#if PRIME_TWEEN_INSTALLED using PrimeTween; using UnityEngine; namespace PrimeTweenDemo { public class JumpAnimation : Clickable { [SerializeField] Transform target; Sequence sequence; public override void OnClick() => PlayAnimation(); public void PlayAnimation() { if (!sequence.isAlive) { const float jumpDuration = 0.3f; sequence = Tween.Scale(target, new Vector3(1.1f, 0.8f, 1.1f), 0.15f, Ease.OutQuad, 2, CycleMode.Yoyo) .Chain(Tween.LocalPositionY(target, 1, jumpDuration)) .Chain(Tween.LocalEulerAngles(target, Vector3.zero, new Vector3(0, 360), 1.5f, Ease.InOutBack)) .Chain(Tween.LocalPositionY(target, 0, jumpDuration)); } } } } #endif