2025-04-22 17:16:40 +08:00

62 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using NUnit.Framework;
namespace Unity.HLODSystem.EditorTests
{
[TestFixture]
public class HLODTargetTest : IPrebuildSetup, IPostBuildCleanup
{
public void Setup()
{
}
public void Cleanup()
{
}
[Test]
public void MeshRendererTest()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_MeshRenderer.prefab");
var root = GameObject.Instantiate(prefab);
var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
Assert.AreEqual(8, targets.Count);
}
[Test]
public void LODGroupTest()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_LODGroup.prefab");
var root = GameObject.Instantiate(prefab);
var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
Assert.AreEqual(2, targets.Count);
}
[Test]
public void LODGroupTest2()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_LODGroup2.prefab");
var root = GameObject.Instantiate(prefab);
var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
Assert.AreEqual(3, targets.Count);
}
[Test]
public void MeshSettingTest()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_MeshSetting.prefab");
var root = GameObject.Instantiate(prefab);
var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
Assert.AreEqual(5, targets.Count);
}
}
}