using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace GameLogic { [System.Serializable] public class ContainerInfo { [LabelText("货物")] public GameObject mapContainer; [LabelText("货物")] public GameObject container; [LabelText("货架")] public ShelfActor shelf; [LabelText("货架排")] public int shelfRow; [LabelText("货架列")] public int shelColumn; [LabelText("货架层")] public int shelfLayer; } }