2025-05-08 13:38:55 +08:00

23 lines
812 B
C#

#if PRIME_TWEEN_INSTALLED
using PrimeTween;
using UnityEngine;
namespace PrimeTweenDemo {
public class JumpAnimation : Clickable {
[SerializeField] Transform target;
Sequence sequence;
public override void OnClick() => PlayAnimation();
public void PlayAnimation() {
if (!sequence.isAlive) {
const float jumpDuration = 0.3f;
sequence = Tween.Scale(target, new Vector3(1.1f, 0.8f, 1.1f), 0.15f, Ease.OutQuad, 2, CycleMode.Yoyo)
.Chain(Tween.LocalPositionY(target, 1, jumpDuration))
.Chain(Tween.LocalEulerAngles(target, Vector3.zero, new Vector3(0, 360), 1.5f, Ease.InOutBack))
.Chain(Tween.LocalPositionY(target, 0, jumpDuration));
}
}
}
}
#endif