28 lines
610 B
C#
28 lines
610 B
C#
using System;
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#if ODIN_INSPECTOR
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using Sirenix.OdinInspector;
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#endif
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namespace TEngine
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{
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[Serializable]
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public class LoadAssetObject
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{
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#if ODIN_INSPECTOR
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[ShowInInspector]
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#endif
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public ISetAssetObject AssetObject { get; }
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#if ODIN_INSPECTOR
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[ShowInInspector]
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#endif
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public UnityEngine.Object AssetTarget { get; }
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#if UNITY_EDITOR
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public bool IsSelect { get; set; }
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#endif
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public LoadAssetObject(ISetAssetObject obj, UnityEngine.Object assetTarget)
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{
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AssetObject = obj;
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AssetTarget = assetTarget;
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}
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}
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} |