TERPGDemo/RPGDemo/Assets/TEngine/Runtime/Module/DebugerModule/Component/DebuggerModule.InputLocationInformationWindow.cs
2025-04-22 17:16:40 +08:00

44 lines
1.8 KiB
C#

using UnityEngine;
namespace TEngine
{
public sealed partial class Debugger
{
private sealed class InputLocationInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Location Information</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("Enable", GUILayout.Height(30f)))
{
Input.location.Start();
}
if (GUILayout.Button("Disable", GUILayout.Height(30f)))
{
Input.location.Stop();
}
}
GUILayout.EndHorizontal();
DrawItem("Is Enabled By User", Input.location.isEnabledByUser.ToString());
DrawItem("Status", Input.location.status.ToString());
if (Input.location.status == LocationServiceStatus.Running)
{
DrawItem("Horizontal Accuracy", Input.location.lastData.horizontalAccuracy.ToString());
DrawItem("Vertical Accuracy", Input.location.lastData.verticalAccuracy.ToString());
DrawItem("Longitude", Input.location.lastData.longitude.ToString());
DrawItem("Latitude", Input.location.lastData.latitude.ToString());
DrawItem("Altitude", Input.location.lastData.altitude.ToString());
DrawItem("Timestamp", Input.location.lastData.timestamp.ToString());
}
}
GUILayout.EndVertical();
}
}
}
}