添加堆垛机取货完成 放置货物动画
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10
Assets/GameLogic/Game/Common/Enum/ToolActionType.cs
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10
Assets/GameLogic/Game/Common/Enum/ToolActionType.cs
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@ -0,0 +1,10 @@
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using Sirenix.OdinInspector;
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namespace GameLogic
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{
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public enum ToolActionType : int
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{
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[LabelText("放下")]PutDown = 0,
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[LabelText("拿起")]PickUp = 1,
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}
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}
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3
Assets/GameLogic/Game/Common/Enum/ToolActionType.cs.meta
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3
Assets/GameLogic/Game/Common/Enum/ToolActionType.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2bcef26c07d84c549bda615a07a7a513
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timeCreated: 1746688068
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@ -11,18 +11,22 @@ namespace GameLogic
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#region 生命周期
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protected virtual void OnLoad(){}
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protected virtual void OnUpdate(){}
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protected virtual void OnActorDestroy(){}
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protected virtual void RegisterEvent(){}
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private void Awake()
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{
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OnLoad();
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RegisterEvent();
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}
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private void Update()
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{
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}
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#endregion
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}
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@ -60,11 +60,11 @@ namespace GameLogic
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{
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var containerPrefab = Resources.Load<GameObject>(AssetLocationSetting.ContainerPath);
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GameObject go = Instantiate(containerPrefab);
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container.container = go;
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go.SetTransformNoScale(stationT);
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station = stationT;
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}
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_shelfMachineToolActor.Load(station,container);
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_shelfMachineToolActor.Load(station,container,_shelfConfig);
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}
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@ -1,8 +1,11 @@
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using System;
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using Animancer;
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using GameLogic;
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using NodeCanvas.BehaviourTrees;
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using PrimeTween;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace GameLogic
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{
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@ -12,52 +15,180 @@ namespace GameLogic
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[ShowInInspector,ReadOnly]public ShelfToolActionType _actionType = ShelfToolActionType.None;
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[ShowInInspector,ReadOnly] public float _moveSpeed = 5;
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[ShowInInspector,ReadOnly] public float _moveSeconds;
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[ShowInInspector,ReadOnly] public float _moveSeconds = 0;
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[ShowInInspector] public So_ShelfConfig _shelfconfig = null;
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[LabelText("×Ó¹¤¾ßÎę̀")]private Transform _caroparent;
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[Title("私有参数")]
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[ShowInInspector,ReadOnly] private bool _isPlayingAnim = false;
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[ShowInInspector,ReadOnly] private ShelfRowAnimData _shelfRowAnimData = null;
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[ShowInInspector,ReadOnly] private Transform _containerPlaceToolParent = null;
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[Title("组件参数")]
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private Transform _caroparent;
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private Transform _station;
