using System; #if ODIN_INSPECTOR using Sirenix.OdinInspector; #endif namespace TEngine { [Serializable] public class LoadAssetObject { #if ODIN_INSPECTOR [ShowInInspector] #endif public ISetAssetObject AssetObject { get; } #if ODIN_INSPECTOR [ShowInInspector] #endif public UnityEngine.Object AssetTarget { get; } #if UNITY_EDITOR public bool IsSelect { get; set; } #endif public LoadAssetObject(ISetAssetObject obj, UnityEngine.Object assetTarget) { AssetObject = obj; AssetTarget = assetTarget; } } }