using UnityEngine; namespace TEngine { public sealed partial class Debugger { private sealed class InputLocationInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Location Information"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { if (GUILayout.Button("Enable", GUILayout.Height(30f))) { Input.location.Start(); } if (GUILayout.Button("Disable", GUILayout.Height(30f))) { Input.location.Stop(); } } GUILayout.EndHorizontal(); DrawItem("Is Enabled By User", Input.location.isEnabledByUser.ToString()); DrawItem("Status", Input.location.status.ToString()); if (Input.location.status == LocationServiceStatus.Running) { DrawItem("Horizontal Accuracy", Input.location.lastData.horizontalAccuracy.ToString()); DrawItem("Vertical Accuracy", Input.location.lastData.verticalAccuracy.ToString()); DrawItem("Longitude", Input.location.lastData.longitude.ToString()); DrawItem("Latitude", Input.location.lastData.latitude.ToString()); DrawItem("Altitude", Input.location.lastData.altitude.ToString()); DrawItem("Timestamp", Input.location.lastData.timestamp.ToString()); } } GUILayout.EndVertical(); } } } }