using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Unity.HLODSystem { [Serializable] public class HLODTreeNodeContainer { [SerializeField] private List m_treeNodes = new List(); public int Count { get => m_treeNodes.Count; } /** * @return node id */ public int Add(HLODTreeNode node) { int id = m_treeNodes.Count; m_treeNodes.Add(node); return id; } public void Remove(int id) { } public void Remove(HLODTreeNode node) { } public HLODTreeNode Get(int id) { return m_treeNodes[id]; } } }