using System; using System.Collections.Generic; using UnityEngine; namespace Unity.HLODSystem { [Serializable] public class HLODMeshSetterGroup { [SerializeField] private int m_targetLevel; [SerializeField] private List m_meshRenderers; public int TargetLevel { get { return m_targetLevel; } } public List MeshRenderers { get { return m_meshRenderers; } } } }