代码更改
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183
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47
Assets/GameLogic/Game/Core/Manger/OutLineMgr.cs
Normal file
47
Assets/GameLogic/Game/Core/Manger/OutLineMgr.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using HighlightPlus;
|
||||
using UnityEngine;
|
||||
|
||||
public class OutLineMgr : Singleton<OutLineMgr>
|
||||
{
|
||||
private HighlightEffect lastHighlight; // 上一次命中的高亮组件
|
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protected override void OnUpdate()
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{
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base.OnUpdate();
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit))
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{
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GameObject hitObj = hit.collider.gameObject;
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HighlightEffect currentHighlight = hitObj.GetComponent<HighlightEffect>();
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Debug.Log(hitObj.name);
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// 如果是新物体
|
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if (currentHighlight != null && currentHighlight != lastHighlight)
|
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{
|
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// 关闭上一个高亮
|
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if (lastHighlight != null)
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{
|
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lastHighlight.highlighted = false;
|
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}
|
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// 开启当前高亮
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currentHighlight.highlighted = true;
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lastHighlight = currentHighlight;
|
||||
}
|
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else if (currentHighlight == null && lastHighlight != null)
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{
|
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// 没有命中高亮物体,关闭之前的
|
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lastHighlight.highlighted = false;
|
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lastHighlight = null;
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}
|
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}
|
||||
else
|
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{
|
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// 如果什么都没命中,也关闭之前的
|
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if (lastHighlight != null)
|
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{
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lastHighlight.highlighted = false;
|
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lastHighlight = null;
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}
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}
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}
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}
|
2
Assets/GameLogic/Game/Core/Manger/OutLineMgr.cs.meta
Normal file
2
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fileFormatVersion: 2
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public virtual void MouseSingleClick()
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{
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Debug.Log("MouseSingleClick");
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if (Follow && FookAt)
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cameraManage.ShotCut(this);
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|
@ -16,6 +16,7 @@ public sealed class EventCompent : MonoBehaviour
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public event MouseClickEvent MouseClickEvents;
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public event MouseClickEvent MouseDoubleClickEvents;
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Loading…
x
Reference in New Issue
Block a user