24 lines
479 B
C#
24 lines
479 B
C#
using EasyInject.Attributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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/// <summary>
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/// AB °ü¼ÓÔØÆ÷
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/// </summary>
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[Component]
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public class AddressableLoader : ISourceLoader
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{
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public void LoadByLabel(string label)
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{
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Addressables.LoadAssetAsync<GameObject>(label);
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}
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public void LoadPrefab(string address)
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{
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Addressables.LoadAssetAsync<GameObject>(address);
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}
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}
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