18 lines
520 B
C#
18 lines
520 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace GameLogic
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{
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[System.Serializable]
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public class ContainerInfo
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{
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[LabelText("货物")] public GameObject mapContainer;
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[LabelText("货物")] public GameObject container;
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[LabelText("货架")] public ShelfActor shelf;
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[LabelText("货架排")] public int shelfRow;
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[LabelText("货架列")] public int shelColumn;
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[LabelText("货架层")] public int shelfLayer;
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}
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} |