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hit)) + { + GameObject hitObj = hit.collider.gameObject; + HighlightEffect currentHighlight = hitObj.GetComponent(); + Debug.Log(hitObj.name); + // 如果是新物体 + if (currentHighlight != null && currentHighlight != lastHighlight) + { + // 关闭上一个高亮 + if (lastHighlight != null) + { + lastHighlight.highlighted = false; + } + // 开启当前高亮 + currentHighlight.highlighted = true; + lastHighlight = currentHighlight; + } + else if (currentHighlight == null && lastHighlight != null) + { + // 没有命中高亮物体,关闭之前的 + lastHighlight.highlighted = false; + lastHighlight = null; + } + } + else + { + // 如果什么都没命中,也关闭之前的 + if (lastHighlight != null) + { + lastHighlight.highlighted = false; + lastHighlight = null; + } + } + } + +} diff --git a/Assets/GameLogic/Game/Core/Manger/OutLineMgr.cs.meta b/Assets/GameLogic/Game/Core/Manger/OutLineMgr.cs.meta new file mode 100644 index 0000000..c5901fd --- /dev/null +++ b/Assets/GameLogic/Game/Core/Manger/OutLineMgr.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 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