33 lines
673 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Unity.HLODSystem.Simplifier
{
class None : ISimplifier
{
[InitializeOnLoadMethod]
static void RegisterType()
{
//This simplifier should be first always.
SimplifierTypes.RegisterType(typeof(None), -1);
}
public None(SerializableDynamicObject simplifierOptions)
{
}
public IEnumerator Simplify(HLODBuildInfo info)
{
yield break;
}
public void SimplifyImmidiate(HLODBuildInfo buildInfo)
{
}
}
}