2025-05-09 15:40:34 +08:00

37 lines
1.4 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.StateMachines
{
/// <summary>A <see cref="CharacterState"/> which plays an animation.</summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/fsm/characters">
/// Characters</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.StateMachines/IdleState
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Characters - Idle State")]
[AnimancerHelpUrl(typeof(IdleState))]
public class IdleState : CharacterState
{
/************************************************************************************************************************/
[SerializeField] private TransitionAsset _Animation;
/************************************************************************************************************************/
protected virtual void OnEnable()
{
Character.Animancer.Play(_Animation);
}
/************************************************************************************************************************/
}
}