TypewriterAnimationByWords() {
|
||||
text.ForceMeshUpdate();
|
||||
RemapWords(text, int.MaxValue, out int numWords, out _);
|
||||
float duration = text.textInfo.characterCount / charsPerSecond;
|
||||
return Tween.Custom(this, 0f, numWords, duration, (t, x) => t.UpdateVisibleWords(x), Ease.Linear);
|
||||
}
|
||||
|
||||
void UpdateVisibleWords(float progress) {
|
||||
int curWordIndex = Mathf.RoundToInt(progress);
|
||||
RemapWords(text, curWordIndex, out _, out int visibleCharsCount);
|
||||
if (text.maxVisibleCharacters != visibleCharsCount) {
|
||||
text.maxVisibleCharacters = visibleCharsCount;
|
||||
// play keyboard typing sound here if needed
|
||||
}
|
||||
}
|
||||
|
||||
static void RemapWords([NotNull] TMP_Text text, int remappedEndIndex, out int remappedCount, out int visibleCharsCount) {
|
||||
visibleCharsCount = 0;
|
||||
int count = text.textInfo.characterCount;
|
||||
if (count == 0) {
|
||||
remappedCount = 0;
|
||||
return;
|
||||
}
|
||||
remappedCount = 1;
|
||||
var characterInfos = text.textInfo.characterInfo;
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (remappedCount >= remappedEndIndex) {
|
||||
return;
|
||||
}
|
||||
remappedCount++;
|
||||
if (IsWordSeparatorChar(characterInfos[i].character)) {
|
||||
int nextIndex = i + 1;
|
||||
if (nextIndex == count || !IsWordSeparatorChar(characterInfos[nextIndex].character)) {
|
||||
remappedCount++;
|
||||
visibleCharsCount = nextIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
visibleCharsCount = count;
|
||||
|
||||
bool IsWordSeparatorChar(char ch) {
|
||||
return " \n".IndexOf(ch) != -1;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#else
|
||||
void Awake() {
|
||||
Debug.LogWarning("Please install TextMeshPro 'com.unity.textmeshpro' to enable TypewriterAnimatorExample.", this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
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productId: 252960
|
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packageName: "PrimeTween \xB7 High-Performance Animations and Sequences"
|
||||
packageVersion: 1.2.2
|
||||
assetPath: Assets/Plugins/PrimeTween/Demo/Scripts/TypewriterAnimatorExample.cs
|
||||
uploadId: 745996
|
@ -0,0 +1,37 @@
|
||||
#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
|
||||
using PrimeTween;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PrimeTweenDemo {
|
||||
public class Wheels : Animatable {
|
||||
[SerializeField] Transform[] wheels;
|
||||
bool isAnimating;
|
||||
Sequence sequence;
|
||||
|
||||
public override void OnClick() {
|
||||
Demo.instance.AnimateAll(!isAnimating);
|
||||
}
|
||||
|
||||
public override Sequence Animate(bool _isAnimating) {
|
||||
isAnimating = _isAnimating;
|
||||
// Spinning wheels is an infinite animation, and we should not return it as result of this method.
|
||||
// Instead, we should wrap the SpinWheelsInfinitely() call inside the empty Sequence. This way, the SpinWheelsInfinitely() call can be grouped and chained with other tweens and sequences.
|
||||
return Sequence.Create().ChainCallback(this, target => target.SpinWheelsInfinitely());
|
||||
}
|
||||
|
||||
void SpinWheelsInfinitely() {
|
||||
if (isAnimating) {
|
||||
sequence.Complete();
|
||||
sequence = Sequence.Create(-1);
|
||||
foreach (var wheel in wheels) {
|
||||
sequence.Group(Tween.LocalEulerAngles(wheel, Vector3.zero, new Vector3(360, 0), 1, Ease.Linear));
|
||||
}
|
||||
} else {
|
||||
if (sequence.isAlive) {
|
||||
sequence.SetRemainingCycles(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
||||
Thanks for the model to Fero Andezo (feroz)!
|
||||
Model link:
|
||||
https://skfb.ly/6SZVz
|
||||
|
||||
If you like what Fero does, follow him on Sketchfab:
|
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https://sketchfab.com/ferofluid
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https://3dtextures.me/2020/06/25/stylized-sand-001/
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If you like what João does, consider subscribing to his Patreon for more awesome textures:
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https://www.patreon.com/gendo
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Or buy him a coffee :)
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https://ko-fi.com/katsukagi
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