2025-05-09 15:40:34 +08:00

27 lines
961 B
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
namespace Animancer.Samples.StateMachines
{
/// <summary>Levels of importance for <see cref="CharacterState"/>s.</summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/fsm/characters">
/// Characters</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.StateMachines/CharacterStatePriority
///
public enum CharacterStatePriority
{
// Enums are ints starting at 0 by default.
// This means you can compare them with numerical operators like < and >.
Low,// Could specify "Low = 0," if we want to be explicit or change the order.
Medium,// Medium = 1,
High,// High = 2,
}
}