48 lines
851 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.HLODSystem
{
[Serializable]
public class HLODTreeNodeContainer
{
[SerializeField]
private List<HLODTreeNode> m_treeNodes = new List<HLODTreeNode>();
public int Count
{
get => m_treeNodes.Count;
}
/**
* @return node id
*/
public int Add(HLODTreeNode node)
{
int id = m_treeNodes.Count;
m_treeNodes.Add(node);
return id;
}
public void Remove(int id)
{
}
public void Remove(HLODTreeNode node)
{
}
public HLODTreeNode Get(int id)
{
return m_treeNodes[id];
}
}
}