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private ContainerInfo _container;
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[Tooltip("¼ÓÔØ²ÎÊý")]
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[ShowInInspector,BoxGroup("Load")]public bool _isInitLoadPositionComplete = false;
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private ContainerInfo _currentContainerInfo;
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private AnimancerComponent _animancer;
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[LabelText("堆垛机拿取货物动画上偏移")] public float _upOffest = 0.2F;
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[LabelText("堆垛机放下货物动画下偏移")] public float _downOffest = -0.2F;
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[Title("加载参数")]
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[ShowInInspector,BoxGroup("Load"),ReadOnly]public bool _isInitLoadPositionComplete = false;
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[ShowInInspector,BoxGroup("Load"),ReadOnly]public bool _isEnableLoadStartAnimationComplete = false;
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[ShowInInspector,BoxGroup("Load"),ReadOnly]public bool _isEnableStartLoadToShelfPosition = false;
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protected override void OnLoad()
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{
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base.OnLoad();
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_behaviourTreeOwner = GetComponent<BehaviourTreeOwner>();
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_animancer = GetComponent<AnimancerComponent>();
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_caroparent = transform.Find("Caro-parent").Find("Cargo");
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_containerPlaceToolParent = _caroparent.Find("fork").Find("k");
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}
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protected override void RegisterEvent()
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{
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base.RegisterEvent();
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}
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private void OnDestroy()
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{
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// GameEvent.RemoveListener(EventSetting.PlayStretchComplete,PlayLoadStretchComplete);
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}
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/// <summary>
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/// 计算速度
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/// </summary>
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/// <param name="distance"></param>
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private void CalculateSpeedSecond(float distance)
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{
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_moveSeconds = distance / _moveSpeed;
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}
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#region ×°»õ
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/// <summary>
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/// ×°»õ
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/// </summary>
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public void Load(Transform station,ContainerInfo containerInfo)
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public void Load(Transform station,ContainerInfo containerInfo,So_ShelfConfig config)
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{
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_actionType = ShelfToolActionType.Load;
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_station = station;
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_container = containerInfo;
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_currentContainerInfo = containerInfo;
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_shelfconfig = config;
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_behaviourTreeOwner.StartBehaviour();
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}
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public void ResetParam()
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{
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_isPlayingAnim = false;
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}
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/// <summary>
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/// 第一步移动到初始位置点
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/// </summary>
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/// <returns></returns>
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public bool InitLoadPositionComplete()
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{
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_isInitLoadPositionComplete = false;
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if (!_isPlayingAnim)
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{
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_isPlayingAnim = true;
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CalculateSpeedSecond(Vector3.Distance(transform.position, _station.position));
