using EasyInject.Attributes; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; /// /// AB °ü¼ÓÔØÆ÷ /// [Component] public class AddressableLoader : ISourceLoader { public void LoadByLabel(string label) { Addressables.LoadAssetAsync(label); } public void LoadPrefab(string address) { Addressables.LoadAssetAsync(address); } }