using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Unity.HLODSystem.Simplifier { class None : ISimplifier { [InitializeOnLoadMethod] static void RegisterType() { //This simplifier should be first always. SimplifierTypes.RegisterType(typeof(None), -1); } public None(SerializableDynamicObject simplifierOptions) { } public IEnumerator Simplify(HLODBuildInfo info) { yield break; } public void SimplifyImmidiate(HLODBuildInfo buildInfo) { } } }