using EasyInject.Attributes; namespace EasyInject.Behaviours { /// /// author: spyn /// description: 跨场景Bean组件(用于想要作为Bean但没有自己特殊逻辑组件脚本的MonoBehavior) /// [PersistAcrossScenes] public class AcrossScenesBeanObject : BeanObject { private void Awake() { // 保证不被销毁 DontDestroyOnLoad(gameObject); } } }