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Tween.PositionX(transform, _station.position.x, _moveSeconds,Ease.Linear).OnComplete(()=>_isInitLoadPositionComplete=true);
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Tween.PositionX(transform, _station.position.x, _moveSeconds,Ease.Linear).OnComplete(()=>
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{
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Debug.Log("完成初始化");
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_isInitLoadPositionComplete = true;
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ResetParam();
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});
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Tween.PositionY(_caroparent, _station.position.y+0.14f, _moveSeconds, Ease.Linear);
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}
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return _isInitLoadPositionComplete;
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}
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/// <summary>
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/// 第二部开启装货动画
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/// </summary>
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/// <returns></returns>
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public bool EnableLoadStartAnimation()
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{
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if (!_isPlayingAnim)
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{
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GameEvent.AddListener(EventSetting.PlayStretchPickUpComplete,PlayLoadStretchPickUpComplete);
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GameEvent.AddListener(EventSetting.PlayShrinkComplete,PlayLoadShrinkComplete);
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Debug.Log("开始播放伸动画" + DataUtility.GetRow(_station.name));
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_isPlayingAnim = true;
|
||||
_shelfRowAnimData = _shelfconfig.GetAnimaData(DataUtility.GetRow(_station.name));
|
||||
_shelfRowAnimData.stretch.events = GetAnimationEvent(ToolActionType.PickUp);
|
||||
_animancer.Play(_shelfRowAnimData.stretch);
|
||||
}
|
||||
return _isEnableLoadStartAnimationComplete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 第三步定位位置
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool EnableStartLoadToShelfPosition()
|
||||
{
|
||||
if (!_isPlayingAnim)
|
||||
{
|
||||
_isPlayingAnim = true;
|
||||
CalculateSpeedSecond(Vector3.Distance(transform.position,_currentContainerInfo.mapContainer.transform.position));
|
||||
Tween.PositionX(transform, _currentContainerInfo.mapContainer.transform.position.x, _moveSeconds,Ease.Linear).OnComplete(()=>
|
||||
{
|
||||
Debug.Log("到达货物放置位置");
|
||||
_isEnableStartLoadToShelfPosition = true;
|
||||
ResetParam();
|
||||
});
|
||||
Tween.PositionY(_caroparent, _currentContainerInfo.mapContainer.transform.position.y, _moveSeconds, Ease.Linear);
|
||||
}
|
||||
return _isEnableStartLoadToShelfPosition;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private AnimationEvent[] GetAnimationEvent(ToolActionType actionType)
|
||||
{
|
||||
AnimationEvent evt = _shelfRowAnimData.stretch.events[0];
|
||||
evt.functionName = "PlayStretchComplete";
|
||||
evt.intParameter = (int)actionType;
|
||||
return new AnimationEvent[] { evt };
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region 动画
|
||||
|
||||
public void PlayLoadStretchPickUpComplete(object data)
|
||||
{
|
||||
Debug.Log("伸动画完成");
|
||||
_currentContainerInfo.container.SetParent(_containerPlaceToolParent);
|
||||
Tween.LocalPosition(_currentContainerInfo.container.transform, Vector3.zero, 0.1f).OnComplete(() =>
|
||||
{
|
||||
ResetParam();
|
||||
});
|
||||
Tween.PositionY(_caroparent, _caroparent.transform.position.y+_upOffest, 1f).OnComplete(() =>
|
||||
{
|
||||
_animancer.Play(_shelfRowAnimData.shrink);
|
||||
});
|
||||
//
|
||||
}
|
||||
public void PlayLoadShrinkComplete(object data)
|
||||
{
|
||||
_isEnableLoadStartAnimationComplete = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private void CalculateSpeedSecond(float distance)
|
||||
{
|
||||
_moveSeconds = distance / _moveSpeed;
|
||||
}
|
||||
#region 取货
|
||||
|
||||
/// <summary>
|
||||
/// È¡»õ
|
||||
@ -65,8 +196,11 @@ namespace GameLogic
|
||||
public void UnLoad()
|
||||
{
|
||||
_actionType = ShelfToolActionType.UnLoad;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
8
Assets/GameLogic/Game/Core/Component.meta
Normal file
8
Assets/GameLogic/Game/Core/Component.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0084f04044682644a82e08aa38fd3db2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class AnimationEventComponent : MonoBehaviour
|
||||
{
|
||||
public void PlayStretchComplete(int data)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(ToolActionType), data))
|
||||
{
|
||||
ToolActionType action = (ToolActionType)data;
|
||||
Debug.Log($"Received ToolActionType: {action}");
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case ToolActionType.PickUp:
|
||||
GameEvent.Send(EventSetting.PlayStretchPickUpComplete);
|
||||
break;
|
||||
case ToolActionType.PutDown:
|
||||
GameEvent.Send(EventSetting.PlayStretchPutDownComplete);
|
||||
break;
|
||||
default:
|
||||
