2025-05-08 13:38:55 +08:00

29 lines
887 B
C#

#if PRIME_TWEEN_INSTALLED
using PrimeTween;
using UnityEngine;
namespace PrimeTweenDemo {
public class Baggage : Animatable {
[SerializeField] Transform animationAnchor;
Sequence sequence;
public override void OnClick() {
PlayFlipAnimation();
}
public override Sequence Animate(bool _) {
return PlayFlipAnimation();
}
Sequence PlayFlipAnimation() {
if (!sequence.isAlive) {
const float jumpDuration = 0.3f;
sequence = Tween.LocalPositionZ(animationAnchor, 0.2f, jumpDuration)
.Chain(Tween.LocalEulerAngles(animationAnchor, Vector3.zero, new Vector3(0, 360, 0), 0.9f, Ease.InOutBack))
.Chain(Tween.LocalPositionZ(animationAnchor, 0, jumpDuration));
}
return sequence;
}
}
}
#endif