# Streaming This part is regarding how the HLOD mesh is loaded into the scene. The HLOD streaming system creates a controller component on top of the gameObject with the HLOD component. This controller is responsible for the actual HLOD mesh loading behavior. There is a modes available: - Unsupported # Unsupported ![](.//media/image17.png) Under this mode, we do not support streaming. We add HLOD meshes at every detail level into the scene, and during gameplay we enable/disable meshes the HLOD system wants to show/hide. **OutputDirectory**: Specify where the resource file will be created. The location must be under an Assets folder. **Compress Format**: Specifies texture compression format by the platform. Texture compression happens when resources are imported or when the platform changes.