Debug.LogWarning($"Unhandled ToolActionType: {action}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Invalid ToolActionType value: {data}");
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayShrinkComplete()
|
||||
{
|
||||
|
||||
GameEvent.Send(EventSetting.PlayShrinkComplete);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e8ba6bad3c56e84d878078b440529f3
|
@ -1,11 +1,13 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[System.Serializable]
|
||||
public class ContainerInfo
|
||||
{
|
||||
[LabelText("货物")] public GameObject mapContainer;
|
||||
[LabelText("货物")] public GameObject container;
|
||||
[LabelText("货架")] public ShelfActor shelf;
|
||||
|
||||
|
@ -24,5 +24,10 @@ namespace GameLogic
|
||||
self.transform.rotation = transform.rotation;
|
||||
self.transform.localScale = transform.localScale;
|
||||
}
|
||||
|
||||
public static void SetParent(this GameObject self, Transform parent)
|
||||
{
|
||||
self.transform.SetParent(parent);
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/GameLogic/Game/Moduie.meta
Normal file
8
Assets/GameLogic/Game/Moduie.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05c9f423a585a4d48a7f7348eebb38d0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
146
Assets/GameLogic/Game/Moduie/GameEvent.cs
Normal file
146
Assets/GameLogic/Game/Moduie/GameEvent.cs
Normal file
@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏事件系统 - 静态类
|
||||
/// 提供添加监听、发送事件和移除监听的功能
|
||||
/// </summary>
|
||||
public static class GameEvent
|
||||
{
|
||||
// 使用字典存储事件名称和对应的监听器列表
|
||||
private static Dictionary<string, List<Action<object>>> eventDictionary = new Dictionary<string, List<Action<object>>>();
|
||||
|
||||
/// <summary>
|
||||
/// 添加事件监听
|
||||
/// </summary>
|
||||
/// <param name="eventName">事件名称</param>
|
||||
/// <param name="listener">事件监听器</param>
|
||||
public static void AddListener(string eventName, Action<object> listener)
|
||||
{
|
||||
// 检查事件名称是否为空
|
||||
if (string.IsNullOrEmpty(eventName))
|
||||
{
|
||||
Debug.LogError("GameEvent: 事件名称不能为空!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查监听器是否为空
|
||||
if (listener == null)
|
||||
{
|
||||
Debug.LogError("GameEvent: 监听器不能为空!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果事件不存在,创建新的监听器列表
|
||||
if (!eventDictionary.ContainsKey(eventName))
|
||||
{
|
||||
eventDictionary[eventName] = new List<Action<object>>();
|
||||
}
|
||||
|
||||
// 添加监听器到列表中
|
||||
eventDictionary[eventName].Add(listener);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件
|
||||
/// </summary>
|
||||
/// <param name="eventName">事件名称</param>
|
||||
/// <param name="param">事件参数</param>
|
||||
public static void Send(string eventName, object param = null)
|
||||
{
|
||||
// 检查事件名称是否为空
|
||||
if (string.IsNullOrEmpty(eventName))
|
||||
{
|
||||
Debug.LogError("GameEvent: 事件名称不能为空!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果事件不存在,直接返回
|
||||
if (!eventDictionary.ContainsKey(eventName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取监听器列表
|
||||
List<Action<object>> listeners = eventDictionary[eventName];
|
||||
|
||||
// 调用所有监听器
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
listeners[i].Invoke(param);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"GameEvent: 执行事件 '{eventName}' 的监听器时发生异常: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听
|
||||
/// </summary>
|
||||
/// <param name="eventName">事件名称</param>
|
||||
/// <param name="listener">事件监听器</param>
|
||||
public static void RemoveListener(string eventName, Action<object> listener)
|
||||
{
|
||||
// 检查事件名称是否为空
|
||||
if (string.IsNullOrEmpty(eventName))
|
||||
{
|
||||
Debug.LogError("GameEvent: 事件名称不能为空!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查监听器是否为空
|
||||
if (listener == null)
|
||||
{
|
||||
Debug.LogError("GameEvent: 监听器不能为空!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果事件不存在,直接返回
|
||||
if (!eventDictionary.ContainsKey(eventName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 从列表中移除监听器
|
||||
eventDictionary[eventName].Remove(listener);
|
||||
|
||||
// 如果监听器列表为空,移除事件
|
||||
if (eventDictionary[eventName].Count == 0)
|
||||
{
|
||||
eventDictionary.Remove(eventName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除所有事件监听
|
||||
/// </summary>
|
||||
public static void ClearAllEvents()
|
||||
{
|
||||
eventDictionary.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除指定事件的所有监听
|
||||
/// </summary>
|
||||
/// <param name="eventName">事件名称</param>
|
||||
public static void ClearEvent(string eventName)
|
||||
{
|
||||
// 检查事件名称是否为空
|
||||
if (string.IsNullOrEmpty(eventName))
|
||||
{
|
||||
Debug.LogError("GameEvent: 事件名称不能为空!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果事件存在,移除整个事件
|
||||
if (eventDictionary.ContainsKey(eventName))
|
||||
{
|
||||
eventDictionary.Remove(eventName);
|
||||
}
|
||||
}
|
||||
}
|
2
Assets/GameLogic/Game/Moduie/GameEvent.cs.meta
Normal file
2
Assets/GameLogic/Game/Moduie/GameEvent.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c9829ebe0411e346b713453e904b1c0
|
9
Assets/GameLogic/Game/Setting/EventSetting.cs
Normal file
9
Assets/GameLogic/Game/Setting/EventSetting.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace GameLogic
|
||||
{
|
||||
public static class EventSetting
|
||||
{
|
||||
public static readonly string PlayStretchPickUpComplete = "PlayStretchPickUpComplete";
|
||||
public static readonly string PlayStretchPutDownComplete = "PlayStretchPutDownComplete";
