#if PRIME_TWEEN_INSTALLED using PrimeTween; using UnityEngine; namespace PrimeTweenDemo { public class Baggage : Animatable { [SerializeField] Transform animationAnchor; Sequence sequence; public override void OnClick() { PlayFlipAnimation(); } public override Sequence Animate(bool _) { return PlayFlipAnimation(); } Sequence PlayFlipAnimation() { if (!sequence.isAlive) { const float jumpDuration = 0.3f; sequence = Tween.LocalPositionZ(animationAnchor, 0.2f, jumpDuration) .Chain(Tween.LocalEulerAngles(animationAnchor, Vector3.zero, new Vector3(0, 360, 0), 0.9f, Ease.InOutBack)) .Chain(Tween.LocalPositionZ(animationAnchor, 0, jumpDuration)); } return sequence; } } } #endif