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Simplifier

Specifies how to simplify when creating HLODMesh.

Currently, there are two methods available: None and UnityMeshSimplifier.

None

We do not simplify when creating HLODMesh.

UnityMeshSimplifier

We simplify using UnityMeshSimplifier.

Polygon Ratio: Sets the rate at which the polygon is reduced.

Triangle Range: Sets the maximum/minimum number of polygons after simplification.