using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; #if UNITY_EDITOR using UnityEditor; #endif namespace Unity.HLODSystem.RuntimeTests { [TestFixture] public class TerrainDestroyTest : IPrebuildSetup { //This should be implemented in pre build step. //That is why this test need to build public void Setup() { var prefab = AssetDatabase.LoadAssetAtPath("Assets/TestAssets/Terrain/BakedTerrainPrefab.prefab"); var gameObject = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); Assert.NotNull(gameObject); } [Test] public void TerrainExistsTest() { var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); var rootObjects = scene.GetRootGameObjects(); Assert.AreEqual(2, rootObjects.Length); var terrain = rootObjects[1].GetComponentInChildren(); Assert.IsNull(terrain); } } }