32 lines
594 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.HLODSystem
{
[Serializable]
public class HLODMeshSetterGroup
{
[SerializeField]
private int m_targetLevel;
[SerializeField]
private List<MeshRenderer> m_meshRenderers;
public int TargetLevel
{
get
{
return m_targetLevel;
}
}
public List<MeshRenderer> MeshRenderers
{
get
{
return m_meshRenderers;
}
}
}
}