18 lines
463 B
C#
18 lines
463 B
C#
using EasyInject.Attributes;
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namespace EasyInject.Behaviours
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{
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/// <summary>
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/// author: spyn
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/// description: 跨场景Bean组件(用于想要作为Bean但没有自己特殊逻辑组件脚本的MonoBehavior)
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/// </summary>
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[PersistAcrossScenes]
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public class AcrossScenesBeanObject : BeanObject
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{
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private void Awake()
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{
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// 保证不被销毁
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DontDestroyOnLoad(gameObject);
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}
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}
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} |