using UnityEngine; namespace TEngine { public sealed partial class Debugger { private sealed class InputSummaryInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Summary Information"); GUILayout.BeginVertical("box"); { DrawItem("Back Button Leaves App", Input.backButtonLeavesApp.ToString()); DrawItem("Device Orientation", Input.deviceOrientation.ToString()); DrawItem("Mouse Present", Input.mousePresent.ToString()); DrawItem("Mouse Position", Input.mousePosition.ToString()); DrawItem("Mouse Scroll Delta", Input.mouseScrollDelta.ToString()); DrawItem("Any Key", Input.anyKey.ToString()); DrawItem("Any Key Down", Input.anyKeyDown.ToString()); DrawItem("Input String", Input.inputString); DrawItem("IME Is Selected", Input.imeIsSelected.ToString()); DrawItem("IME Composition Mode", Input.imeCompositionMode.ToString()); DrawItem("Compensate Sensors", Input.compensateSensors.ToString()); DrawItem("Composition Cursor Position", Input.compositionCursorPos.ToString()); DrawItem("Composition String", Input.compositionString); } GUILayout.EndVertical(); } } } }