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# Simplifier
Specifies how to simplify when creating HLODMesh.
Currently, there are two methods available: None and UnityMeshSimplifier.
## None
![](.//media/image11.png)
We do not simplify when creating HLODMesh.
## UnityMeshSimplifier
![](.//media/image18.png)
We simplify using [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier).
**Polygon Ratio**: Sets the rate at which the polygon is reduced.
**Triangle Range**: Sets the maximum/minimum number of polygons after simplification.