|
||||
public static readonly string PlayShrinkComplete = "PlayShrinkComplete";
|
||||
}
|
||||
}
|
3
Assets/GameLogic/Game/Setting/EventSetting.cs.meta
Normal file
3
Assets/GameLogic/Game/Setting/EventSetting.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5c04078ec0a4988ae596c3ae0c564ac
|
||||
timeCreated: 1746686567
|
26
Assets/GameLogic/Game/Utility/DataUtility.cs
Normal file
26
Assets/GameLogic/Game/Utility/DataUtility.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public static class DataUtility
|
||||
{
|
||||
public static int GetRow(string data)
|
||||
{
|
||||
var array = data.Split('-');
|
||||
return int.Parse(array[0]);
|
||||
}
|
||||
|
||||
public static int GetColumn(string data)
|
||||
{
|
||||
var array = data.Split('-');
|
||||
return int.Parse(array[1]);
|
||||
}
|
||||
|
||||
public static int GetLayer(string data)
|
||||
{
|
||||
var array = data.Split('-');
|
||||
return int.Parse(array[2]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
2
Assets/GameLogic/Game/Utility/DataUtility.cs.meta
Normal file
2
Assets/GameLogic/Game/Utility/DataUtility.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4afb7fbb72f215d4aae9cca6e4e9badc
|
@ -5,11 +5,11 @@ namespace GameLogic
|
||||
{
|
||||
public static class ContainerFactory
|
||||
{
|
||||
public static ContainerInfo CreateInfo(GameObject container, ShelfActor shelf, int shelfRow, int shelColumn,
|
||||
public static ContainerInfo CreateInfo(GameObject mapContainer, ShelfActor shelf, int shelfRow, int shelColumn,
|
||||
int shelfLayer)
|
||||
{
|
||||
var containerInfo = Activator.CreateInstance<ContainerInfo>();
|
||||
containerInfo.container = container;
|
||||
containerInfo.mapContainer = mapContainer;
|
||||
containerInfo.shelf = shelf;
|
||||
containerInfo.shelfRow = shelfRow;
|
||||
containerInfo.shelColumn = shelColumn;
|
||||
|
@ -11,6 +11,13 @@ namespace GameLogic
|
||||
{
|
||||
[LabelText("货物所属工具组"),ShowInInspector] public List<int> groups = new List<int>();
|
||||
[LabelText("伸缩动画"),ShowInInspector]public Dictionary<int,ShelfRowAnimData> shelfAnimDatas = new Dictionary<int, ShelfRowAnimData>();
|
||||
|
||||
|
||||
|
||||
public ShelfRowAnimData GetAnimaData(int row)
|
||||
{
|
||||
return shelfAnimDatas.GetValueOrDefault(row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -334,4 +334,11 @@ AnimationClip:
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
||||
m_Events:
|
||||
- time: 1.3333334
|
||||
functionName: PlayStretchComplete
|
||||
data:
|
||||
objectReferenceParameter: {fileID: 0}
|
||||
floatParameter: 0
|
||||
intParameter: 0
|
||||
messageOptions: 0
|
||||
|
@ -20,7 +20,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: {x: 0, y: 0.0067, z: 0.71499926}
|
||||
value: {x: 0, y: 0.0067, z: -0.536}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -28,17 +28,17 @@ AnimationClip:
|
||||
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 0.8333333
|
||||
value: {x: 0, y: 0.0067, z: 0.364}
|
||||
inSlope: {x: 0, y: 0, z: -0.46888837}
|
||||
outSlope: {x: 0, y: 0, z: -0.46888837}
|
||||
time: 0.6666667
|
||||
value: {x: 0, y: 0.0067, z: -0.223}
|
||||
inSlope: {x: 0, y: 0, z: 0.46785003}
|
||||
outSlope: {x: 0, y: 0, z: 0.46785003}
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 1.35
|
||||
value: {x: 0, y: 0.0067, z: 0.082}
|
||||
time: 1.3333334
|
||||
value: {x: 0, y: 0.0067, z: 0.0878}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -54,7 +54,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: {x: 31.3795, y: -0.5468, z: 18.414}
|
||||
value: {x: 31.3795, y: -0.5468, z: 17.854}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -62,8 +62,8 @@ AnimationClip:
|
||||
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 1.35
|
||||
value: {x: 31.3795, y: -0.5468, z: 18.132004}
|
||||
time: 1.3333334
|
||||
value: {x: 31.3795, y: -0.5468, z: 18.1648}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -108,7 +108,7 @@ AnimationClip:
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 1.35
|
||||
m_StopTime: 1.3333334
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
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m_Speed: 0.28859997
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m_SpeedNormalized: 0.13999999
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m_SpeedMin: 0.01
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m_SpeedMax: 2
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m_EasingEnabled: 1
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@ -1156,7 +1156,7 @@ MonoBehaviour:
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m_FarClip: 10000
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m_DynamicClip: 1
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m_OcclusionCulling: 0
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m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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m_LastSceneViewRotation: {x: 0.12731908, y: -0.6607324, z: 0.11560551, w: 0.7308248}
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m_LastSceneViewOrtho: 0
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m_Viewpoint:
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m_SceneView: {fileID: 19}
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@ -1193,10 +1193,10 @@ MonoBehaviour:
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m_TextWithWhitespace: "Timeline\u200B"
