// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.StateMachines
{
/// A which plays an animation.
///
///
/// Sample:
///
/// Characters
///
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.StateMachines/IdleState
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Characters - Idle State")]
[AnimancerHelpUrl(typeof(IdleState))]
public class IdleState : CharacterState
{
/************************************************************************************************************************/
[SerializeField] private TransitionAsset _Animation;
/************************************************************************************************************************/
protected virtual void OnEnable()
{
Character.Animancer.Play(_Animation);
}
/************************************************************************************************************************/
}
}