23 lines
808 B
Markdown
23 lines
808 B
Markdown
# Streaming
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This part is regarding how the HLOD mesh is loaded into the scene. The
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HLOD streaming system creates a controller component on top of the
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gameObject with the HLOD component. This controller is responsible for
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the actual HLOD mesh loading behavior. There is a modes available:
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- Unsupported
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# Unsupported
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Under this mode, we do not support streaming. We add HLOD meshes at
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every detail level into the scene, and during gameplay we
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enable/disable meshes the HLOD system wants to show/hide.
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**OutputDirectory**: Specify where the resource file will be created.
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The location must be under an Assets folder.
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**Compress Format**: Specifies texture compression format by the
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platform. Texture compression happens when resources are imported or
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when the platform changes. |