TERPGDemo/RPGDemo/Assets/TEngine/Runtime/Module/DebugerModule/Component/DebuggerModule.InputSummaryInformationWindow.cs
2025-04-22 17:16:40 +08:00

33 lines
1.5 KiB
C#

using UnityEngine;
namespace TEngine
{
public sealed partial class Debugger
{
private sealed class InputSummaryInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Summary Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Back Button Leaves App", Input.backButtonLeavesApp.ToString());
DrawItem("Device Orientation", Input.deviceOrientation.ToString());
DrawItem("Mouse Present", Input.mousePresent.ToString());
DrawItem("Mouse Position", Input.mousePosition.ToString());
DrawItem("Mouse Scroll Delta", Input.mouseScrollDelta.ToString());
DrawItem("Any Key", Input.anyKey.ToString());
DrawItem("Any Key Down", Input.anyKeyDown.ToString());
DrawItem("Input String", Input.inputString);
DrawItem("IME Is Selected", Input.imeIsSelected.ToString());
DrawItem("IME Composition Mode", Input.imeCompositionMode.ToString());
DrawItem("Compensate Sensors", Input.compensateSensors.ToString());
DrawItem("Composition Cursor Position", Input.compositionCursorPos.ToString());
DrawItem("Composition String", Input.compositionString);
}
GUILayout.EndVertical();
}
}
}
}