2025-05-09 15:40:34 +08:00

25 lines
988 B
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
namespace Animancer.Units
{
/// <summary>[Editor-Conditional] Applies a different GUI for an animation speed field.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Units/AnimationSpeedAttribute
[System.Diagnostics.Conditional(Strings.UnityEditor)]
public sealed class AnimationSpeedAttribute : UnitsAttribute
{
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="AnimationTimeAttribute"/>.</summary>
public AnimationSpeedAttribute()
: base("x")
{
Rule = Validate.Value.IsFiniteOrNaN;
IsOptional = true;
DefaultValue = 1;
}
/************************************************************************************************************************/
}
}