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m_Pos:
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serializedVersion: 2
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x: 1154
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x: 1481
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y: 24
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width: 98
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height: 528
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width: 126
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height: 552
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m_SerializedDataModeController:
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -1240,8 +1240,8 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 24
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width: 628
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height: 361
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width: 836
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height: 337
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m_SerializedDataModeController:
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -1264,7 +1264,7 @@ MonoBehaviour:
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m_SkipHidden: 0
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m_SearchArea: 1
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m_Folders:
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- Assets/GameLogic/Game/Common/Enum
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- Packages/com.kybernetik.animancer
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m_Globs: []
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m_ProductIds:
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m_AnyWithAssetOrigin: 0
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@ -1274,16 +1274,16 @@ MonoBehaviour:
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m_ViewMode: 1
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m_StartGridSize: 64
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m_LastFolders:
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- Assets/GameLogic/Game/Common/Enum
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- Packages/com.kybernetik.animancer
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m_LastFoldersGridSize: -1
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m_LastProjectPath: D:\UGit\AK056
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m_LockTracker:
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m_IsLocked: 0
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m_FolderTreeState:
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scrollPos: {x: 0, y: 65}
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m_SelectedIDs: 921f0100
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m_LastClickedID: 73618
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m_ExpandedIDs: 00000000841e0100861e0100881e01008a1e01008c1e01008e1e0100901e0100921e0100941e0100961e0100981e01009a1e01009c1e01009e1e0100a01e0100a21e01003a1f010000ca9a3bffffff7f
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scrollPos: {x: 0, y: 691}
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m_SelectedIDs: 06260100
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m_LastClickedID: 75270
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m_ExpandedIDs: 000000000425010006250100082501000a2501000c2501000e25010010250100122501001425010016250100182501001a2501001c2501001e250100202501002225010024250100262501002825010000ca9a3bffffff7f
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@ -1312,7 +1312,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 00000000841e0100861e0100881e01008a1e01008c1e01008e1e0100901e0100921e0100941e0100961e0100981e01009a1e01009c1e01009e1e0100a01e0100a21e0100
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m_ExpandedIDs: 000000000425010006250100082501000a2501000c2501000e25010010250100122501001425010016250100182501001a2501001c2501001e2501002025010022250100242501002625010028250100
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@ -1391,10 +1391,10 @@ MonoBehaviour:
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m_TextWithWhitespace: "Console\u200B"
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m_Pos:
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serializedVersion: 2
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width: 769
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height: 337
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m_SerializedDataModeController:
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -1427,9 +1427,9 @@ MonoBehaviour:
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m_TextWithWhitespace: "Inspector\u200B"
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m_Pos:
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serializedVersion: 2
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y: 24
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width: 311
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height: 915
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m_SerializedDataModeController:
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m_DataMode: 0
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|
Loading…
x
Reference in New Issue
Block a user