2025-04-22 17:16:40 +08:00

35 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.HLODSystem.RuntimeTests
{
[TestFixture]
public class TerrainDestroyTest : IPrebuildSetup
{
//This should be implemented in pre build step.
//That is why this test need to build
public void Setup()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Terrain/BakedTerrainPrefab.prefab");
var gameObject = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity);
Assert.NotNull(gameObject);
}
[Test]
public void TerrainExistsTest()
{
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
var rootObjects = scene.GetRootGameObjects();
Assert.AreEqual(2, rootObjects.Length);
var terrain = rootObjects[1].GetComponentInChildren<Terrain>();
Assert.IsNull(terrain);
}
}
}