using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; using NUnit.Framework; namespace Unity.HLODSystem.EditorTests { [TestFixture] public class HLODTargetTest : IPrebuildSetup, IPostBuildCleanup { public void Setup() { } public void Cleanup() { } [Test] public void MeshRendererTest() { var prefab = AssetDatabase.LoadAssetAtPath("Assets/TestAssets/Prefabs/HLODTargetTest_MeshRenderer.prefab"); var root = GameObject.Instantiate(prefab); var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root); Assert.AreEqual(8, targets.Count); } [Test] public void LODGroupTest() { var prefab = AssetDatabase.LoadAssetAtPath("Assets/TestAssets/Prefabs/HLODTargetTest_LODGroup.prefab"); var root = GameObject.Instantiate(prefab); var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root); Assert.AreEqual(2, targets.Count); } [Test] public void LODGroupTest2() { var prefab = AssetDatabase.LoadAssetAtPath("Assets/TestAssets/Prefabs/HLODTargetTest_LODGroup2.prefab"); var root = GameObject.Instantiate(prefab); var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root); Assert.AreEqual(3, targets.Count); } [Test] public void MeshSettingTest() { var prefab = AssetDatabase.LoadAssetAtPath("Assets/TestAssets/Prefabs/HLODTargetTest_MeshSetting.prefab"); var root = GameObject.Instantiate(prefab); var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root); Assert.AreEqual(5, targets.Count); } } }